
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $9.6K — a different platform, not this one.
“Life is what happens to you while you’re busy making other plans” - John Lennon Lost At Sea tells the story of Anna, who, in the later stages of her life, has come to be alone. To live her new future, she will first have to take stock of her past. Construct her memories by finding objects and solving puzzles on a strange island, and face the question we all face eventually: “Did I do it right?” In Lost At Sea players experience poignant moments in Anna’s life, moments that we can all relate to, moments that make us all wonder how life can suddenly take a hold of us, instead of the other way around. Set on a mysterious island, where every biome represents a phase of life, you will explore your surroundings and solve riddles to reclaim memories. All the while your fears are chasing you, trying to trap you in your misery and prevent you from moving on. In the end, this is a game about the things you want to remember, the things you wish for and about life as a whole. A personal story: Experience moments from someone’s life first-hand and help the main character relive and re-assess them to move on Island of the mind: Explore the different phases of life, each of them with their own beautiful biome on the island Beautiful memories: Gorgeous illustrations capture the essence of the most important moments in Anna’s life, while elaborate sound design brings her deepest fears to life Face your fears: Did I make the right choices? Did I fail my loved ones? As Anna, face all fears head-on, or walk away from them until you’re ready Game to remember: Unlock memories with specifically designed minigames and puzzles that capture these memories in unique gameplay
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.49−90% | 14ratings | 54% | — | not modelled |
| $14.99 | 68reviews | 57% | — | $9.6K | |
| $14.99 | 44ratings | 54% | — | not modelled | |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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