
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fresh idea, needs more content. there is big potential if they chose to expand skills and story.
喜歡美術, 遊戲節奏不錯但暫時以肉鴿來說, 我覺得難度偏低, 暫時全角色通關II也是沒有壓力 一點個人覺得的不足: 1. 局外養成感不足, 無非就是堆數值, 並不會因為局外的提升令遊玩有不同的變化 2. 裝備欄超級細小 3. 背包整理系統加上各種裝備形狀又怪又大,又各種限制(不能轉動,只能在指定位置發揮等等), 令人在戰鬥完成後, 得到裝備時不是充滿快感, 而是「又要重新擺位了...」的煩躁, 甚至面對背包的限制, 抽到神裝也只能說拜拜 4. 戰鬥及敵人並沒有太多特色
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $713.6K | 3.6K | 91% | $9.99 | |
| $713.4K | 8.2K | 79% | $5.99 | |
| $713.3K | 1.7K | 92% | $19.99 | |
| $714.2K | 1.6K | 80% | $19.99 | |
| $714.2K | 952 | 96% | $29.99 | |
| $714.3K | 3K | 56% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4K | 72% | $4.99 | |
| $428K | 1.8K | 79% | $9.99 | |
| $15.3K | 32 | 94% | $12.99 | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $606K | 925 | 77% | $12.49 | |
| $239.5K | 747 | 93% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an enjoyable, little game. The premise of build building based on items works really well. The inventory-tetris is managable and a fun part of the gameplay loop. Only part I dislike about the inventory-tetris is that there are items that can disappear after 5 rounds, especially since it's rng-tied to get those items. Especially at this price point you can't do anything wrong with buying this game.
The inventory is basically a second combat system. I spend almost as much time rearranging equipment as I do fighting, and somehow that is a compliment. The payoff when everything clicks is excellent
Игра хороша, есть потенциал. Я, конечно, НЕНАВИЖУ КУБЫ, И КАЖДЫЙ РАЗ ВЫБИВАТЬ 1-1 когда требуется троечка из 20-ти возможных - нифига не прикольно. Так же есть небольшие недоделки как например нельзя посмотреть скиллы своих тиммейтов во время забега - а следовательно понять как именно они наносят урон - за счёт силы атаки или за счёт умений и дебафов и что стоит брать из шмота. Плюс лично мне поиграв четыре трая показалось что за единственного открытого перса есть только один рабочий билд: [spoiler] когда падает колечко на броню + скилл удара щитом играть становится в разы проще, буквально ваншотаешь каждого моба, а пока впитываешь урон можно и ману порегенить, от данного скилла начинает чувствоваться хоть какой-то импакт. [/spoiler]. Но всё равно пройдя все три локации и встретившись с ласт боссом я отъехал от его шипов... Надеюсь разрабы сделают вариативность и добавят удобска интерфейсу. Визуал на твёрдую пятёрочку. Музяка на все 10, особенно в третьей пустынной локе.
Very reasonable price for around 20+ hours of entertainment. Would love to see expansions on more from these devs!
Cool game! Beautiful art!
good pixel art style and excellent gameplay
Personally, I think it's fun, one could say underrated but I get that it's not for everybody...
데모버전과 비교해서 컨텐츠가 다체롭지않음 막말로 데모버전만해도 게임을 즐길수 있다고 느껴짐
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.