
A first person social deduction game, combining real time action and communication, playable up to 16 players. While most players will cooperate to complete objectives to ensure victory, a small portion of dissidents will try their best to stop them at all cost, without being caught.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lockdown Protocol is a first person social deduction game, combining real time action and communication, 1 to 16 players.
In this game, players have to work together to collaboratively complete tasks in time. While most players will do their best to complete this objective and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good, but I don't like that you have to buy skins. It would be really good if you could earn points and redeem skins for free, but it's okay. 7/10
loved this game with my gaming group, but it doesn't have any appeal to continue playing. Devs - workshop support could give this game infinite possibilities!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Portuguese - Portugal*, Russian**languages with full audio support
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
У игры был хороший потенциал но за столько времени разработчики просто ничего не сделали. игра в моменте имела хайп в инстаграм и тикток. и я уверен что инвестора или хорошие связи могли появиться у игры. но всё что сделали разработчики за такое больше время - это просто добавить скины на персонажей. проект умер. новых карт нет. новых механик нет. в игру просто не интересно играть ибо в ней всего одна карта и одна механика. молодцы разработчики. потеряли такой потенциал
its a really fun game amoung us but more fun and more complicated 9/10 of people would like it then dilike it.
мяско мне нравится эта видеоигра, но в неё сложно играть без множества друзей с этой же видеоигрой. либо играть с рандомами, что не всегда удается по-человечески. думайте. майнкрафт. подписаться
The game had potential, really, but it's so... lackluster? For a game that claims to function at 2GB, it's HORRIBLY optimized even after you edit your own settings. It's not unplayable, but the frame drops and stutters are really bad, even for a lower end PC like my own :/ I can run 16GB games that I'm not even /supposed/ to run better then I can run this game. The gameplay itself is pretty alright though, although the devs haven't really done much for their own roadmap and kinda focus on pricey cosmetic packs that don't really add anything extradinary... I'm all for customization, but the cosmetics should either be bundled together for a fair price or their current price be lowered a dollar or two for what little is in them :( I think this genre of game just doesn't really work much anymore unless you have a decent group of friends, because public lobbies are horrible..
очень прикольная игра, с каждым часом ты всё меньше веришь в человечесто и друзей
Я хороший, Я хороший, я такой хороший, я хороший, я очень хороший, хехехехе НА САМОМ ДЕЛЕ Я ГAНДОН, НЕ ОЖИДАЛИ???
Abandonware
Lockdown Protocol is one of those games where the players create the experience. On paper you're completing tasks and trying to keep things running, but in reality it's a constant battle of suspicion, deception, and trying to figure out who is quietly causing everything to go wrong. The proximity voice chat takes the tension to another level. Every conversation matters, every strange decision raises questions, and before long half the lobby is convinced they've cracked the case while the other half is making things worse. Some rounds feel like genuine detective work, others descend into complete chaos. It's simple, addictive, and at its best when played with a good group. Few games create as many memorable moments from player interaction alone. If you got friends, prepare to lose them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.8K | 7 | 86% | $9.99 | |
| $1.8K | 7 | 100% | $7.99 | |
| $1.5K | 16 | 88% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 5.5K | 62% | $39.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.9M | 13K | 88% | $12.99 | |
| $4.8M | 9.2K | 63% | $21.99 |