
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My head hurts
ローグライク、SCP、シュミレーションの要素を詰め込んだゲーム 人を選ぶがハマる人にはとことんハマるゲームです 攻略やネタバレも踏まずにプレイするほうがワクワクできて楽しいです
好
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4M | 596.5K | 93% | $4.99 | |
| $36.4M | 33.4K | 64% | $69.99 | |
| $36.2M | 95K | 91% | $19.99 | |
| $36.2M | 26.3K | 89% | $49.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36.1M | 29.1K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 253 | 75% | $3.99 | |
| $29M | 45.2K | 94% | $29.99 | |
| $453.2K | 544 | 91% | $19.99 | |
| $283.7K | 2K | 97% | $7.99 | |
| $148.9K | 1.2K | 98% | $7.99 | |
| $63.1K | 193 | 89% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내 직원 좀 그만죽여 백야색갸
its hard :(
我不行了
공략이 반강제적으로 필요하게 어려워서 한번 끄면 다시는 손이 안가는 게임
大學時期很愛的風格,但有限的時間下沒有打完 現在有一段無限制的自由時間趕快來打,這風格真的很棒啊,那種怪談帶來的恐懼和各種謎樣瞬間帶來的刺激感,腎上腺素在某幾個時刻飆升的感覺真的很不錯,畫風不到很可怕啦,但就是這種平平看起來可愛可愛的,突然冒出一點【什麼】時最能震撼人心 啊真的...很喜歡終末鳥出現的條件和定格的畫面,之前在沉默樂團時就碰過瞬間定格的全場畫面,【開幕】畫面對著樂團放到最大的瞬間既恐怖又讓我驚豔,超棒的,聽說終末鳥很好玩就回庫收集試試,幾次就成功了 三鳥進門一個個畫面出現隨即終末鳥現身的畫面非常哇賽,就那種...很樸素很早期的畫面,但主管手上的員工們與終末鳥的壓迫感根本不能比,第一次知道這種恐懼感可以這麼呈現,非常、非常驚豔,成功打倒看著手上一起努力的員工們也拿到戰利品、裝備庫也多一套超強A裝,腎上腺素激發後與這樣的成就感併發的快感,真的爽 真心推薦願意研究了解遊戲的人嘗試,相對來說不太推薦給比較休閒的人,如果真的要推薦玩法,個人是喜歡先選好異想體、自己嘗試能不能試錯出一定的規則,反正也能隨時重來根本不怕,而且隨便測試也能拿到一堆點數解出線索輔助了解異想體,真的不行或遇到很棘手的再查查攻略或wiki 另提一下,就算到2026年的現在這遊戲還是會有一些bug,再加上中文翻譯者翻錯的問題頗多,如果遇上奇怪的、與異想體線索描述不同的情況,建議就不要想太多直接去查查該異想體的wiki或爬爬別人怎麼說,通常這類情況就是真的遇上bug了,或者譯者又又又又又翻錯了,總之好玩,推薦 再另提一下,個人很推同公司製作的邊獄巴士,雖說是手遊但用心程度完全看的出來,劇情也算是近年來看過數一數二好的,個人玩了腦葉公司才發現這遊戲,預定不久後也會想把圖書館也打一遍,嗯
安吉拉真好看
pretty good game and ♥♥♥♥ melting love i hate that thing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.