
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.4Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和解了,家人们,真的和解了,完完全全的和解了。 去年过年期间,我玩了奇异人生:双重曝光,通关后,我与奇异人生系列彻底和解了。今年过年期间,我玩了失落的记录:绽放与愤怒,通关后,我与DON'T NOD工作室彻底和解了。 我终于相信,奇异人生初代,就是一个奇迹一般的巧合,它不在乎工作室,不在乎制作人,它就是那样出现了,并成为了我的白月光,真真正正的白月光。哪怕当年它并不完美,哪怕它又打扮一番,重新出现在我的面前,但它都不是曾经那个白月光了。 来说游戏,我通关后立刻就来写长评了,可能有些地方写的不好,请见谅,以下内容会有剧透,请谨慎观看。 总而言之,我是愿意给失落的记录一个好评的,这些年我玩了不少互动电影类型的游戏,失落的记录姑且还算是个上品,比某某双重曝光可好太多了,接下来简单说说我认为一些不足的点。 首先就是节奏慢,这部作品一开始的节奏特别慢,我算是看着表玩的,从游戏开始到超自然现象出现,我花了六个小时,这六个小时对我来说倒也并不难熬,就是提出22年线的悬念以及95年线和闺蜜们相识相知的过程,制作组处理的还行,没有乏味无聊什么的,但问题是这个游戏一周目的时间也就十三至十五小时,铺垫感情和悬念什么的花的时间有点多,换个说法也可以说时常分配的不均衡,感觉会劝退不少冲着双峰叙事来的人。 说说好的人设,几位主角的人设很清晰,也很稳定,性格鲜明,也没有脸谱化,最重要的就是没有脸谱化(主角团)。斯旺就是个腼腆带点自卑爱摄影的小姑娘,黑妹则是一个遵纪守法好公民,老实孩子一个,诺拉的人设我还有点意外,因为大多数游戏里诺拉这种打扮的都有点疯疯癫癫的,大都是叛逆的代表,比如奇异人生的歌露儿(或译为克洛伊)这样的,但诺拉则是看起来不好惹,实际上也是个好孩子,可能有点叛逆反主流,但还是带着些胆小怕事以及法制观念,不至于无法无天到反社会(除了爱抽点美式卷烟之外),最好的塑造则是凯特,一个看起来好像是乖乖女,但内心却很朋克的姑娘,一个敢爱敢恨的勇敢姑娘,到了结尾我都觉得凯特是主角了。 接下来就是有点无语的人设了,先说活在背景故事里的凯特父母,这俩货真乃神人他,我就奇了怪了,你姑娘什么情况你俩比谁都清楚,整天把一个未成年绝症的女儿管那么严有意义?不应该是她想干什么就干什么?还特么找一个超雄男看着她,还锁家里?您这是生怕她多活啊。还有这对父母没发现自己的大女儿正被一个超雄男PUA吗,这家不知道的还以为是超雄男管着呢。 超雄男科里的人设简直就是一坨屎,哪里需要冲突了他就在哪里出现,活脱脱一个挑事促进剧情发展的工具人,变脸比翻书还快,他对凯特的恶意从何而来?只在结尾他被深井吞噬前说了几句类似于:凯特拖累了这个家庭,没了她家庭会过的更好什么的话,这很抽象兄弟,你哪怕放着凯特不管她她也没多久活头,再者你真伤了凯特人家父母能饶了你?你这不一根筋两头堵吗?连迪伦也被迫成为了科里人设问题的牺牲品,你男朋友都放火烧你妹妹了你也不拦着点?纯纯成了个没脑子的蠢蛋。 然后说说深井给我带来的一些疑问,这个井的确存在,但它的功能是不是单纯许愿我又有点怀疑,因为许的那几个愿好像就没完全应验,但剧情好像又一直把它往许愿井那边靠。我觉得那应该还算个守护井,保护许愿的人不受恶人伤害,如果真是单纯许愿井那为啥凯特和后来才许愿的黑妹都没许愿凯特恢复健康呢?这没道理。而且这个井在游戏里的存在感在结尾之前都不强,可能不是奇异人生系列了就抛弃了过多的超自然元素,转而去探讨人与人之间的感情了。 像我刚刚说的,这部游戏主要是讨论人与人之间的感情,对于那些黑深残的垃圾情节没有过多的涉猎,这是好事,这些年黑深残都烂大街了,太狗血了。 由此伏笔也就比较显而易见,在第一大章节结束时其实我就猜出来22年线里的箱子里是什么了,第二大章节潜行进凯特家里时我就认出了那个箱子,当时就确认了我之前的想法。虽然说我猜到了箱子里是什么,但制作组对结局开箱的处理还是可圈可点的,很感人,唯一的败笔就是那个开放式结局,我理解制作组不想做个钉死的结局,给未来没活整的自己留条后路,但这种玄幻走向的开放式结局还真不如没有,这个结局你想出续集都无从下手,更别提你可能压根就没想出直接续集,只是为了给自己留条后路。 我都没法想象四十多的斯旺要怎么找到27年前被困在深井里的凯特,这段剧情给制作组他都没法写,难不成续作要改成RPG游戏或者肉鸽游戏?救回来了又是什么状态呢?其他闺蜜又怎么想?没法细想,真的带入不进去。再说了凯特把自己的身后事都安排的明明白白了,信写了一大堆,东西整理了一大堆,自己的终极愿望也算是完成了,你要是再复活了是不是不太礼貌?(开玩笑的,凯特是小天使,死不了的) 吐槽的差不多了那咱就说说优秀的点,首当其冲的就是音乐,一如既往的DON'T NOT精选,奇异人生味,每次玩过奇异人生类似游戏歌单总会多那么几首歌,再就是前面说的主角人设稳定,剧情没有那么多黑深残设定,第二大章节有点赶但结尾也算是平稳落地(除了结局),还有DEI内容少了不少,虽然主角团四人可能都是姛但并不让人反感(点名批评双重曝光),别看优点说了没多少但其实刚刚吐槽的点大都是中评,加上常在的优点其实整个游戏我是给好评的,剧情连贯,风格优秀,景色宜人,几位主角也塑造的不错,比某DECK制作组强不少,很难想象失落的记录延期是为了给双重曝光让路。 总而言之,言而总之,抛开奇异人生这个光环,我可以给失落的记录打8分(凯特小天使独占两分),再加上我对于DON'T NOT制作组的祛魅,以及对于奇异人生系列的和解,这让我更能接受未来的奇异人生:重逢,2027年2月份,我们奇异人生:重逢见! (p.s.我在奇异人生:双重曝光评论区有一个三千字评论,里面详细叙述了我和奇异人生系列的渊源和一些有的没的的讨论,如果各位有兴趣可以去看看。)
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $31.99−20% | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a masterpiece... I still think about it constantly. It's truly haunting.
This game is quite tragic to me because I'm so excited about having teenage lesbians going on an adventure. It seems like it's going to be sci-fi, it's a great mystery so far. But it is so slow. They speak so slowly. You walk so slowly. It reminds me of everybody's gone to the rapture, which was so painful I had to quit after a few hours. I'm 2.3 hours into this game and I'm quitting, which sucks because it wasn't exactly cheap. And I really want to support the writers who are focusing on these characters. But in the end, it's unplayable. You should really only buy it if you love things that crawl. Like if I could just skip the dialogue and read it, this game would be a hundred times better. Having to listen to them talk is torture.
