
Lost Brothers is a single-player first-person adventure, taking place in an abandoned mine. All you have is a walkie-talkie and a map. Explore a mysterious forest and a labyrinth of underground passages to rescue a mysterious lady.
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Languages: English, Russian
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это полный звиздец,,а не игра!Мало того,что игра сырая,так ещё я её и до конца не смог пройти,ибо у них баг в пещере и игра каждый раз меня загружает с начала уровня! +к тому же в игре постоянно пропадают звуки,мерцают текстуры,нажимаю на кнопку F5 у меня игра к херам зависает.Вообщем,не покупайте эту игру ни в коем случает!Лучше сохраните свои деньги и купите что-нибудь другое!
I've always held the opinion that for a walking simulator to be "fun", it must have a story that completely captivates me. If not, walking sims are, generally, fairly boring games. And unfortunately, despite its best efforts, [b]Lost Brothers[/b] really falls short of what I'd consider as a good (enough) walking sim. [h1]Watch me play![/h1] https://www.youtube.com/watch?v=5VbqoihcOFo - Sorry for the seemingly poorer quality recording. For some reason, my encoder isn't working with this game and I had to use the Xbox Game Bar. For starters, the story is more confusing than interesting. [b][Spoilers!!!][/b] [spoiler]The game starts off with an introduction where your camping trip with your annoying younger brother (you aren't exactly the epitome of a great elder brother either) turned awry when during the night, he simply vanished into thin air. after extensive search and rescue efforts, you never found him and were forced to move on with your life, but obviously, guilt still ripped at your conscience since you've treated your brother pretty poorly prior to his disappearance.[/spoiler] This part of the story is pretty well-described but everything that comes after that is just a mess, what with the [b][More spoilers!!!][/b] [spoiler]random girl, who happens to have a very similar name to your brother albeit the female version, asking you for help via a walkie-talkie that was conveniently placed right next to your camp (P/S: you finally gathered enough mental will to revisit the very camping spot where your brother went missing); and your quest to save her turned into a discovery of where your brother had gone after he disappeared years ago.[/spoiler] Besides the confusing writing and several typos/grammar errors (get an editor to check the texts!), the dialogues were even made more confusing when you realized that the game might have credited certain dialogues to the wrong character. There's also graphical glitches and bugs, though none of them are serious enough to be game-breaking.. as of yet. The game crashed at the end of my recording though. [h1]Pros[/h1] + Visually nice to look at and the music, when it's there, is alright + Story has the potential of being interesting. + From the complaints presented by other reviewers, it seems like the devs have worked to improve their game. So, kudos for that! [h1]Cons/Feedback[/h1] - Glitches (I fell through some steps in my video) and bugs. Game crashed at the end of my recording. - Movement and controls feels rather awkward, sometimes. - Some typos and grammar errors + I'm pretty sure some dialogues were credited to the wrong character as well. - It'd be nice to have some ambient music for when you're walking about in the mine - That pickaxe part is really deceiving. I don't understand why the pickaxe I found cannot be picked up. I should be able to! - For some reason, I ended up with minor motion sickness after playing the game for around 30 mins. Note that I don't get sick often when playing games and am an avid FPS player. - Personally, I don't think the game is worth is asking price (yet). [h1]Overall[/h1] Although I have not yet reached the end, I can confidently say that Lost Brothers need a lot more work before it can really be a walking sim that's on par with its inspiration - Firewatch. The story's a mess at the moment and I didn't really enjoy it, except maybe at the front part where I instantly disliked the protagonist for constantly ragging on his younger brother. The devs should really get a good editor to go through their seemingly translated text and help work out the errors. Due to all of these issues, I would not recommend buying the game at the moment. If you're interested in Lost Brothers, wish list it first and check back in. As long as the devs are still fixing their game, Lost Brothers still has the potential to become something better... and I'll update my review then :) [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
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Hours played at review time, across 40 reviews with recorded playtime.
