
Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics. You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, and uncover the secrets of this world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
About
Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics.

You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, collect a wide variety of items and artifacts, defeat enemies, and uncover the secrets of this world!
You can combine and play multiple cards at once! Build your unique deck and wipe out enemies in one swift move!
Each character has their own unique deck and artifacts! With over 300 cards and 100+ artifacts, every game offers a fresh and exciting experience!

Randomly generated chapter maps combined with randomly generated battle scenes make every playthrough a new adventure!
After completing the normal difficulty, you can unlock Ascension mode, offering progressively tougher challenges: mutated enemies, special weather conditions, and more powerful new bosses.

Players earn Soul Orbs from each battle and can use them at the start of the game in the Soul Orb Shop to purchase services. These not only help characters grow but also unlock global rules, making the adventure easier.
If you're interested in deck-building games (DBG) and strategy games, feel free to join our discussion!
Sums Steam + Google Play only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.39−40% | 695reviews | 85% | — | $240.5K |
| $4.99 | 125ratings | 86% | — | $35.1K | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a FFT:A fan I am extremely disappointed. The gameplay is literally just Slay the Spire. The addition of movement doesn't add anything to the gameplay because you only control a single character. There is no strategizing or team synergies. Just gradual random deck building and deciding what you do with your hand every turn. You discard your hand every turn so you can't think about what your next turn or two turns will be. Each individual battle is quite easy because you are meant to lose by being whittled down over the course of a run, until maybe you hit a boss. If you own Slay the Spire, I don't even see why you would play this. You might think "Hey, maybe there is some narrative going on to make it worth playing. Story. Characters." No. It starts out as a generic isekai for about 5 seconds and then you find out all the characters are basically "shopkeeper" and "tutorial giver" and have no personality and simply tell you game mechanics in a vaguely in-character way. You may like it if you don't like how difficult Slay the Spire is but still wish you could enjoy it.
slay the spire with a final fantasy tactics skin
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
| $14.99 |
| 53ratings |
| 91% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have mixed feelings. It took me about 5 hours to beat the game on my first playthrough, and it wasn't very challenging. The first time you play, you are allowed either easy mode or normal mode, and I chose normal mode which was the hardest I had available. It was a kind of cute and amusing game- I wouldn't necessarily say its not a good game for the price, I just feel like I kinda coulda done without it. I don't really feel the need to spend anymore time in this game if its not going to be very challenging, or if the only way to make it challenging is to keep playing with the same loadout so I can try ascension mode, without getting to try the other characters. I've played so many roguelites like this that I kind of have a hard time recommending one I only really enjoyed for 5 hours, even if it was really affordable. I really am kind of on the fence as to whether I regret purchasing this for just under $10.00, as I kind of had fun, but I just know there are other games I could have gotten more meaningful time out of. I'd give a thumbs sideways if it were an option. If you're interested in playing it, maybe just go ahead and give it a try if its cheap enough. The art is nice I guess.
For people new to the genre(s?), it's alright. The game has a pretty clear explanation, making a game mixed of 2 complex genres rather more approachable. Not recommended, especially for my fellow rogue-like and tactical games gamers with 300+ hrs in the genre. (Yes, I've won at least a run with each class and each sub-class before writing this review.) ___________________ Gave it an overall thumb down despite wanting to like it because my experience with the game is rather mid. If there is a word to describe this game, it's 'painfully average.' Everything from playable cards, enemies, artifacts, and consumables is at most slightly stronger or slightly weaker than the baseline. The progression is stalely gradual, no power spike, no 'that one card' or 'the artifact' that would alter the whole playthrough and thought process behind a run. So, despite having multiple classes each with their own unique mechanics, all playthroughs roughly feel the same. Beating the game faster is not crucial or more rewarding than stalling the game forever. There is no high or low, neither dread nor hope. And when nothing is at stake, winning doesn't feel that much rewarding. Again, it's not an outright bad game, if there is no better game, I'd play it.
It's definitely something that requires you to go through many runs to learn/improve on the cards to use and to learn about the the enemy move sets. Things I appreciate or find helpful: - the icons above the enemies and right-clicking gives a detailed description about its moves - clean interface; art and music is great - a good variety of enemies and skillsets, interactive items/effects on board - being tile-based adds in to the layer of strategy with the deckbuilding mechanic I don't know if others may have experienced similar bugs that I did: - when sometimes muting the audio, I'd still get audio playing of some sort (sfx but no music) - when changing the right click to quick deselect, you can't use the spacebar to play cards and instead need to click on the enemy (even if it's the only one left) Some things that I think might improve my experience: - the reset feels contradictory to the purpose of it being roguelike (maybe just my preference) - more variety of special events, most of the time I get enemy encounters - add hotkeys when transitioning in between reward screens/shops etc Fun game for rougelike suckers like me.
There are so many bad cards in each of the classes that you don't EVER want, that sometimes you cannot build a good deck. When this happens you just have to suffer and waste your time and it becomes not fun. The same thing happens with the artifacts (Items you gain that give you passive special effects to your abilities or game mechanics) that you are forced to take that sometimes do NOTHING for you. Really sucks at the end of the game when you use a large chunk of the Artifact currency to create one that doesn't do anything. I don't mind RNG but to just get a Brick choices after Brick choices in a bad Gotcha Game is not fun.
セールの時に買いましょう ドット絵の雰囲気は良く、ゲーム性もいいんですが とにかくボリュームが少ないです ローライクで繰り返し遊ぶの前提とはいえ パターンが少ないので割と直ぐ飽きます
Don't buy at full price. Just what you think it is. Minimal content
很少写评测,但是这个游戏我原价买了NS版,STEAM版,但是有一说一玩起来是真的难受,纯粹为了难而难的设计,感觉因为内容贫瘠,无脑堆难度,先不说怪物的脚程有多长,第一关的BOSS树怪,脚长就算了,会拉小树把你四面都禁锢,走不了,每一回合结束都会召唤小怪,小怪他不是平A你哦,就是隔着两格就能直接跳过来自爆,还要发出非常鬼畜的一声“啊”炸你,真的脑残一样的设计,而且一次都出两三只,就最好你打BOSS之前一滴血都不要扣,不然基本上打不过,这还是第一关BOSS已经很恶心了,第二关BOSS更是极品,还没玩到第三关就想骂作者是智障了
My only complaint is there isn't more for me to binge. More classes to play with, more acts to run through, more game modes to enjoy. I'm not sure if it's a translation error or not, but the ending feels so... indefinite. Like there could be more. If you like tactic based RPG's or deck builders, it's an easy get. I hope this doesn't stop getting updates, but even if it did it was a fun time.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4K | 92% | $14.99 | |
| — | 0 | — | — | |
| $2.8M | 4.4K | 97% | $24.99 | |
| $1.6M | 3.3K | 86% | $19.99 | |
| $1.4M | 2.1K | 93% | $29.99 | |
| $837.5K | 2.3K | 84% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $240.6K | 2.6K | 87% | $4.80 | |
| $240.3K | 253 | 61% | $29.99 | |
| $240.8K | 338 | 58% | $19.99 | |
| $240.3K | 1.5K | 64% | $4.99 | |
| $240.3K | 785 | 92% | $11.99 | |
| $240.3K | 292 | 80% | $24.99 |