This isn’t a “bad” game but when it’s a binary choice of would I recommend this game or not, it would be a no. From every single DontNod or LiS game I’ve played (Life is Strange, LiS2, LiS True Colors, LiS Double Exposure, LiS Reunion, Captain Spirit, Tell Me Why, Twin Mirror) this is by far the weakest of the group and I’d recommend all of those first before ever recommending this. Story: 2.75/5 - The narrative is decent but feels very surface level with characters that sometimes come off caricature-esque. The main character Swann was the better character from the rest in the game but her choices didn’t really feel like they had that much weight to it until the end. Aside from that some of it was just convoluted, they could’ve gone the entire game without a supernatural element and it really wouldn’t have made a difference, instead it kept the player waiting for something more with no payoff. Gameplay: 2.5/5 - The gameplay gimic of the recording is by far the worst and most uninteresting of any DontNod or similar franchise title and only further drags the game and narrative making it one of the slowest experiences. Also due to how the hidden relationship meter works in this game for your choices, it sometimes felt like you have to go out of your way to make stupid choices just to appease the characters rather than what’s “right”. And even still one wrong unrelated choice and suddenly you don’t get a good ending. This game felt like a chore to get through, took me months to finish. Played this primarily on Legion Go 2 Z2E and there were moments it lagged/fps dipped but overall it was smooth Overall: 2.62/5
The game's narrative style evokes Mafia, with characters sitting around a table, recounting past stories through memories. The difference is that in Mafia, it's a conversation between the protagonist and a detective, whereas here, it's a heart-to-heart between the protagonist and her childhood friend. The background music when the girls make their wish to The Abyss is a masterstroke—the descending scale builds layer upon layer, creating a breathtaking tension and sense of oppression that carries the spirit of Loki's soundtrack. When the camera zooms in on the raven, I couldn't help but wonder: did Odin's raven from God of War make a cameo here? XD There were occasional bugs during gameplay: a character model would suddenly pop up in the corner of the screen, only to vanish in the blink of an eye like a ghost—equal parts spooky and oddly hilarious. As the story reaches its conclusion, when Swann follows the butterfly's guidance back to the cabin in the woods and the BGM plays the line "I fall into the deep with you," I suddenly felt my eyes sting—a signal that tears were about to well up. I instinctively hit the pause button to give myself a moment. The ending plays back the fragments of that distant summer the player has recorded along the way. Watching those scenes, I couldn't help but marvel: what a beautiful summer it was, what a beautiful friendship of youth—and how wonderful it is to simply record things. DON'T NOD really ought to release more new IPs like Lost Records: Bloom & Rage and Jusant, rather than ruining Life is Strange.