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[i]This is the [b]23rd[/b] review of the Steam Redlight series, a series where I purposely seek out negatively or controversially rated games on Steam to see if they're as bad as the Internet says they are. It's accompanied by a video review that can be found [b][url=https://youtu.be/8W8VDtdbij8]here[/url][/b].[/i] [b]In summary, I cannot recommend this game[/b], the graphics have a plethora of trivial complications in addition to the overall lack of polish this game has. In addition, my controller wouldn’t cooperate with the game even though there’s full controller support. The game does have some translation issues, but I’m willing to overlook those, but not the fact that there’s parts of the game that are untranslated at all. Lastly, there [i]appears[/i] to be a bug that’s preventing me from completing the game. [h2]Introduction[/h2] In Lost Brothers, you play as John, a member of a family who traditionally goes hiking as a way to spend time with one another. During a hike that John and his brother, Sam, go out for -- Sam goes missing and is never heard from again. Fast forward ten years, John goes out for a trip in the same area and discovers an abandoned radio near his campsite that’s calling for help. That caller’s name? Sam… antha. Samantha’s trapped in a nearby mine, and John being the able-bodied all-American hero that he is, is here to save the day. The game is mostly a walking simulator that features a very small amount of puzzle-solving and platforming -- the controls are simple with nothing really notable among them. There’s not much more to talk about without getting into the good and the ungood that this game has, so we’ll just move onto what I liked about the game. [h2]The Good[/h2] This game unfortunately does not have any overall strong strengths, which we’ll get to shortly. It’s not that there’s [i]nothing[/i] good about the game, but there’s nothing that’s overwhelmingly positive that I could really share that isn’t more than an accessory to the experience instead of something that the game excels at. So, let’s move onto what are some of the things that are undermining this game. [h2]The Ungood[/h2] To start with some of the smaller nuances before leading up to the greater evil, I wanted to talk about the graphics. This game [i]should[/i] have had graphics as a strength as there are parts that look great, but there are too many lackluster encounters that really stop this from evolving into a strength. To cite some examples, as you walk, you may see some texture flickering on parts of your journey. There are also some environment pieces where lighting doesn’t wrap around them - some foliage or the spider webs for example, they’re either fully lit or they’re almost completely absent of light depending on where your flashlight shines, no inbetween. To talk more about the flashlight, the cave is both well-lit and poorly-lit at the same time. Caves are naturally absent of light, and for some portions there’s no visible light source. The game tries to explain this by saying light is bouncing off the crystals - but that would provide more of a faint glow particularly around these crystals but that’s not what I experienced. The cave is so consistently well lit that you don’t even really need your flashlight for most of the journey. I’ve picked at the graphics specifically, but there are a myriad of other parts of the game that lack polish for what should be a finished game. Some small examples is that occasionally while holding the left mouse button to interact with items the game doesn’t seem to [i]take[/i] the input, leaving you to have to try again. This was mostly encountered trying to pick up the first radio or the diary pages later on. Another small things is that this game seems to be full of invisible walls - the game is insistent on having you follow a specific path, and when I tried to so much as go down a [i]slight[/i] hill, I ran into an invisible wall that stopped that shortcut even though the path intended is just a dozen steps to my left. There are also some invisible walls that if you jump on, you can just [i]glide[/i] along, which definitely seems unintentional. Speaking of jumping - I attempted to jump onto a roof and I fell right through - like the roof isn’t coded as an actual solid. In this same section, the game takes an arbitrary amount of time before automatically progressing you to the next portion of the game - I thought it might be me needing to explore more, but I had to just idly doddle around until some dialogue came up, throwing me into the next section. Just [b]a lot[/b] of small things, so many that I couldn’t even cover them all in here or even the video. Next up is the controller support - so I use a PS4 controller with DS4 for Windows for many games, but in Lost Brothers this setup didn’t work. In the main menu, pressing down once seemed to highlight a random part of the menu, or sometimes it wouldn’t move at all. Going into Options caused the resolution to rapidly change among its various options. When trying to advance text in the intro, I had to press buttons sometimes a dozen times to go onto the next dialogue piece. Finally, when I got into the game and tried to move with my analog stick, John just stared at the sky and spun with incredible speed until I hit my touchpad [mouse input] to stop it. While this could just be my specific setup, I haven’t encountered anything like this in any other game. Another big thing is that the game has