
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 3/day in the week after.
About
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Up to four players online and local!
Four player Co-Op or PVP Mode
Daily Challenges for you and your fellow Treasure Hunters!
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
100+ items and 60+ potions with useful, dangerous or hilarious effects.
190+ weapons and more than 60+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有闪避键。
калл собаки eбанoй
坐牢游戏,垃圾平衡,4人牢在史莱姆打不过一点,打完一把魂还收走不让存,根本没有成长性可言。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Russian*, German*, Japanese*, Italian*, Traditional Chinese*, French**languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先说结论,这是一款粗制滥造、有量无质的游戏,实在难以让人上头。 近战打击感尚可,但玩家的每次攻击都有相当长且无法被打断的后摇,面对霸体敌人的突然攻击,经常会因为卡攻击后摇而无法顺利闪避,极大地影响了操作流畅性和游玩体验。远程武器则更加乏善可陈,完全没有打击感,严重依赖放风筝战术,很快便枯燥无味。 虽然设计者为玩家准备了丰富的boss种类,以确保每轮boss战的内容不重复。但是,其中不少boss明显并未针对每一种近战武器进行细致的考量,一些boss的伤害机制无法通过闪避或走位规避,玩家往往只能通过堆血量或者提升防御来硬抗,缺乏应有的策略性和乐趣。更有甚者,有些boss居然存在两个大招共用一个前摇动作的情况,玩家难以预判,进一步恶化近战体验。
还不是因为castale crasher联机烂而来的,结果误闯天家,屎中屎
ыыыыы
BYD有些设计真的刻意,有些boss难的离谱,一点容错都不给数值王
史低13元入库的游戏,操作性上有些别扭,很多后摇偏长了,但是4周目+游戏性对比价格瑕不掩瑜,可以给9/10的独立游戏。
没坐过牢的可以来,玩了几天,始终没有兴趣玩,但不得不说这是好游戏。
以前手机上玩还没感觉出来,现在玩了其他游戏再来玩真的是看不上了,做的真的烂,不知道制作组自己玩不玩自己做的游戏。 堆怪严重,有的房间进去就是一堆怪,你连一只只拉怪的机会都没有,然后有的武器根本处理不了,比如弓箭法杖,一直掉血,有的怪做的攻击真的很想笑,锁定你直直冲你跑过来一个跳劈(只能上下躲,或者一直跑非常远),然后你又没有翻滚,格挡这些手段,因为这些都是一些武器带的功能,就很搞笑,然后我实在不知道你这个跳有什么用,打BOSS就跟别说了,摸一下就攻击,近身一圈,砍完前面立马扭头砍后面,反正你去摸就要被打,哈哈,想不到除了远程武器和技能要怎么打。 还有地图的房间有的进了能出来的,有的不能,然后没有任何的提示可能身上1-200块钱你都见不到商人,武器实在是烂就只能去奸商哪里碰运。随机效果药水也是搞笑,中个毒能扣我40多血,太屌了,设计这一块不要太烂。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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