The best way I can describe this game is the summer after senior year of high school. Although the characters aren’t even seniors yet, it heavily radiates that feeling of trying hard to not let go of the nostalgia and innocence of childhood before adulthood fully sets in. The beauty of this game is beyond unreal. I had to just sit and admire in mesmerization numerous times. And the soundtrack is genuinely perfect; I’m not surprised whatsoever, as Don’t Nod’s games are always spot on at curating playlists. It’s definitely not perfect but it’s so very full of love. It pains me that it’s not that popular because a lot of people think it’s a Life Is Strange ripoff when they’re really not that similar. Overall a beautiful coming-of-age game.
This game is a deeply emotional narrative game that completely sucked me in. The story, characters, different personalities, and presentation all worked together to create something that felt very personal and impactful. I didn't do a lot of research on this one when I picked it up, it got recommended to me by a friend because of the music. It's not normally my go-to kind of game being that it's so dialogue heavy but I am SO GLAD I picked it up because I loved it. [u]What I Loved[/u] [list] [*] The story is beautifully written and had me emotionally invested in the characters and their relationships from the very beginning. Learning more about them felt meaningful and rewarding. I enjoyed the recap at the end of what my friend/relationship status with each of the girls was. [*] The soundtrack is fantastic. It perfectly complements the tone of the game and made so many scenes hit even harder. I'm a emo / pop punk / punk girlie at heart and the girls' playing punk music was such a vibe and fun callback to my teenaged years. Even the non-punk songs were beautiful and I immediately added the soundtrack to my Spotify playlist. [*] The cinematography and art direction are gorgeous. Every scene looks stunning and feels very intentional, almost like watching a film. Even when you're viewing things through a camera lens, everything is so beautifully rendered. I also loved the witchy vibes and sense of mystery throughout it all. [*] The diversity felt natural and perfect. Not only do you have the LGBTQ+ rep with the main character being able to build a teenaged romance with her friends, but each of the girls have different backgrounds or struggles and it didn't feel like the devs were just trying to check some demographic boxes to make that happen. [*] The ending scenes surprised me in the best ways. They made me angry, they made me cry, and they made me hopeful. A game that can pull on my heartstrings like that always amazes me. [*] I was so invested that I played through the game twice to unlock all the achievements. It was worth the extra time to see everything and try different choices. I also appreciated being able to replay just the scenes I missed collectibles in after finishing my playthroughs. I opted not to on the first playthrough, and then since I missed only a couple, finished those up after my second run. And even though I've completed all the achievements, I'll probably replay it again to see the other endings. [/list] [u] Minor Things [/u] [list] [*] On very rare occasions there were some graphical glitches. A couple of times I restarted the game because I thought something had broken (though some players have suggested a few might be intentional). [*] Sometimes, the game felt a bit too slow for me. I took breaks when that happened and it was fine, but on my second playthrough I did wish I had a "skip" button for scenes I had already seen (especially some of the more triggering ones). [*] There's an option to turn off the flashing lights (which gets pointed out at the start of Tape 2), but I couldn't figure out if there was a way to fix or turn off the flickering effect when video-taping the scenes where supernatural things were happening. These scenes were really rough on my eyes / head but I was appreciative that I could turn off the strobe effects. [/list] [u]Content Note[/u] Please check the Mature Content Description before playing, as the game deals with sensitive topics that may be triggering for some players. [u]Final Thoughts[/u] The nostalgia I got playing this game was unreal. I had a group of female friends like this in high school -- we were also kind of the outcasts -- and the game is set around the same time I was a teenager. A lot of the little details really brought me back to some fond (and also maybe not so fond) memories. The characters were so relatable for me and I only wish a game like this had existed when I was that age. If you don't mind slow, dialogue-heavy games, like 90s punk, and are ok with a story that might make you cry then I highly recommend this one! [table] [tr] [th]For more reviews and recommendations check out the [url=https://store.steampowered.com/curator/45071674-Under-Starry-Skies/] Under Starry Skies [/url] curator page![/th][/tr][/table]
剧情的薄弱让人难以共情这群女孩儿的愤怒,台词的乏味让人难以体会这群女孩儿的绽放
Yes! Yes! Yes! A billion times yes! If DONTNOD keeps releasing these unique games - I'll always keep supporting them. Let's be real - Life is Strange has a complete story. It got wrapped up beautifully by chapter 5. That's it. Done. They milked Max and Chloe's udders dry. Why? The people they have working on these games are amazing in their craft. I always want to explore and check every little detail and environmental storytelling. They also manage to write female friendships really well. Especially here. Soundtrack is on point. There really isn't much to complain about. Maybe the tempo was a little too slow at times and you hardly have much to do other than press a button here and there. But if you want a relaxing vibe with a warm cup of tea on a rainy day then this is it. I want more of this. Big thumbs up.
Que jogo lindo, com personagens cativantes e uma história memorável. E o que falar da trilha sonora... é tão boa que não sai da minha cabeça, especialmente essa belezura aqui: See you in hell You'll fit in well I'll be your queen and you'll be under my spell.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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