
Explore the remains of a fallen world from fascinating perspectives! Slip into the role of different animals to uncover the fate of an ancient world. Dive into deep waters, fly at lofty heights, dig underground as a mole or even climb steep cliffs with a mountain goat, there are lots of ways of getting around.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 1/day in the week after.
About

Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.2Kreviews | 88% | — | $974.8K |
| $29.99 | 374ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese*, Russian, Korean, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
$30 for this is crazy. In short, its boring and clunky. Story isn't gripping or interesting therefore I don't feel motivated to "figure out what is going on" The game play is cute for a second until you realize the core mechanic is the *only* mechanic. Said mechanic doesn't feel optimized. Lots of clipping through geometry if not used in a "safe zone" which shatters immersion but whatever. The art style is simple in a "hey, listen!" Zelda-ish kind of way but by no means jaw dropping, inspired, or original. It feels extremely conceptual. The only redeeming quality is the soundtrack, which is gorgeous. I want to like the game because i feel like it has potential but just can't get into it. I feel bad because there are a lot of positive reviews for it and i feel like i'm missing something. 3/10 Might buy the soundtrack though.
Beautiful meditative kind-hearted little narrative explorer, with creatively satisfying gameplay. [spoiler] I got to run through a field at midnight, as a wolf, startling up fireflies into the air. Then I possessed one of the fireflies and my comrades rose up with me while I floated lazily around.[/spoiler] It's so good.
It took me 4ish hours to beat, got about half the collectibles while doing so. It's a glorified walking sim so if that ain't your jam, don't buy. It's pretty and I enjoyed the experience for the most part. The controls were a bit janky, especially the camera, but I'm not sure if that's just a keyboard+mouse issue. I'd recommend getting it on sale. Also, [spoiler] Atevo did NOT deserve a happy ending imo ♥♥♥♥ him [/spoiler]
И премию "Отец года" получает мужик в меховой накидке! Игра очень красивая, очень хорошая, но очень и очень сырая. Где-то просто невероятно удивила своими механиками, а где-то я словила такие баги, что диву даёшься. Но если вы хотите скоротать вечер, бегая волком по диким лесам Амазонки (уж больно сеттинг похож на ацтеков), то это именно то что нужно! Коротко про сюжет без спойлеров (да, это всё будет ровно в первой же главе): отец года служит в столице, пока его дочь умирает в деревне от голода. При этом он её как бы любит, но искренне не понимает, почему дочь не радуется жизни. Действительно, чувак, почему? Может, ты ей хотя бы мешок еды подкинешь со своей имперской ЗП? Собственно, всё дальнейшее развитие сюжета крайне логично вытекает отсюда. В целом может даже лучше отключить комментарии огонька: может, будет не так понятно и часть сюжета исчезнет (вам не будут жужжать в уши про Вальхаллу с пирами и не расскажут немного истории мира), но зато всё станет в разы глубокомысленнее. Из крутого! + Если бы мне кто неделю назад сказал, что я буду рыбой собирать подводные грибы, я бы не поверила + Гусенички крохотные! + Слоны преодолевают препятствия совершенно потрясающим образом! + Ленивец! Очень ленивый!!! + Сбор трюфелей кротами - это гениально + У горных козлов самое лучшее управление в игре. Просто бальзам на душу Из некрутого: - Управление на ПК может заставить вас поседеть от своей неуправляемости - Я так и не разобралась, как пробивать стену бизоном. Впрочем, эти стены очень легко глитчить волком, и я не уверена, это баг в баге или фича, и хорошо это или плохо. Прохождению не помешало, но да, игра не поможет вам с кнопками от слова совсем - Животные могут и будут застревать в ландшафте - Сам ландшафт! Если некоторые уровни сделаны прям гениально и приятно, то некоторые выглядят откровенно недоделанными, в них легко заблудиться (в плохом смысле), и много непроработанных углов. Например, спуск по террасам к дворцу вообще почти непроходим из-за отсутствия спусков для волка и подходящих животных - Графика. Она, конечно, хорошая, но меня регулярно преследовало ощущение некой недоделанности. То очень красиво, то мы за один шаг попадаем из джунглей в пустыню. В пустыню из джунглей, Карл. На плоский как блин ландшафт без ничего. - Сбор грибов и артефактов недотянут. Грибы собирать неприятно, а артефакты не совсем понятно, потому что их описания очень уж общие (вы не отличите артефакты одной культуры от артефактов другой. Никак). Сама механика классная, я люблю собирать штучки, но вот прям недотянуто. Всё это можно легко простить инди игре, она всё равно классная и приятная. Но да, среди похожих же Journey или Spirit of the North будет проигрывать чисто из-за качества, хотя механик в ней больше. Очень буду ждать ремастера, если это всё починят, то игра имеет все шансы стать шедевром! P.S. а как мадам оказалась там, где она оказалась, если её отправили совсем в другое место в конце?..
I backed this on Kickstarter way back when, and I'm glad I did. Lost Ember really has the zen-vibe successfully combined with exploration and a more-than-decent narrative. It's also really pretty, even on the toaster of a computer I first ran it on. It's best enjoyed with maxed out settings, though—everything pops! The only downside for me is the implementation of collectibles, which will have you replaying levels just a tad bit too many times. Lost Ember is a world and a story I ideally want to return to eventually, just not scour every corner of it.
Overall Impression: D + Some great ideas with poor execution and lack of quality control. When a game has been out for years and the key prompts for many actions are wrong, that says a lot about the quality control on a game. While the game is pretty, it is shallow; the controls are rough, and the camera is frustrating. For me, this game defines over-hyped.
accessibility settings assist more with video-game-related motion sickness sooo much.
This game is amazing. I can't even begin to describe the graphics are so wonderful not too realistic but not too simple. The story is even better then I thought it was going to be, this game is a journey in which you receive different pieces of of the puzzle which all comes together at the end. Recommend Playing the game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $975.1K | 1.1K | 98% | $39.99 | |
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| $974.1K | 2K | 93% | $29.99 | |
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