
Lone Soul is a fast-paced hack-and-slash roguelite with fluid combo-driven combat and rune-based skills customization. Shape unique builds in every run as a conqueror battling through a mythical tower to save an innocent soul trapped within.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lone Soul is a hack-and-slash roguelite combining fluid, combo-driven combat with strategic build customization. As Varus, a powerful and flamboyant conqueror, your mission takes you deep into the core of the mythical chaos tower.
Your efforts will determine whether you ignite a spark of hope for Revelia, a lone soul descending into darkness. With precise strikes, rune-based upgrades, and ever-changing challenges, each rescue attempt offers fresh opportunities and dangers.
Combat rewards style and precision, allowing you to unleash devastating combos. Forge bonds with mighty Keepers of Order to reshape your skills and increase your gear rarity. Prophecies grant you powerful bonuses, but only if you're daring enough to face riskier challenges.

Reaching the tower’s core is only the start. Step through the Gate of Challenges to confront empowered forces and unveil the true ending. Each return presents fresh threats, evolving tactics, and a chance to surpass everything you thought was your limit.

Defeated foes drop mystical runes that you slot into expansive skill trees, leveling up gear and unlocking powerful abilities. Manage your resources strategically and shape builds ranging from glass cannon to extremely tanky.

As Varus, formerly a patron of shadow, you undertake a risky quest to rescue Revelia, a previous conqueror imprisoned deep within the tower. Traverse three floors and become the last hope for her trapped soul slipping towards eternal darkness.

Each floor culminates in an intense boss battle against foes equipped with unique traits, demanding fresh tactics and adaptability. Beware, on the brink of defeat, Guardians summon deadly projections, further escalating stakes and your combat intensity.

