
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.4Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2571 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
沟槽的傻逼游戏陈年老bug不修,喜欢我隔三岔五购买完整版游戏吗,怎么还几把有脸出2的
每次遇到类魂都有人告诉我XX是类魂里数一数二的,以前我以为是因为游戏质量好,现在我明白了,是因为类魂都是垃圾所以谁都能排前几。还有游戏一直登录不上去,不登录还没法做成就,很难不流汗
I played with a friend in a coop session and midgame my gamemode was changed from verteran to legacy and now my save file is corrupted. We intented to do the umbral ending, char was Level 95 ... thanks for nothing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dark souls eco +
jeux incroyable et une co op de dingue
I really miss when video games where published once they were complete. When Lords of the Fallen (2023) [and who made the idiotic decision to title it as the same exact name as the old one? Fire him] was released I was pretty excited. The original Lords of the Fallen (2014) [seriously, fire that person] was not really well received, but I really enjoyed it on PS4. It was a 'cozy souls-like'. As we all know there was a major upgrade between Dark Souls and Dark Souls 3 (Dark Souls 2 was not developed by the original Dark Souls team) which made me really excited to see how the sequel improved over the original even with it being developed by a different company. I was not particularly excited about the whole lamp idea because backtracking is already a lot in a souls-like. I didn't end up liking it, but I didn't hate it. It was more of something I dealt with that annoyed me from time to time. I would still prefer it was removed or revamped, but it isn't that big of a deal. Anyway when this game was first released I really enjoyed it but couldn't recommend it to anyone. I was able to overlook the flaws due to personal preference as there were so many things to really enjoy about this game. I played my time with it and enjoy it while knowing it could be better with a few major and minor changes. Skip forward a whole bunch of years and I notice it has been updates to a 2.5, I decide to give it a go and holy smokes this game has improved so much. All of the QoL issues that I was able to ignore are long gone. The game runs smoothy, plays better, looks better, input is better. Every single thing about this game is better without anything being downgraded. I really wish this was the version that was released. As if it were I would have been absolutely enthralled and ensnared. I am still going to play it again, but I'm not going in blind. They added co-op which isn't my thing at all but if it is yours it is there. I personally wish they took that time and continued to improve the single player aspects, but they improved that drastically anyway. I am really, really, really looking forward to what they have in store for the sequel's sequel (Lords of the Fallen II) [HEY! They finally learned about suffixes. See! They are learning!) I honestly can see Lords of the Fallen II [should really be III] elevating this series the same way Demon Souls was elevated to Dark Souls 3. Game runs smooth and hits 120 (my target FPS) non-stop with all settings maxed out to the max. I would like a few more settings and I wish the light was better, but overall it should get max scores for optimization (it didn't before the update). There was one point when you open the first large door that the light looks perfect but once you pass the door frame the light gets downgraded again. I wish they were able to make all the light the way it was for those very few, very small feet. Overall this game went from a "If you can ignore the flaws you will enjoy this" into "If you are a souls-like fan this should be an experience you partake in".
A really great game. It reminded me of the days when I poured countless hours into Dark Souls II: Scholar of the First Sin. It's probably the closest a modern Souls-like has come to capturing the feel of a traditional Souls game. I locked the game to 120 FPS through the NVIDIA Control Panel for smoother frame pacing than the in-game limiter. Combined with DLAA and Ultra settings, the game looked fantastic and ran flawlessly.
No lo pude jugar, tiene muchas vueltas para hacerlo arrancar y nunca funcionó.
cool
Great soulslike
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 8.1K | 65% | — | |
| $53K | 81 | 72% | $24.99 | |
| $2.2K | 28 | 75% | $2.99 | |
| $2.1K | 10 | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.6M | 29.7K | 77% | $49.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.8M | 135.5K | 96% | $9.99 |