
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 3/day in the week after.
About
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Up to four players online and local!
Four player Co-Op or PVP Mode
Daily Challenges for you and your fellow Treasure Hunters!
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
100+ items and 60+ potions with useful, dangerous or hilarious effects.
190+ weapons and more than 60+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Получил уже половину достижений и могу сказать что контента нет, боссов полторы штуки, предметов если и правда 190, то если игру на сотку пройти, ведь на данный момент оружей штук 20, и то они попадаются в почти в каждом забеге, из-за чего каждый забег вообще не создаёт ощущение уникальности и отличия от предыдущих. Боёвка однокнопочная, можно пытаться делать перекарты, но тогда будешь ковырять одного врага крайне долго. Как рогалик - говно полнейшнее, не понимаю почему её так любят, ведь в ней ничего нет, а забеги крайне однообразные.
没有闪避键。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Russian*, German*, Japanese*, Italian*, Traditional Chinese*, French**languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然以前和室友一起玩很开心,但是返回头去看,还是太简陋了。
👍
手感一坨,玩着有点不舒服
为童年补票
坐牢游戏,垃圾平衡,4人牢在史莱姆打不过一点,打完一把魂还收走不让存,根本没有成长性可言。
先说结论,这是一款粗制滥造、有量无质的游戏,实在难以让人上头。 近战打击感尚可,但玩家的每次攻击都有相当长且无法被打断的后摇,面对霸体敌人的突然攻击,经常会因为卡攻击后摇而无法顺利闪避,极大地影响了操作流畅性和游玩体验。远程武器则更加乏善可陈,完全没有打击感,严重依赖放风筝战术,很快便枯燥无味。 虽然设计者为玩家准备了丰富的boss种类,以确保每轮boss战的内容不重复。但是,其中不少boss明显并未针对每一种近战武器进行细致的考量,一些boss的伤害机制无法通过闪避或走位规避,玩家往往只能通过堆血量或者提升防御来硬抗,缺乏应有的策略性和乐趣。更有甚者,有些boss居然存在两个大招共用一个前摇动作的情况,玩家难以预判,进一步恶化近战体验。
还不是因为castale crasher联机烂而来的,结果误闯天家,屎中屎
ыыыыы
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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