
Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen’s fate is determined by a roll of the dice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.5Kreviews | 89% | — | $3.1M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
cool game
:D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lost in Random ist einzigartig und wundervoll. Ich liebe die Idee und die Geschichte des Spiels sowie jeden einzelnen Charakter.
I am kind of guy that likes 2 out of 10 single player games i try. and only finishes 1 and this one is that. fun combat, good looking graphics and amazing story and voice acting. definetly can reccomend this game
Its a great and unique game !
Habe nach Alice in Madness Returns etwas Ähnliches gesucht und bin auf dieses Spiel gestoßen.😍 Märchenhafte Tim-Burton-Optik trifft auf genialen Würfelkampf! 🎲⚔️ Lost in Random mixt düsteres Action-Adventure mit Deckbuilding. 🃏 Ihr werft euren Würfel „Dicey“, friert die Zeit ein und beschwört Waffen per Karte. Fazit: Ein kreativer Singleplayer-Geheimtipp 🤩
The game has an artstyle and vibe clearly inspired by that Burton-esque mix between surreal Stop-Motion, Horror and some morbid fairy tale aesthetic that mixes a naive child protagonist and NPCs that somewhat walk the line between bizarre nightmare and goofy imaginary friends a child might dream up. That gives the whole world and story a very surreal, but also colorful vibe that really reminds me of all those Burton-style stop animation movies. It's exactly my vibe. The whole game revolves around this aesthetic and it does a lot of the heavy lifting for this game. The story is a bit simplistic, fitting with the child like vibe. You live in a world of random chance where an evil queen has taken over and split the world into six cities you will visit in order, named after the faces of a die. Your character is named Even and you are on a mission to rescue your sister Odd. That's the story. Nothing much, but serviceable and it lives from the very odd stages and characters. But it never reaches the heights of say, an Alice Madness Returns. The ending, to me, was a bit abrupt and could have used a little bit more build up and the grand conclusion was missing for me. I don't want to spoil it but after you inevitably defeat the queen it makes an odd turn in that the grand finale continues...without you. Maybe they were setting up for a sequel here but who knows. The game mechanics are also serviceable if a bit simplistic. Aside from combat you just run around. There is no skill involved, no real traversal of obstacles. You basically run around, talk to people and then enter an arena where you fight. Rinse and repeat. The combat system is simple but fun. You hit crystals on the enemies, you collect those crystals and when you collect enough crystals they draw cards from your deck. You can either collect new cards from doing sidequests or buying them from traders sprinkled throughout the world. The cards in turn are your arsenal. They offer everything from healing effects, weapons up to buffs/debuffs and even autonomous summons that deal damage to enemies. Each card has a point cost that reflects it's usefulness. So when you have collected enough crystals during combat and drawn a few cards you can throw your die and get points according to your throw. You throw a 1 and you're tough out of luck. Throw a 6 and you might just kill everything in one go. The games main theme is randomness after all. There are in effect maybe 5 or 6 different enemies and at the end of the game it gets a bit tedious, though the game isn't very hard. I might have died 4 or 5 times over the course of the whole run. Completing the game took me around 17 hours I would say, but I was running around trying to get every collectible. If you just follow the story I guess you can expect 13 to 14 hours. Be aware there is no level select, so you can't go back to look for anything you might have missed. If you liked the world of games like Little Nightmares, Alice Madness Returns or the Stop Animation Burton Movies then this might just hit the spot for you. Be aware that even though I compare it to the Alice games it is much smaller scale and definitely not a AAA game. It has it's quirks but it was still quite worthwhile to me, so it gets a recommendation.
the most underrated game i have ever played amazing fairy tale everything is on a very good level: plot as for genre, audio, graphics, characters, locations, gameplay i do not understand how such games can not find their players while a lot of mid projects are all around the internet. I suppose it is just the broken reputation of EA
Mindent szeretek benne, elejétől-végéig.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7K | 66% | $19.49 | |
| $829.4K | 1.4K | 90% | $29.99 | |
| $530.8K | 634 | 72% | $34.99 | |
| $6.9K | 199 | 64% | $1.99 | |
| $9K | 35 | 97% | $9.99 | |
| $7.9K | 56 | 91% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 9.8K | 95% | $19.99 | |
| $3.1M | 2.2K | 88% | $49.99 | |
| $3.1M | 5.3K | 98% | $23.99 | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3M | 8.6K | 77% | $14.99 |