
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great, and the roguelike elements are really well done. The difficulty feels just right—not too easy, but not frustratingly hard either. That said, the gameplay is pretty repetitive, and there isn't a whole lot of depth to the moment-to-moment gameplay. It's a relatively slow-paced and straightforward game, which honestly worked for me. Sometimes you just want to turn your brain off and play something relaxing. I wouldn't call it completely mindless, though, since you still need to make smart choices when building your character. That said, I found myself playing more Tetris with my inventory than actually reading through stats and optimizing everything. I had a ton of fun with the game, but unfortunately, that fun wears off pretty quickly. I played for about six hours on my first day, and by the end of it, I felt like I'd seen most of what the game had to offer. At that point, you're mainly experimenting with different builds and seeing the remaining plotlines. Unlocking new aspects of the game doesn't really change the experience all that much. You essentially need to beat the game six times to see and unlock pretty much everything, which isn't particularly difficult. I managed to do it back-to-back with the Paladin and Warrior. The other two classes feel considerably weaker, and honestly, they seem more like a challenge run than something I want to spend another six hours exploring. A relaxed run takes around an hour, while a rushed run can be finished in about 30 minutes. That's worth keeping in mind when considering how much playtime you're going to get out of the game. Overall, it's a really fun game with a great roguelike foundation. Just don't expect a huge amount of variety or a long-lasting experience. I had a great time with it, but I also felt like I'd seen almost everything it had to offer after my first six hours.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $713.6K | 3.6K | 91% | $9.99 | |
| $713.4K | 8.2K | 79% | $5.99 | |
| $713.3K | 1.7K | 92% | $19.99 | |
| $714.2K | 1.6K | 80% | $19.99 | |
| $714.2K | 952 | 96% | $29.99 | |
| $714.3K | 3K | 56% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4K | 72% | $4.99 | |
| $428K | 1.8K | 79% | $9.99 | |
| $15.3K | 32 | 94% | $12.99 | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $606K | 925 | 77% | $12.49 | |
| $239.5K | 747 | 93% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Completed a 2.5hr run on the demo and nearly done with a run on the full game. The dev team has done a great job. Here is what I liked and disliked: GREAT potential, the elements are familiar to Slay the Spire and are seamless. Recruiting companions throughout the game gives it a lot of depth. I also like the rng dice idea. The enemy scaling seems accurate and it doesn't become too difficult when leisurely playing. The abilities are simple, and the items don't vary much. They definitely focused on inventory management, which is still a great aspect to the game. I hope they add more features to synergize with the companions to make the game more challenging.
Yes, there is RNG, but it is manageable if you take what you can in the early game and make that mid-game push. Most fun I've had in a while and there are so many combos, I'm going to be busy with this game. HIGHLY recommend you give this one a chance bc I'd like to see more polished games like this.
Amazing art, awesome sound design, great roguelite progression. This game has a lot going for it. I like how your equipment has to be organized in your backpack and can have synergistic interactions depending on their placements. I dint love so much that there are only 4 characters. This would normally be fine, but you always end up with 3 of them on your team so it feel like there's less variety. I also don't love how limited defensive options seem so far with vampirism, healing from the bard, or the more elusive shield generation. Definitely will be playing more of this to see how it holds up past the first impressions.
Классная игра всё супер классно, но теперь нереально игра через шипы и исчезновение предметов через 5 боёв непонятно зачем добавлено.
Game is fun, you can notice how the character gets stronger after some runs (upgrade character after every win/loss), and adapt to what you get during the run.I enjoed playing the demo, and curious now what else they have to show that was not included in the demo The only aspect of the game that i don't like is the fact that the game freezes if you ALT TAB. So moments that it's not your turn or loading room / map or any animation, it only works again when you focus the game wich is a bit annoying as when it's not my turn or nothing i can do, i would want to ALT TAB and do something else (multi-tasking)
По первым впечатлениям - добротный рогалик в стиле BackPack Hero.
starts simple, introduces new mechanics gradually. great game!
good game, fun, easy to learn, very re-playable. It is cheap, just buy it already.
Looking great, finally released !
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