
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 3/day in the week after.
About
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Up to four players online and local!
Four player Co-Op or PVP Mode
Daily Challenges for you and your fellow Treasure Hunters!
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
100+ items and 60+ potions with useful, dangerous or hilarious effects.
190+ weapons and more than 60+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我的评价是不太行,难度也较大。要玩推荐先玩这个1代,然后再去玩2代. 不过这1代还不如去手机玩,PC不更新了,手游还在更新 pc不出好看的衣服,凭什么啊啊啊啊啊啊啊
作为一款横版肉鸽打怪游戏,打击感这块没得说,各个武器各具特色,但是强度还是很明显的有区别,个人游玩下来双手大剑的强度感觉比其他几种武器类型要更高更爽,全程蓄力转转转大风车就完了,但别的也还可以,根据自己个人喜好来吧。 但是缺点也有,关卡难度设置可谓极其不合理,而且有些关卡设计的能明显感受出制作组对玩家的恶意,强行堆怪,给怪数值堆的老高,且重复率高,补给有时比较紧缺,后续的boss机制恶心攻击方式对于新手更是极其不友好,药物debuff和奖励关的设置褒贬不一吧,将将就就能接受。最变态的是开噩梦模式打完黑化宝藏猎人后,竟然一点补给都没有,进入城堡深处打最终boss之前几乎只能以大残和半残的状态去应战,这个是最变态的,上了城堡那些怪也是恶心的一批,这一点真是,无敌了。 综上,虽然缺点不少,但是总归来讲是一款适合朋友之间多人联机的好游戏,打折可入
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Russian*, German*, Japanese*, Italian*, Traditional Chinese*, French**languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
邀请好友里面不显示中文,改完英文邀请又没反应,创建公开房非常容易加入失败
玩的人确实挺失落的,名副其实
Интересная игра для прохождения в одиночку, но веселее играть с друзьями. Играем мы за случайного персонажа, искателя приключений, который пришел в замок что бы разбогатеть, а на полпути, если удаться, победить зло что бы спасти мир. Чтобы справляться с неприятностями нужно не забывать прокачивать персонажа, она связана с сюжетом. В игре хоть и есть моменты, которые постоянны, но в основном, вся игра на рандомизации. Хорошая рисовка и анимация. Хорошее музыкальное сопровождение За игру 8 из 10
四周目了,我的评价是:答辩游戏。 角色手感稀烂的同时性能还差,怪物也是强的离谱。超短的攻击距离加上超长的后遥以及令人迷惑的攻击判定(Y轴差一点点就打不中)导致整个游戏根本没有多少操作可言,打BOOS基本没法走位只能拼血。经常会被群殴致死,攻击会被打断,冲刺会被打断(武器特技),少数粪怪甚至还会压起身(点名三图的举石哥)。反正我是打完一点成就感都没有。 接下来是一点小小的心得。大剑的武器特技旋风斩好用,蓄完力Y轴上下走位就行,因为怪物不能Y轴攻击;其次有一个邪道打法,选晶石法杖,武器技能是放一个魔法水晶,开局就可以ro到。放完技能瞬移走位然后复读技能,除了打得慢包过的。
lost castle nightmare mode stole my wife, my balls and my children and killed them with eye lasers
相比起二代还是初代玩着舒服些
Lost Castle, developed by Hunter Studio and published by Another Indie, is a charming yet challenging action RPG with roguelike elements that blends hand-drawn visuals, fast-paced combat, and cooperative gameplay into a tight, satisfying package. Released on Steam in 2016, the game quickly gained a dedicated fan base thanks to its approachable mechanics, quirky humor, and replayable design. At first glance, it might seem like a standard side-scrolling brawler, but Lost Castle offers enough depth and variety to make it stand out in a crowded genre. The premise is straightforward: a once-great castle has been overrun by demons and corrupted forces, and treasure hunters from across the land—controlled by players—descend upon it in hopes of riches and glory. The narrative is intentionally light and tongue-in-cheek, filled with humorous item descriptions, goofy enemies, and a cartoonish art style that contrasts sharply with the dark themes of corruption and demonic invasion. The game doesn’t rely heavily on storytelling, but it delivers just enough to give context to its environments and encounters, while its tone keeps things lighthearted despite the constant threat of death. Gameplay in Lost Castle follows a classic beat-’em-up formula infused with roguelike mechanics. Players choose a hero and begin at the castle gates, equipped with a random weapon and a basic skill. From there, each run is procedurally generated, with randomly placed rooms, enemies, and loot. As players progress through the dungeon-like levels, they’ll collect gear, potions, and magical relics that significantly alter their combat effectiveness and playstyle. The combat itself is deceptively simple—players can