
"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.57/day in the week to Jul 30 → 19.43/day in the week after.
About

Featuring over 200 different weapons and armors, it introduces a diverse range of action mechanics and unique weapon skills!

More than 130 treasures with distinct effects. The more treasures you collect, the stronger you become, infusing each game session with changes and fresh excitement!

A variety of level scenes: Black Forest, Abandoned Village, Crystal Mountain, Black Castle Bridge, Black Castle, and more.
Over 10+ uniquely powerful bosses await your challenge!
The Dark Castle stands deep within the border mountains, a mysterious fortress. Reports from treasure hunters who have discovered the Dark Castle describe it as surrounded by exceptionally unique environments. Strange mutations have affected nearby creatures, and even mysterious Ethreals and Soul Crystals have been found. Everything indicates that the Dark Castle holds hidden secrets within...
A new adventure beckons for treasure hunters. Join the Treasure Hunters Guild, journey to the enigmatic Dark Castle, and embark on a fresh treasure-seeking expedition!
Genres
Updates
Engagement
Reviews
Themes across 1244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
idioma português quando?
正式版出现之前都是好游戏,现在灵魂石搞这种双词条和等级乱得根本找不到合成词条在哪,完全靠刷满完美灵魂石基本是一个不太可能完成的任务,想合成找个副词条不一个个搜索狗都找不到,大量低等级和无用词条不能卖又不能叠加,每次整理一大堆灵魂石花几个小时,除了恶心玩家想不到别的原因,自己闹不明白你就出个分解机制。画面花里胡哨,特效满天飞,流派强度差巨大,有些武器流派基本危险度和伤害收益完全不成正比,轮椅基本拿脚玩,再瞎搞正式版就是弃坑版。
Good game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, German, Russian, Japanese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I joined my friend to play together. When he has unlocked the recruit mercenaries feature, I am not able to use that feature when I am solo or become the host myself. Is it game breaking? Not quite. But it is a broken feature nonetheless which seems to be impacting progression flag somehow. This leads me to have doubt whether other similar bug that is also blocking the progression of the joiner. For those that similar to me, fomo on game features, I would steer clear for now until they have resolve more of the bugs.
好玩,就是bug有点多
Игруха хорошая, но уж очень короткая. Прошёл на обычной сложности за 4,5 часа. Наверное, мог бы и быстрее, если бы не тупил. Обучение особо не читал и о том, что тут есть зелья здоровья узнал только из подсказки на экране загрузки сразу после прохождения. =)) Будем играть дальше, посмотрим, что тут ещё интересного есть.
本地多人好玩,和两个女儿玩的最多的游戏之一。
BUG好多,我召唤毒液喷射者,结果召唤物隐形了,我打开大宝箱,连按了两下交互,我直接传送到下一关了,我连东西都没捡就被传送了,还有第一关的BOSS疯狂的园丁,它这个攻击欲望真的假的,好高,跟其他第一关的BOSS比完全不是一个次元的,虽说是正式版,但从现在的表现来看依旧是半成品,感觉就是为了圈钱,赶鸭子上架,直接端上来,不管打磨的怎么样
正式版烂完了,打个结局要重复玩多少次啊?构筑烂完了,污染的宝藏烂完了,还不如测试版
Ignore the mixed reviews, and buy the game. If the art-style isn't for you (because it isn't for me), just look past it and buy the game. Lost Castle 2 is a surprisingly deep single-player/co-op roguelike. You'll read many reviews speaking about "builds". What's interesting about this game is that just when you think you've figured it out, another feature becomes apparent. This is the evolving concept of "builds" that everyone keeps yapping about. At first you will think its about your weapons. Then its the armour. Then you'll think its about your items. Then your starting enchantments. I reached Nightmare 3, thought that I understood the game, and then completely new layers of depth became present (this was about 15 hours in). I've also seen the devs fix bugs and add in some QOL features whilst I've been actively playing, so I'm happy about that. There is one component that this game handles terribly, and that is explaining things to you. There are also very few guides online, and I have no idea why. The game truly does feel as if the devs play it, and they want you to have fun playing it as well. Final score - 9.5/10 (Minus 0.5 because it was quite difficult to figure things out)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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