
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 3/day in the week after.
About
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Up to four players online and local!
Four player Co-Op or PVP Mode
Daily Challenges for you and your fellow Treasure Hunters!
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
100+ items and 60+ potions with useful, dangerous or hilarious effects.
190+ weapons and more than 60+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well I bought this game mainly to play with a friend as a duo but finished the game + completed all the steam achievements solo. Game is incredibly fun altho it's super hard in the beginning. Some characters are incredibly busted with certain combos and the game gets way harder to play when you play in a party. The last "hidden" boss is extremely hard and almost feel impossible to go through unless you have some serious prep before the fight and get some RNG on your side so you can get a lot of healing to outlast him. I also feel like ranged characters are so much better since you can kite the enemy's and get out for some healing if needed. I tried to get a win with every single character but while some I had no problems (mage/archer) others were just incredibly hard to win (some melee ones not named assassin XD). The game has some minor bugs and weird interactions but its very enjoyable. Will try lost castle 2 in the future for sure! Anyways recommend this game especially if you intend to play with friends, you can have a laugh but beware of the final boss's XD
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Russian*, German*, Japanese*, Italian*, Traditional Chinese*, French**languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DIC还卖钱,你牛大了。秘密通道里面怪TM啥玩易,垃圾
会卡关,boss打死之后不消失卡在最后状态,3周目boss卡在二阶段不触发后续,不如手游
无聊玩玩还是可以的,关卡就那么几关。就是BOSS都是随机的,刷图鉴最后一点BOSS和装备一直随机碰不到。这点很恶心
放十年前能打,md现在纯nm一坨,小时候玩手机移植版,现在补票,太失望了,什么叫电脑版比手机移植版手感还差?而且这噩梦模式是人能打的啊?本来游戏重复度就高,你真想100+去打隐藏结局啊?能坚持到这个地步你是好样的,30级最后满状态加两株满血花活生生被结晶石被动恶心死,真的恶心到人了,想过真结局跟我的逆天怪物数值说去吧,顺便也喷一嘴,2也nb的不得了,一代搭配收益少,而二代强捆搭配,无敌了
和黑暗之魂的主角比起来,不死人的角色1性能都相当于是在飞檐走壁了
依托答辩
先说结论,这是一款粗制滥造、有量无质的游戏,实在难以让人上头。 近战打击感尚可,但玩家的每次攻击都有相当长且无法被打断的后摇,面对霸体敌人的突然攻击,经常会因为卡攻击后摇而无法顺利闪避,极大地影响了操作流畅性和游玩体验。远程武器则更加乏善可陈,完全没有打击感,严重依赖放风筝战术,很快便枯燥无味。 虽然设计者为玩家准备了丰富的boss种类,以确保每轮boss战的内容不重复。但是,其中不少boss明显并未针对每一种近战武器进行细致的考量,一些boss的伤害机制无法通过闪避或走位规避,玩家往往只能通过堆血量或者提升防御来硬抗,缺乏应有的策略性和乐趣。更有甚者,有些boss居然存在两个大招共用一个前摇动作的情况,玩家难以预判,进一步恶化近战体验。
虽然以前和室友一起玩很开心,但是返回头去看,还是太简陋了。
👍
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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