some translation complications - while I’m totally fine with there being typographical errors, poor translations, or just awkward-sounding sentences, I’m [b]not[/b] okay with parts of the game being untranslated. There’s a small handful of sections that are displayed in Cyrillic. Some sections of the star-staring context areas and even some exchanges between Samantha and John can’t be read in English, and some parts of the Options menu aren’t translated either. In addition, there’s parts of the script that are credited incorrectly, such as Samantha saying a line that’s [b]actually[/b] John’s - which you can figure out with some context clues. Lastly, there are two bugs that seemed pretty major, at least to me. One is extremely specific; to talk about it, if you’re in-game and go into the Options menu and then the Controls section you can press Escape. If you press Escape, another Options menu is summoned - this in itself isn’t the bug, but if you press Escape [b]again[/b] you’ll get stuck in this secondary menu. Backing out of the menu locks the cursor to the second part of your screen and you can’t click on the Back button which mostly forces you to have to close the application. The second is that there’s a part of the game where you just need to [i]get out[/i] of the cave. There’s only one clear exit that has this faint green glow, but once you get up to it you get teleported back to the beginning. I looked around pretty vigorously to see if this was a “[i]false escape[/i]” puzzle, but I couldn’t find an alternative exit. I looked to the Internet for some gameplay videos and found two videos from February of 2020 where the players simply just went the way I am intending to go without any type of level-loop. I understand this might have changed with the recent release patch, but if it did there’s no clear direction of where you should go to get towards the next section of the game. [h2]The End[/h2] That’s about it - I appreciate the transparency BitLight shared with their release post, but the game just falls a bit too short in my opinion to be considered beyond its previous Early Access status. Best of luck to your next project, BitLight! [i]If you’re into curator groups, [url=https://store.steampowered.com/curator/38757311/]we have one of those[/url]. [i]Did you like this written review? Watch the video review which does have some different coverage not talked about here:[/i] https://youtu.be/8W8VDtdbij8
Скажу так игра какаха прошел примерно за 15 минут нефига не понял толи она баганутая то ли еще что то но всю игру я тупо шел вперед и нефига не делал ток записки читал которые висят в воздухе
I wish i could recommend this game but i can't. Graphics are good, some nice surroundings, but nothing that made me go "wow". I had to restart a couple of times. There isn't much of a story, and what there is isn't very clear. The time-lines are mixed up, for one thing. And the dialog options don't seem to make any difference to the story. There isn't much to do: You just walk through diffrerent scenes, listening to your walkie-talkie and picking up notes that your long-lost brother left conveniently floating in the air, apparently. The game seems to consist of several parts, and you just progress from one to another without any seeming connection between the two. The game feels rushed, lacks immersion, and has several bugs. Also, has no end to speak of. Not worth the money, sorry.
This game is good for emotional and empathetic people. A sort of visual novel with a rich graphic performance!
Недоделанная дилетантская игрушка с примитивной графикой, с обрывочным сюжетом, который вполне мог бы сочинить школьник, и кучей багов. За всю игру нужно было решить только одну примитивную задачку, все остальное - унылая ходьба. Игра пройдена за 2 часа и не оставила никаких эмоций, кроме глубокого разочарования. Не покупайте эту игру. Никакого сравнения с Firewatch.
Игра супер. Я очень редко играю в инди игры, но эта игра зацепила. Рекомендую всем! Определенно своих денег игра стоит!
Игра интересная но слишком сырая, не рекомендую никому, отзыв есть на моем ютуб канале: https://www.youtube.com/channel/UCVq5NrZA5n7hJbyEh6iYuhA
[h1] Lost on Steam EP. 42 [/h1] This is one of the 3 featured games in the weekly Sunday show. An unboxing for video games! You can watch the highlights of this game and the two others featured this week here: https://www.youtube.com/watch?v=j1LtfCMgppc [b] [Thoughts and First Impressions] [/b] As everyone else in the comments has made painfully clear: This is a Firewatch clone that fails to understand why Firewatch is a critically acclaimed masterpiece of a game and this will never get off the cutting room floor. Among the problems that plague this game like bad dialogue, misspelled words and glitchy environments... the game just isn't fun. Firewatch was moved along due to the engaging narrative of being hopelessly lost and having only one companion to talk to on a walkie-talkie that you never get to meet. The conversations were engaging and sharp. The conversations in Lost Brothers amount to "Holy crap I'm lost" "Well have you seen the scenery though? It's so nice!". The narrative is broken and doesn't make sense. The conversations dull and missing the life that you would have if real people were talking. Just skip this. Nothing good will come of you playing it. Join the Curator group for more reviews and "unboxing" of unknown games! https://store.steampowered.com/curator/34634494/
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