
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 3/day in the week after.
About
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Up to four players online and local!
Four player Co-Op or PVP Mode
Daily Challenges for you and your fellow Treasure Hunters!
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
100+ items and 60+ potions with useful, dangerous or hilarious effects.
190+ weapons and more than 60+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一款横版rogue已经很不错了,休闲时玩几把
相比起二代还是初代玩着舒服些
很早就买了,最早期的国产独游之一,借鉴了狂暴骑士,手感差,怪物数值高,没什么可玩性,就靠局外。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Russian*, German*, Japanese*, Italian*, Traditional Chinese*, French**languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差评,傻逼游戏动作性烂的一批,奇奇怪怪的前摇后摇,新出的b boss一个比一个粪
lost castle nightmare mode stole my wife, my balls and my children and killed them with eye lasers
没有朋友一起玩的话不建议入手,武器平衡相差很大,可玩性一般。
垃圾游戏,垃圾服务器
Lost Castle, developed by Hunter Studio and published by Another Indie, is a charming yet challenging action RPG with roguelike elements that blends hand-drawn visuals, fast-paced combat, and cooperative gameplay into a tight, satisfying package. Released on Steam in 2016, the game quickly gained a dedicated fan base thanks to its approachable mechanics, quirky humor, and replayable design. At first glance, it might seem like a standard side-scrolling brawler, but Lost Castle offers enough depth and variety to make it stand out in a crowded genre. The premise is straightforward: a once-great castle has been overrun by demons and corrupted forces, and treasure hunters from across the land—controlled by players—descend upon it in hopes of riches and glory. The narrative is intentionally light and tongue-in-cheek, filled with humorous item descriptions, goofy enemies, and a cartoonish art style that contrasts sharply with the dark themes of corruption and demonic invasion. The game doesn’t rely heavily on storytelling, but it delivers just enough to give context to its environments and encounters, while its tone keeps things lighthearted despite the constant threat of death. Gameplay in Lost Castle follows a classic beat-’em-up formula infused with roguelike mechanics. Players choose a hero and begin at the castle gates, equipped with a random weapon and a basic skill. From there, each run is procedurally generated, with randomly placed rooms, enemies, and loot. As players progress through the dungeon-like levels, they’ll collect gear, potions, and magical relics that significantly alter their combat effectiveness and playstyle. The combat itself is deceptively simple—players can attack, dodge, and use items—but different weapon classes (swords, spears, bows, axes, and more) introduce subtle mechanics and rhythm to each fight. Some weapons offer sweeping crowd control, others precise, high-damage strikes, and all can be enhanced by magical effects or passive bonuses. One of Lost Castle’s greatest strengths is its variety. Despite the roguelike structure, no two runs feel the same due to the sheer number of weapons, items, enemy types, and room configurations. Each area of the castle—from the haunted woods to the infernal chambers—is populated with its own themed hazards and bosses, requiring players to adapt quickly. While the difficulty curve can be steep, particularly for newcomers, the game rewards learning and perseverance. Death, as in many roguelikes, is inevitable and often frequent. However, players earn soul points after each run, which can be spent on permanent upgrades like health boosts, better starting equipment, or new character classes. This meta-progression system provides a tangible sense of advancement and helps smooth the difficulty spikes over time. Visually, Lost Castle is vibrant and appealing, with hand-drawn 2D sprites and animations that lend the game a storybook quality. The character designs, especially the grotesque bosses and goofy minions, strike a perfect balance between creepy and comical. Every weapon and item has a distinct look, and attacks feel weighty and responsive. While the graphics are relatively simple, they are polished and consistent, giving the game a strong visual identity. The music and sound design support this with upbeat battle tracks and satisfying audio cues, though the soundtrack isn’t particularly memorable and can feel repetitive during extended play sessions. The game shines even brighter in multiplayer, where up to four players can join forces locally or online. The cooperative mode adds a new layer of strategy, as players can revive one another, combine tactics, and share loot. However, the chaos of four-player brawling can also make it harder to track your character or avoid enemy attacks, particularly during boss fights. Despite this, multiplayer significantly enhances the game’s replay value and makes it a perfect pick for short, engaging sessions with friends. The online functionality is generally stable, though occasional connectivity issues or desynchronization can occur depending on the host’s network. Despite its many strengths, Lost Castle isn’t without flaws. The early-game reliance on RNG can be frustrating, especially when saddled with underwhelming starting weapons or unfavorable room layouts. The combat, while enjoyable, lacks the deeper combo systems or precision mechanics of more sophisticated brawlers, which may limit its long-term appeal for hardcore action fans. Additionally, the humor—while often effective—can occasionally fall flat, and the lack of strong narrative depth means story-driven players might not find as much to latch onto. That said, Lost Castle succeeds in its primary goal: delivering a fun, accessible, and addictive roguelike experience that doesn’t overstay its welcome. It’s the kind of game that invites players back for “just one more run” with its mix of challenge, loot discovery, and chaotic fun. Whether playing solo or with friends, the game offers a satisfying loop of growth and experimentation. It might not redefine the genre, but it confidently carves out its own niche with personality, polish, and a genuine sense of fun. For fans of roguelikes, beat-’em-ups, or cooperative games, Lost Castle remains a highly worthwhile gem on Steam. Rating: 8/10
剧情:老掉牙。3 画面:劣质风。3 玩法:手感依托,动作游戏竟然没有闪避,动作前后摇过长(与粪怪的神速相比较),很僵硬。我修改了存档,依然打得难受。1 优化:偶尔闪退。1 白送也别玩。
傻逼制作组家里全死完了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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