
Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics. You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, and uncover the secrets of this world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
About
Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics.

You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, collect a wide variety of items and artifacts, defeat enemies, and uncover the secrets of this world!
You can combine and play multiple cards at once! Build your unique deck and wipe out enemies in one swift move!
Each character has their own unique deck and artifacts! With over 300 cards and 100+ artifacts, every game offers a fresh and exciting experience!

Randomly generated chapter maps combined with randomly generated battle scenes make every playthrough a new adventure!
After completing the normal difficulty, you can unlock Ascension mode, offering progressively tougher challenges: mutated enemies, special weather conditions, and more powerful new bosses.

Players earn Soul Orbs from each battle and can use them at the start of the game in the Soul Orb Shop to purchase services. These not only help characters grow but also unlock global rules, making the adventure easier.
If you're interested in deck-building games (DBG) and strategy games, feel free to join our discussion!
Sums Steam + Google Play only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.39−40% | 695reviews | 85% | — | $240.6K |
| $4.99 | 125ratings | 86% | — | $35.1K | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最初のプレイで「なんやこれムリゲーやん」から始まり、強いムーブを探したり、セオリーを作ったりの手探り感が楽しく、いかにもローグライクという感じで楽しめました。 トロフィーの内容もバリエーションに富んでいて、集めるのが楽しいです。
The writing is so cringe, I did not make it past the tutorial.
Basically nice enough bit addicting game, difficult and sometimes outright unfair as the game cheats and has LOTS of bugs. Sadly it´s dead, so no more bug fixes it seems. Sooo many Bugs.... :(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
| $14.99 |
| 53ratings |
| 91% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
进阶太多了还要每个角色分支依次解锁,但是你游的内容量又撑不起这么久的游玩时长。比如说战士第一个职业,这么浅的卡牌遗物池子我肯定无脑追勇气去玩了,要打进阶10我要重复这套10次……何况局内很多节点都是纯凑数打了白打的,但是不打又不行,差点钱买遗物。 这个商店出去以后涨价真是💩吧,逼着你清节点,挺浪费时间。 但是每个角色分支玩个两三次还行,新鲜感还是在线的
Right off the bat I can tell this game is nothing like I was expecting it to be. It is better in many ways, but I was definitely hoping it would be less polished and feel more like open world rogue exploration. So, on the one hand I do recommend it because it is a very well polished deck builder. On the other hand, I caution you not to expect it to be more than that. It isn't a map, it is stages. Enjoy!
無聊
Cute for an evening or two, grab it on sale, but don't pay full price. References to Final Fantasy Tactics or even Into the Breach are implied ... yeah ... This is a fun project; "Surprised Pikachu Face" is literally mentioned in the dialogue. The RNG is all over the place, making it often times frustrating when you enter a board with a predestined defeat. I feel like trying to diminish my incapability instead of empowering myself. I love the concept. This could be something if the devs would take it seriously and not hide behind a wall of excuses and tropes.
太坐牢了,组件不够根本启动不了,够了也抽不到,根本没有什么好用的过牌手段,有过牌了法力水晶也不够,另外堆怪简直离谱啊,打完一波又出现三四只,有的怪还全屏攻击,各种远程攻击,反正就是玩的非常难受
肉鸽不能掩盖内容匮乏的本质 卡牌之间的联动做得很烂,一起出牌的设计配合随机抽牌的机制造成了非常容易卡手的游戏体验 策略性基本没有,大量堆怪,小怪移动性能比玩家强导致几乎无法拉扯
Definitely one of the rougher starts I've had to a game. dunno if I just came back after updates or I just became more familiar with mechanics, but the game got more fun after a few tries. There's still cards that need described way better, Healing I couldn't tell if it was supposed to be in a chain or redrawing, so it became trial and error, and try to remember. But all in all I'd recommend giving it a go.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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