
What are the most important moments in your life? Lost At Sea is a game about life and death, about coming to terms with your past and about family. Set on a beautiful island, this game will force you to face your fears and take stock of your life through imaginative puzzles and a relatable story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
About




Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EMPFEHLENSWERT FÜR KIND UND OMA! Für 6-jährige Kinder, sind die plumpen Aufgaben, womöglich nicht langweilig. Wobei die leblose Grafik, zwar malerisch wird, jedoch an Spiele von vor 10 Jahren erinnert und nur teilweise Stimmung aufkommen lässt. Da man die Steuerung nicht umstellen kann und Erklärungen rar sind, muss man erst draufkommen, dass man alle Gegenstände im einzigen Tool - Kompass - speichern kann. Alles in allem ist es mehr ein Walking-Simulator als ein Aufgaben(Rätsel)-Adventure. Die so genannte Angast, die dich physisch verfolgen kann, ist eher lästig, als ein anspruchsvoller Gegner, zumal Tools zur Abwehr fehlen. Einzig der damit verbundene Nachtwechsel, fällt positiv auf. Es fehlt einfach an allem - obwohl man Indi-Games, unterstützen sollte - für eine positive Bewertung. Spielzeit unter 4 Stunden, einzig deshalb, bereue ich den Kauf nicht und würde es etwaigen Kindern als ersten Spiel empfehlen!
It's a little more complex than your average walking sim type game, but it still has some problems that mess up the experience, mostly with the narrative. The story is kind of like games such as "What Remains of Edith Finch" and "Gone Home" in that you're supposed to piece together the story from what is being presented. The concept is artistic and the presentation is great, as you are basically wandering an island and collecting objects that represent memories. Each time you find an object, a little mini game starts. It's super simple and feels half baked, but at least the game has some puzzle element. Sometimes you'll need to climb up a structure and other times you do something like touch stars to form a constellation. The only thing that can make it challenging is the fact that there's no explanation and you have to just sort of figure it out. You get a compass that tells you where to go next, but you still have to hunt down the objects in each area and this can be confusing. Complete all the segments in an area and a barrier goes down until you reach the middle. Along the way some darkness thing stalks you, but it's not really scary. If you point the mouse directly at its obvious weak point, it "dies" and vanishes for a bit. Even if it gets you there's no real penalty. I like the sound design and music, and the rapid day/night cycle (with the sun instantly setting in fast motion) looks pretty cool. But much of the dialogue is just cringe worthy, and while the story is kind of sad, it misses the mark in being the emotional journey it's trying to be.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $1.49−90% |
| 14ratings |
| 54% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was super excited for Lost At Sea because the concept genuinely seemed interesting and emotional, but the execution completely ruined the experience for me. I usually enjoy walking simulators because they’re meant to feel relaxing and immersive, but this game somehow made the experience stressful in the worst way possible. The shadowy creature mechanic was awful and completely killed the atmosphere for me. Instead of exploring and enjoying the story, I felt constantly irritated and pressured. What makes it worse is that the AI behavior of the creature felt frustrating rather than challenging, and I couldn’t even progress far enough to see if the story became worthwhile. I wanted to like this game so badly, but the gameplay design completely pushed me away.
For what it was, I enjoyed it. It's a little unpolished, but it was obviously made with a lot of heart, and with a game like this, the primary goal is to get the FEEL of it right - the vibes, the music, the tone - and the feel of it was very good. My only real complaint is that in many places I felt I needed more guidance; there is one puzzle I'm still not sure how I solved. That and it taking almost the entire game to figure out how to escape the fear thing when it cropped up except hope I made it to a safe area in time (looking at it is not enough, you have to keep looking at it while running away so that it can't touch you before it's dismissed). That said, the fear thing was really effective at illustrating how grief can blindside you, I felt tense whenever it got close, and I really empathized with the main character, even if I wish some of the circumstances of what happened to Danny had been made a bit more clear. The juggling "minigame" reminded me of my own mom, who raised two kids and worked a job all by herself. It all feels very true to life. If you like walking sims with light puzzle and speed based challenges, this is for you, especially if you're not easily frustrated by having to retry, don't mind being chased a bit, and you're prepared for a heavy story about parenthood and grief.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $0 | 472 | 67% | Free | |
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