
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun game for souls fans especially if you get on a good sale
As someone who has never played a soulslike game, I'm really enjoying this game.
This was my first Soulslike, and I went in knowing I may get destroyed, and want to move on after a few hours. Instead, it became my first ever 100% game on Steam. Is the game perfect? No. Some questlines are easy to mess up without a guide, the story can be confusing at times, and farming the last few armor pieces definitely tested my patience. Even so, I had an absolute blast from start to finish. The combat feels great, the world is beautiful, and the Umbral mechanic is one of the coolest ideas I've seen in a game. Getting 100% requires multiple playthroughs, but I honestly never got tired of replaying it. Every run gave me a reason to come back, whether it was trying a new build, completing another quest, or going for a different ending. And of course... all hail the Bucketlord. More than anything, this game was a great introduction to the Souls genre. It made me understand why so many people love these games, and now I'm genuinely excited to dive deeper into the genre and experience more of the games that inspired Lords of the Fallen. I can't wait for the sequel. If the developers build on this foundation and smooth out the rough edges, I think they'll have something really special. For my first Soulslike and my first 100% completion, I couldn't have picked a better game. Recommended.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.6M | 29.7K | 77% | $49.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.8M | 135.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 8.1K | 65% | — | |
| $53K | 81 | 72% | $24.99 | |
| $2.2K | 28 | 75% | $2.99 | |
| $2.1K | 10 | 80% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一坨 没什么好说的 指引少 地图纯粹是为了大而大 怪更是无聊加恶心 还有地图更是多此一举 那种地图你涉及出来的意义是什么,还有表里界的涉及,虽然很新颖,但尼玛百分之80的跑图都要在里界跑 很多重要的物品和道具也要在里界获得,如果要我一直待在里界的话,那你设计表/里界的意义是什么,打怪多一次容错? 还有那个剧情,整了半天完全不知道是为了什么战斗,就是一直跑跑跑,绕绕绕,而且全程0指引,唯一的指引只有那个手绘图,然后你自己猜。纯粹的鸡肋游戏。
I was sleeping on this for far too long. Although not as polished as ER, it scratches the itch for soulslike, but with it's unique world building, esp. the terrifying umbral world. Go for it, you won't be dissapointed if you like Souls. Also, a sequel is on the way next year, so double cheers!
Hands down one of the best soulslike
Unplayable game
all the negative reviews for this game are people who were there day 1 when it was super buggy apparently (not my problem im playing years later ayyy) this is super fun to play with a friend and has crazy cool map design- its just a co op souls like (which is hype asf) yeah there are still some glitches like occasionally falling through the world but like its really not something im going to rip my hair out over when the rest of the game is a hoot. i never leave reviews but i had to leave a review bc this game is getting too review bombed despite being really good
UMA DELICINHA
bien
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.