Reviews
Gameplay: https://youtu.be/E-bFhrKIuMs Gameplay: Decent Music: Very Good Graphics: Very Good Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__)
Wish there was a "Yes, but..." option here. This game feels like an early access game. Animation is wonky, user interface is clunky, English text is poorly edited or translated. That being said, it's core core game play loop is fun. Combat is varied and fast, graphics are pretty, art style is pleasing. Overall, a low polish Hades-like that is worth it if you get it cheap and have the appropriate expectations.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil*languages with full audio support
Fun little roguelike Action RPG with some interesting combo stuff. Biggest complaint is that it's insanely easy baseline, but otherwise it's fun to play! Very good purchase for $15.
i don't know why anyone would play this over literally any other roguelike. it's just very meh, nothing outstanding about it. the voice directing is bad and the story is terrible; especially minos, he goes from completely calm to literally screaming in my ears and it's extremely irritating. some voice lines are missing and others are literally spoken by the wrong character, and the voice mixing is really bad- you can tell some certain lines were recorded at different times because they're mixed so horribly. the gameplay is extremely simple and brain off, nothing more to it than just spam left click until you win. play something else lol
[b] TLDR - Do not buy.[/b] Broken, incomplete game, and contains many serious design flaws. The devs abandoned the game and are already on their next project. Avoid these devs and save your time and money. $17 is a complete joke it's not even worth $1 because it's broken and incomplete. You will find multiple, entire game mechanics that have a "coming in the next patch" flair. Don't let the screenshots or gameplay videos trick you. It looks very in-depth and fun to play, but it's anything but that. The games design and mechanics boils down to this: The devs took 6 different sets of dice, threw them into a bucket, shook the bucket and slapped together 'gameplay mechanics' to create an illusion of complexity to entice you into its flashy yet hollow Hades-like gameplay. Each mechanic in the game is competing for same currency (runes) that you'll never obtain enough through playing. Each mechanic also have several sets or branches represented by various elements. These also are competing for the same runes that you'll never obtain enough through playing. Each set of 'dice' have their own various sets of colours (elements) for each number (skills, stats, gear, etc) and each with their own patron god themes that require corresponding colours currency. This is literally 3 to 4 layers of inception between the elements, their currencies, and the game systems they represent. I genuinely gave this game a try and focused on learning each new gameplay aspect introduced. As I understood more of the game I more clearly saw how flawed and broken it truly is. Each mechanic you interact with is going to be gated behind an every increasing currency cost of their matching colours (elements) and dice (skills, stats, gear, etc.) of which you'll never get enough because fights are too short, don't happen often enough, and don't provide enough currency. Did I mention you can only spend currency -- of which so many layers of inception are dependent upon -- IMMEDIATELY after you finish a fight in a room? A room that must match the element of the gear, skill, stats, etc that are you trying to upgrade. Oh, you got blue gear but fought in a red room? Sorry. You can't do anything. Mind you, this is a room that if you step not even 1 foot outside of you can no longer spend currencies of any kind for any reason. Why is this a thing? Especially when the room gameplay straight up steals from hades? At what point in Hades am i unable to invest in meta-upgrades back at the base? Really? Did I mention there's numerous elements at play in this game of inception? Don't you dare think about mixing fire and nature. All this inception I've described? It's also a thing for your attack combos for some reason. You can do a sequence combo of 5 attacks between LMB and RMB. You can interchange which each step of that sequence will do. Seemingly with other skills you'll lock within the inception game. Did I mention all this layer of inception is for stuff like +10 poison dmg on hit? There's a combo meter for some reason. It heavily encourages spamming but that's counter intuitive to the small room in which you're already bumping into enemies constantly and as such spamming dodge inbetween your combos to avoid damage with iFrames. Apparently there's something evil going on in the ether that's corrupted and stopping souls from ascending to heaven, creating this purgatory of hell that you must correct. Sounds cool, right? Yea, I thought so too. Too bad the characters are poorly written, don't make sense, and none of that interesting lore is anywhere outside of the intro cinematic. +Cool art style +Combat is fun (on its own w/o any of the aforementioned inception mechanics), but severely hindered by small rooms filled with enemy attacks necessitating iframe dodge spam. +Very interesting lore premise
This is a solid entry to action roguelikes with responsive combat and versatile progression. Most trials come with an interesting selection of modifiers to keep the challenge varied. Chaining together melee sword strikes and ranged magic attacks is fluid, any complaints about clunky combat can rest. Even from the beginning of a run, the combat and power scaling is engaging and only gets better. Looking forward to exploring the game more in depth.
Lone Soul is a Roguelite Action RPG about Varus who sets out on a mission to find the truth of the tower and free the imprisoned souls there. You will go through 3 different brutal biomes that will test your reactions and dodging speed / timings. Each zone has mid boss and end boss encounter. The soundtracks and OST were very nice and will bring you a very engaging gaming experience. The controls were super solid and very responsive. The game system consists of constellation tree (perma upgrades) as well as during runs rune paths which you can upgrade during your run to get newer abilities / character stats to be able to proceed through the biome floors. The boss fights were very nice and each single one had a unique design and set of attacks and will give you a hard time if you're not paying attention which makes it even more fun and challenging!! Very recommended Action RPG Roguelite for the fans of the genre, especially if you loved Hades. The Devs are very active at polishing the game even more. Overall Rating 10/10
Excellent roguelite game with some interesting combo mechanics; progressing through the tower’s levels is really enjoyable. The game has an exquisite visual style — every enemy, location, and environmental element is unique and carefully designed. And you can pet the animals after a failed run hah
Game is fun, It starts difficult but let’s you quickly stack your character with bonuses, and you will be cleaning floors faster and faster. It can take an hour to finish one run, but later you can cut this time down to 20 minutes. It gives you some space to experiment with the gear (and run modifiers) to see what works, and if future updates arrive with content then coming back will be a pleasure. Really decent quality for this tier of games, it have some minor bugs but is still in better shape than some AAA games.
I wish Steam rating could give a side ways instead of just up or down. The game is not bad but it is not that great either. The biggest positive for the game is the controllable upgrade during a run. Though I will confess I did not understand how it worked initially, but once I did, I appreciated it. As for the combat. When I first played it, I was endlessly dodging and did not get that far. The combat itself is not bad, but not that good either. After I understood the upgrade system for within a run and the perks one spends for all runs it got much easier. In fact incredibly easy. The basic strategy is just pick a spell sword (each element has one) and then the armor and helmet the same element. During a run, make sure you upgrade the sword to max as soon as possible. The runs became pretty easy and getting the entire permanent upgrade tree filled is pretty fast. Once that is done the game is easy. Namely during a battle my shields never got even close to low. There are a few audio bugs, some of the voice acting (just some, not all) is cringe worthy too. The story and dialogue are not good but not awful either. Not on the high level of Hades but not bottom of the barrel either. The navigation for rune trees, upgrade tree and shop to buy/sell runes in a run are awful with a controller. In fact, if one sets the the challenge for the shop to offset less runes to buy, in order to sell a rune one needs to hit a key on the keyboard to get the mouse back to us the mouse to sell runes. Again not bad, but not that good either.
Selling now
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