
In this 2D fantasy game you play a role of a blacksmith who literally handcrafts weapons, shields, armor, magic staffs and many other marvellous items.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Take your hammer and get the coals burning! It's time for fire, metal and magic! In this game you will:
Forge, bend, cut and sharpen metal. Work with wood and bone.
Weave chainmail. Use potions and spells.
Take blacksmithing orders, creating unique weapons, armor and other curious items.
Upgrade your dwelling and forge.
Find useful items and new friends who are willing to help.
Explore high fantasy world while diving into the story of the game.
You'll have to work in the forge literally by hand - grab the hammer and hit the workpiece with it, sending out sparks. Strike after strike to flatten or bend metal. Cut wooden boards, sticks and branches by grasping the saw handle and moving it back and forth. Tie ropes, attach chains. Push the levers of the tongs. Bring flasks to the blanks, spill potions. Use magic books to enchant blades, shields and armor! There are over 100 unique and repeatable schemes, as well as a free-to-play forge mode.
Much of what you find during your wanderings will prove useful in the forge. The properties of items and character skills are revealed in combinations with each other. It's no secret, for example, that dwarves are more willing to work in the forge if you put a couple of kegs of beer in the house!
You have a journey ahead of you, blacksmith. You have seen it in your dreams. And now they lead you. So embrace it. Embark on your adventure and face your destiny!
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game desperately needs something like an undo button, save points, something. Finally quit after 5 hours of trying and failing to bash chunks and rods of metal into particular shapes in a rather jank physics puzzle game. Maybe I'm overthinking it or too much of a perfectionist but having to restart a project entirely from scratch after failing to find the perfect impact angle for the 3rd or 4th metal rod in the bunch that has to be bashed into this perfect 180 degree curve and every attempt to get it there only makes it worse. I'm trying to be fair, the game does what it says on the box but I found the entire experience more frustrating than rewarding.
I really wanted to like this game, and it has a lot of potential. I have been blacksmithing recreationally irl, and I was ready to give it a wide berth due to the fact that translating the craft into a videogame is quite the endeavor. But the truth of the matter is, it is buggy beyond the threshold of enjoyment. Here I am, fighting for my life to finish a rake because the wood saw, which I have prepared and is equipped, is bugging out of screen. If I manage to click on it, it glitches in and out of screen, until I let go. Build has to be cancelled. A lot of mechanics are somewhat strange (rope clinging to any material on screen, materials getting stuck in the vise, and the impossibility of flipping the material and re-place it into the vise). It is a no from me. I really wanted to get into it, but until some bugfix is rolled out, it is an exercise in frustration. And sadly, not in the blacksmithing sense, in the gaming sense. I re-started quite a few builds because I was learning the game, and that is fine, desireable even. Now? It's just mechanics and buggy punishment. Pity.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Залипательная игра, которая по вайбам напомнила ту самую флеш-игру про осла-кузнеца из детства. Мастерить интересно, и за 3 часа о рефанде не задумывался. Есть один бесячий минус: когда начинаешь пилить палку или дрын, то они иногда улетает на другой конец экрана, потому что пила толкает, а не пилит почему-то. Ещё считаю, что изначальная цена слишком высокая, но по скидке хорошо
i dont really like games that can block you in the progression because i didnt got enough money to get materials needed for a mission just because i bought one thing . Great...
Зазвичай ставлю негативний відгук грі щоб на важливі мінуси гри звернули увагу, але дана гра заслуговує гарну оцінку. Класний симулятор, робота з різними матеріалами, різноманіття інструментів, завдань. Залип на довгий час. Єдине що мене сильно бісить: які матеріали взяв з собою на завдання - такі і маєш. Возився протягом години над нагрудником, гнув, ковав, бусінку робив, а вийшло що на 1 грам більше вийшла маса і гра не приймає роботу. Думаєш "в мене ж було зілля що робить матеріали легшими", а ♥♥♥ ти його візьмеш. І ти кидаєш всю роботу щоб вийти з кімнати і взяти зілля в інвертар. Починаєш зпочатку. З масою взагалі проблема. Ти тупо не знаєш скільки важить та чи інша конструкція з різних частин поки не спаяєш її разом. З цими характеристиками гостроти, маси, магії і т.п. дуже зайобує. Але гра все ж класна
Blacksmith. Song of Two Kings is the kind of game that immediately reveals its priorities: it is less concerned with polish or accessibility and far more invested in delivering a very specific fantasy—the act of being a blacksmith, not just in concept, but in process. Developed largely as a solo project by Pavel Leksin, it builds its entire identity around hands-on crafting, turning what is often a background system in RPGs into the central focus of the experience. This approach gives the game a distinct personality, but it also exposes the limitations of everything built around it. The forging system is the heart of the game, and it is where most of its strengths lie. Crafting is not reduced to selecting recipes from a menu; instead, players physically shape materials through a series of interactive steps. You hammer, bend, cut, assemble, and refine components in a way that feels tactile, even within a simple 2D framework. Each stage of the process requires attention, and mistakes or inefficiencies can affect the final result. This creates