
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 78% | — | $706.8K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great concept, but nothing else. relies on micro incremental leveling so you'd end up grinding the same levels 100x times. once you defeat the boss, the game just repeats itself. The inv management quickly turns from interesting to annoying chore once you beat the boss. ironically it was the mechanic made the game interesting.
Extremely grindy game. There's little skill involved in creating a build, it's mostly RNG. And without Vampire, the game is virtually unbeatable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 724 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Idea is fun but the execution is lacking. It gets boring really fast compared to other deckbuilders and the whole trying to buy game reviews situation doesn't help to give the devs a lot of goodwill.
Leaving a negative review to suppress the bought positive reviews. Screw the devs.
Game has a cool art style, the music isn't bad. Each character plays different but this game gets stale fast, on top of one of the devs buying reviews i can't recommend it. If you like backpack hero this game will entertain you for a bit
Really cool game, I really enjoyed it
I've played for substantial amount of time and I can say, for the price, it is OK. To bad there is only recommend or a not recommend. A Meh option would fit this. I would not recommend the game, because I think you can get all of it from the Demo. Its the demo x4 with non substantial unlocks, story or variety. At the end of the day. If i could, i would go back in time and not buy it.
I finished all three difficulties for all four characters in about 10 hours. The enemy variety is very low, and most runs feel exactly the same. Building the boss isn't interesting because the choices are either A. more tanky and more damage or B. **** you up so you always end up building the same boss. There are some interesting/good items that are so annoying to use its better to just take something else (item rotates by itself and vanishes after 5 battles). But then again, all items are just stat sticks so its just a matter of unga bunga big number is better. Higher difficulties just makes mobs harder, and there is no changes in the story. Fully clearing a character doesn't mean anything. After finishing everything its just a grind to unlock every item, which you don't really need to do because you already finished the game, so what's the point - especially potions which all have worse effects than what you get by default so you will just be diluting your own pool of good potions. And then there is the matter of Chaos - a stat only used by one character. It literally doesn't do anything for anyone else. I don't know, I played it because I was bored and hoping there was some interesting end game that unlocks but alas, I would not recommend this game in its current state. If you have time to kill and already played other games like slay the spire, binding of isaac, backpack battles etc. then I guess for the price its okay.
風格喜歡,參考社群攻略,就是消耗品變化跟實用性覺得少了一些,但會推薦~也還有劇情可以探索
played it on a whim, it seemed okay if a bit barebones. there's a pleasantly strange art style but that doesn't carry the fact there just isn't a whole lot of depth here. i think the team knew that considering they would try to bribe their way to positive reception with free keys and gift cards. this could have been a brief if forgettable sale recommendation and instead it's a full-throated "do not buy the game no matter what" endorsement from me.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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