
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $706.8K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 728 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got Very boring after 8 easy repetitive runs.
Очень нравится ощущение, когда случайный набор лута внезапно складывается в нормальную работающую машину.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $706.7K | 6.6K | 90% | $4.99 | |
| $707.1K | 1.1K | 64% | $18.99 | |
| $707.7K | 1.7K | 84% | $9.99 | |
| $705.9K | 3.2K | 89% | $19.99 | |
| $707.8K | 3.6K | 77% | $7.99 | |
| $705.8K | 1.3K | 60% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4K | 72% | $4.99 | |
| $426.8K | 1.8K | 79% | $9.99 | |
| $15.3K | 32 | 94% | $12.99 | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $606K | 925 | 77% | $12.49 | |
| $239.5K | 747 | 93% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 730 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BANGER
Great game, very engaging, if you love to min/max, this is the game for you, Side note: this is one of my favorite characterizations of a paladin in fiction. Listening to the warrior and paladin debate the ethics of war was genuinely excellent.
Interesting mix of turn-based combat and deep loot management. Every run feels different. Atmosphere and visuals are solid.
Tried the demo, before launch. Thought to myself, "hey, this game is a bit grindy" & "this first boss is ♥♥♥♥♥♥♥ hard" Like some previous mention, the first boss is STUPIDILY hard for introducing the player to the game. The game is extremly easy until the boss. It goes from a 2/10 difficulty to 8-9/10 Unsure if you need some meta build or specific gear type to take him first try, or just die upgrade som ♥♥♥♥ and repeat until you're strong enough.(The upgrades seems kinda expensive) Also, one run feels way to long, for the game being this punshing. Well, i've played the game for a total of i believe 4 hours, so i don't know. But it 100% needs some balancing. I don't recommend buying the game at this state, wont refund, but i bought it at a discount of 35%.
・マナコストデカすぎで通常攻撃ばっかで地味 ・バックパック管理のテトリスが面白くない ・ボス格の敵が強すぎ ・おもんない周回前提、メタプログレッション前提の難易度 でも、吟遊詩人がかわいいので許す。
This one feels a bit though to describe as technically I like the game but, there is someting about the delivery that feels quite empty and does not make me want to go back for more. The options are limited, the info/descriptions are lacking and for a game that rely on maxing certain stats to perform it'd be nice to provide more info on what does what. Overall it falls flat, the concept is good, it's a decent iteration of the genre but for the money I'd recommend most of the other games of the same genre over this one.
背包格子太小!!!装备道具太大!!!没有一格二格的小道具填空,玩的很难受,设计很不合理,所有戒指占四格,头盔居然有只占三格的,画风很好,属于数值游戏,希望改一下道具占格,尤其乐器一个个大的一比,根本塞不下,全是小空格又赛不了东西,强迫症玩着很难受。总体中评,给个不推荐因为格子设定玩着难受 补充:怪物受击效果太闪了,还没地方调,越大的怪越闪,玩着很难受,尤其打boss
A really cool idea with an absolutely terrible execution. After 8 attempts and one failure at the beginning, the game shows that it has absolutely nothing to offer as a roguelike. It is probably the most repetitive gameplay I have ever experienced in a game of this type, even worse than Carmageddon in that regard. I completely recommend against buying it.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.