attack, dodge, and use items—but different weapon classes (swords, spears, bows, axes, and more) introduce subtle mechanics and rhythm to each fight. Some weapons offer sweeping crowd control, others precise, high-damage strikes, and all can be enhanced by magical effects or passive bonuses. One of Lost Castle’s greatest strengths is its variety. Despite the roguelike structure, no two runs feel the same due to the sheer number of weapons, items, enemy types, and room configurations. Each area of the castle—from the haunted woods to the infernal chambers—is populated with its own themed hazards and bosses, requiring players to adapt quickly. While the difficulty curve can be steep, particularly for newcomers, the game rewards learning and perseverance. Death, as in many roguelikes, is inevitable and often frequent. However, players earn soul points after each run, which can be spent on permanent upgrades like health boosts, better starting equipment, or new character classes. This meta-progression system provides a tangible sense of advancement and helps smooth the difficulty spikes over time. Visually, Lost Castle is vibrant and appealing, with hand-drawn 2D sprites and animations that lend the game a storybook quality. The character designs, especially the grotesque bosses and goofy minions, strike a perfect balance between creepy and comical. Every weapon and item has a distinct look, and attacks feel weighty and responsive. While the graphics are relatively simple, they are polished and consistent, giving the game a strong visual identity. The music and sound design support this with upbeat battle tracks and satisfying audio cues, though the soundtrack isn’t particularly memorable and can feel repetitive during extended play sessions. The game shines even brighter in multiplayer, where up to four players can join forces locally or online. The cooperative mode adds a new layer of strategy, as players can revive one another, combine tactics, and share loot. However, the chaos of four-player brawling can also make it harder to track your character or avoid enemy attacks, particularly during boss fights. Despite this, multiplayer significantly enhances the game’s replay value and makes it a perfect pick for short, engaging sessions with friends. The online functionality is generally stable, though occasional connectivity issues or desynchronization can occur depending on the host’s network. Despite its many strengths, Lost Castle isn’t without flaws. The early-game reliance on RNG can be frustrating, especially when saddled with underwhelming starting weapons or unfavorable room layouts. The combat, while enjoyable, lacks the deeper combo systems or precision mechanics of more sophisticated brawlers, which may limit its long-term appeal for hardcore action fans. Additionally, the humor—while often effective—can occasionally fall flat, and the lack of strong narrative depth means story-driven players might not find as much to latch onto. That said, Lost Castle succeeds in its primary goal: delivering a fun, accessible, and addictive roguelike experience that doesn’t overstay its welcome. It’s the kind of game that invites players back for “just one more run” with its mix of challenge, loot discovery, and chaotic fun. Whether playing solo or with friends, the game offers a satisfying loop of growth and experimentation. It might not redefine the genre, but it confidently carves out its own niche with personality, polish, and a genuine sense of fun. For fans of roguelikes, beat-’em-ups, or cooperative games, Lost Castle remains a highly worthwhile gem on Steam. Rating: 8/10
很早就买了,最早期的国产独游之一,借鉴了狂暴骑士,手感差,怪物数值高,没什么可玩性,就靠局外。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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