a sense of involvement that is rare in crafting systems, making each completed item feel earned rather than simply produced. As players progress, the system expands with more complex blueprints and material combinations, encouraging experimentation and rewarding mastery over time. Around this core mechanic, the game builds a light RPG structure. You take on commissions, gather resources, and interact with a modest cast of characters while gradually improving your workshop and capabilities. There is a narrative present, centered loosely on themes of destiny and conflict tied to two kings, but it remains understated throughout. The story functions more as context than as a driving force, giving purpose to your actions without demanding constant attention. Exploration and resource gathering add some variety to the loop, but they are clearly secondary to the crafting itself, which remains the primary source of engagement. The game also introduces a degree of creative freedom within its systems. Materials can influence the properties of items, and different approaches to forging can lead to varied outcomes. This allows players to develop their own methods and experiment with combinations rather than following a rigid path. There is even a more open-ended mode that encourages freeform creation, which can be particularly satisfying for players who enjoy the act of crafting for its own sake. These elements give the game a sense of depth that extends beyond its initial impression, even if they are not always fully supported by the surrounding systems. However, outside of the forging process, the game begins to show its limitations more clearly. The interface is one of the most noticeable issues, often feeling clunky and unintuitive. Navigating menus, managing materials, and understanding certain mechanics can be more difficult than necessary, especially for new players. This creates friction that stands in contrast to the otherwise engaging crafting system, making it harder to fully enjoy what the game does best. The lack of clear guidance in some areas further compounds this issue, leaving players to figure out systems through trial and error. Presentation is similarly modest. The visual style is simple and functional, with basic character designs and environments that serve their purpose but do little to stand out. Animations are limited, and while they convey the necessary actions, they lack the refinement seen in more polished titles. Technical issues occasionally surface as well, ranging from minor glitches to inconsistencies in how interactions are handled. These shortcomings are understandable given the scale of the project, but they still impact the overall experience and can break immersion. Pacing is another area where the game can feel uneven. The act of forging is inherently engaging, and it can easily draw players into long sessions, but the surrounding gameplay loop—accepting orders, gathering materials, and repeating similar tasks—can become repetitive over time. Without enough variation in objectives or world interactions, the experience can start to feel cyclical, particularly once the novelty of the crafting system begins to fade. The game relies heavily on the player’s intrinsic enjoyment of the forging process to maintain interest, which means it may not appeal equally to everyone. Despite these issues, there is a clear sense of passion behind Blacksmith. Song of Two Kings. It takes a mechanic that is often treated as secondary and builds an entire experience around it, giving players the opportunity to engage with crafting in a way that feels deliberate and personal. When the game is at its best, it captures the satisfaction of creating something through effort and attention, offering a kind of quiet, focused enjoyment that stands apart from more action-driven titles. In the end, this is a game that succeeds through its core idea rather than its execution as a whole. It offers a unique and engaging crafting experience, but it is held back by rough edges in its interface, presentation, and supporting systems. Players who are drawn to the concept of hands-on crafting and are willing to overlook its imperfections will likely find it rewarding, while those seeking a more polished or varied experience may struggle to stay engaged. Rating: 7/10
неплохой самобытный проект, так прикольно что то покрутить, молотком постучать, попилить есть сложности с управлением, особенно связано с тем, что в игре надо много тонкой работы делать. Но видимо упор что сноровку со временем разовьешь Игра интересная, недорогая. В библиотеке лишней не будет
Совершенно сломанная система подсчёта соответствия предмета с чертежом. Полный рандом, не играбельно, рефанд.
игра классная и как по мне это САМЫЙ НАСТОЯЩИЙ симулятор кузнеца баги есть но игру делал разраб как я понял в одиночку и он заслуживает уважение. Наиграл довольно долго игра не надоедает. Единственное только бесит когда надо прутья гнуть и когда дервяшка или тот же прутик улетаек когда его нужно отпилить. У меня все 10/10 улетевших досок
Немного в замешательстве какую оценку поставить, здесь очень хотелось бы нейтральную. Мне очень нравится сеттинг и в игру прям хочется играть. И она оригинальна. НО когда я дошла собственно до ковки, я поняла что она для меня будет пыткой. Точнее я вообще не особо поняла логику и механизм ковки бруска металла в 2д и как из него сформировать топор) Думаю есть люди которые научатся и им тогда игра очень зайдет. А я наверно все же верну деньги и не буду мучиться. В любом случае - я вижу игру делал один человек, и считаю он прям молодец. PS. Все же пила которая двигает материалы, когда ее берешь, в том числе случайно когда даже не собираешься ее брать - это издевательство) Это прям лишнее, если возможно то хорошо бы это исправить.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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