
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 3/day in the week after.
About
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Up to four players online and local!
Four player Co-Op or PVP Mode
Daily Challenges for you and your fellow Treasure Hunters!
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
100+ items and 60+ potions with useful, dangerous or hilarious effects.
190+ weapons and more than 60+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
KILL DEMONS
Lost Castle is a bite sized roguelite that is best experienced in coop. It’s very easy to go in and out without much commitment and in short sessions. So gameplay-wise it’s more of a side scrolling dungeon crawling beat em up with roguelite elements. You do start right from the beginning each time and lose all gear and stuff you had on previous runs. You also earn resources and unlock stuff that is transferred between runs and empower your character slightly. And beat em up part is displayed in fact that you go through rooms with a number of enemies that you have to defeat to progress further. Dungeon crawling is self evident from screenshots. What bosses you encounter during your run, what gear you start with and find is mostly rng, which invites replayability. Graphically title is very simple in every part - character designs, levels, only monsters are more detailed it seems, compared to others. It’s hard to say how will it weather passage of time looks-wise, cause there isn’t much now and style is not really outstanding. Audio is surprisingly fine - sounds and what’s more - music are quite fitting theme-wise for game and locations in it in particular. Not like they are awesomely made or anything, they are just like gameplay and looks, tailored to each other. Plot is definitely just put there to be present, it’s very simple - castle was taken over and your goal is to conquer it back, so you go through several locations to get to castle first and finally combat inside castle itself. So it’s not much, but as mentioned above - fun, short, simple and cheap coop experience that could be played solo, but better with somebody.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Russian*, German*, Japanese*, Italian*, Traditional Chinese*, French**languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
勾石罢了 玩家操作卡手 怪物零帧起手 喝药负面满天 局外超肝养成
27小时一周目没打过。。。
一坨屎
杀毕作者,有些boss纯恶心人
国产游戏中文乱码太吊了
我是史学家,这就是史
作为一个所谓“国产之光”的游戏,这么久了这屎一样的手感依旧不改,武器除了双刀和大剑好清图其他的抛开专属技能就是一坨,箱子奖励少的可怜以至于很多时候无法正常提供续航,如果这游戏操作手感好一点你游戏再怎么难我都不说了,问题是每次都是一出门就一堆怪追着你砍,人物动作又僵硬而且武器技能前摇或后摇难受的一逼,以至于很多人因为装备和续航问题死在第二或第三关,这boss更是重量级好多boss没一个是人打的,第二关塞鬼剑你在干什么?你可以说我菜,但这么多肉鸽体验下来你是操作最烂的一个,还做了第二部这部纯粹浪费钱,一代相对来说确实已经比较完美且优秀了,但优化升级一代武器还有操作丝滑程度跟要你命一样,问就是祖宗之法不可变是吧,然后这个游戏结局就是打完死神后面啥也没有了,再一直玩下去跟吃屎一样,也毫无新鲜度可言,肉鸽应该是后期的正反馈大于前期的负反馈才能让玩家能有动力玩的爽,而就像上面说的,这游戏前期的负反馈拉满不说,后期正反馈也不强,武器前中后期好用的基本都是那几个,就好像没有什么鼓励玩家打下去的那种想法,说这么多也算是宣泄一下了,就纯粹的逆天肉鸽游戏
Игра не была бы такой хреновой если не было таймера во время прокачки скилов. 400 очков прокачки улетели в трубу. Автор этой идеи, желаю тебе здоровья крепкого. Но иди в жопу. Больше я в это играть не буду.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $222.4K | 439 | 86% | $23.99 | |
| $70.8K | 319 | 74% | $14.99 | |
| $74.5K | 1.1K | 77% | $3.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.8M | 21.1K | 91% | $4.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 96.8K | 71% | $2.99 | |
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.3M | 4.4K | 67% | $59.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $5.3M | 28.7K | 85% | $7.49 | |
| $5.3M | 10.1K | 86% | $19.99 |