
Little Nightmares VR: Altered Echoes is a dark atmospheric adventure‑puzzle game where you embody Dark Six, a mysterious figure with the shape of a little girl. Navigate in a disturbing world, solve intricate puzzles, and escape terrifying giant foes in a desperate search to become whole again.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dark Six is on a haunting journey to recover what was lost, herself.
Only by reuniting with her other self can she escape a monstrous fate.

For the first time, experience the disturbing universe of Little Nightmares in first person, through your own eyes, in VR. Every sight, sound and shadow becomes part of your reality, drawing you deeper into a twisted world where nightmare and truth blur. Each interaction with your surroundings reveals intricate puzzles, hidden paths, and secrets buried in darkness.

Enter a twisted world where your fragility as a child collides with the grotesque scale of your surroundings. Every corridor, every room, and every object feels slightly wrong, drawing you further into a reality that resists logic and comfort. Danger is constantly lurking in the darkness. You're surrounded by an unease that never loosens its grip and every step forward feels perilous.

Beyond the fear lies mystery. Your journey is not only about survival but about rediscovery, a search to reunite with the part of yourself that has been lost. Strange new locations and terrifying foes await, yet fragments of familiarity emerge, hinting at deeper truths. As you uncover clues tied to Six’s story and the enigmatic Transmission, questions of identity and belonging rise to the surface.
Why are you here? What is your purpose in this distorted world?
Each puzzle solved and each secret revealed brings you closer to confronting the essence of your existence and piecing together what was broken.
The disturbing environments you traverse are filled with echoes of past events, whispers of hidden connections, and signs that your journey is part of something larger. Confronting these mysteries means facing not only external threats but also the haunting reality of your own transformation...
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 193reviews | 82% | — | $133.4K |
| $29.99 | 256ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its not bad... its just not something that's exactly a marvel either. As someone who loves 1 and 2, it's deeply saddening to see the series just stray further and further from the original idea after Tarsier left. Lore aspects? Literally all over the place, makes absolutely no sense. There was no depth to this game, nothing that hit. Kinda just feels low effort as an actual contribution to the series, like they just threw Six's shadow in to spark interest, but then nothing in the game gives any meaning. The gameplay experience was a little frustrating at times with the sort of awkward vaulting feature and no jumping. Not to mention being forced to have vignette for the release experience which they have since fixed! Overall it was neat at times, a couple good scares, but wont ever be a real Little Nightmares game to me.
2017 vr game
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.4K | 633 | 83% | $11.99 | |
| $133.4K | 571 | 84% | $7.99 | |
| $133.4K | 156 | 76% | $34.99 | |
| $133.5K | 404 | 96% | $7.19 | |
| $133.3K | 1.1K | 66% | $6.99 | |
| $133.3K | 315 | 87% | $7.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.4K | 89% | $16.99 | |
| $167.2K | 634 | 62% | $9.99 | |
| $11.4K | 34 | 62% | $19.99 | |
| $16.1M | 127K | 95% | $7.99 | |
| $4.8M | 8.4K | 92% | $17.49 | |
| $738.5K | 9.3K | 77% | $5.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра, очень понравилась. Хороший визуальный стиль, довольно простой геймплей, хорошо расставленные автосейвы (мне приходилось некоторые места перепроходить). Некоторый пейзажи и уровни немного завораживают. Кого-то эта игра - пугает, меня нет, мне она показалась просто интересным путешествием по необычному миру. Единственный минус - она короткая. Около трёх часов. А теперь отмечу важное. В отзывах пишут, что нельзя отключить капюшон и нет плавного поворота. После одного из обновлений - этот функционал добавили. Капюшон можно убрать, но разработчики предупреждают, что это может повлиять на производительность. Плавный поворот также настраивается. По возможности поднимите вверх этот обзор, пусть те кого это смущало не боятся покупать эту игру. Это однозначно неплохой и интересный опыт на пару вечеров.
I hate this game with all my heart.
Like if teacher crackable broo (kopstoot toad ahh)
Отличный проект во вселенной "Little Nightmares". Атмосфера 10 из 10 . Хорошо что разработчики убрали этот гребаный режим капюшона в котором не было ничего видно . Рад что когда добрался до прохождения уже появилось отключение этой бесполезной штуки .История прекрасна как и во всех играх этой серии . Надеюсь ещё увидим VR проекты в вселенной кошмариков .
Скучно умноженое на бесконечно !
A great return to form. My main complaint with the third game was that it didn't feel like the first two, and this game nails that feeling the third one was missing. Little Nightmares is a great franchise to have a VR spinoff. My only complaint is the lack of smooth turning and how sections like the conductor hiding halls are a bit long and annoying to get through, but other than that I had a good time playing this game
TLDR: Interesting in concept, runs fine, and looks cool, but is exorbitantly boring. Felt more like an unofficial demo or mod than an official, $30 game. (Please excuse the poor formatting. I don't write reviews often). Little Nightmares: Altered Echoes, [b] in my opinion [/b] , is a very good and very interesting idea in theory, but is very poorly executed here. The visuals and performance were both very good! Seeing and doing things in the perspective of the tiny children was very cool, and I didn't experience any (confirmed) bugs or performance issues caused by the game. In spite of that, I played through most of the game (I got to the final chapter), but even so, I literally could not bring myself to finish it because it turned out to be so incredibly boring. By then, the novelty of being small had worn off, and I figured that nothing had happened so far, so nothing [i] would [/i] happen, and I'd be better off doing something else. Gameplay-wise, the game is fine. The controls work as intended and they're generally not clunky. But, the Snap Turning doesn't work for chase sequences, especially if those sequences have sharp turns, which most of them do. Often, I couldn't evade an enemy without either completely stopping my movement to turn my camera, clipping a corner and subsequently getting caught (during the one chase that was actually fast), running into a wall because I didn't turn enough fast enough, or I turned too fast, knocked myself off balance, and almost fell over. Additionally, the game is extremely bad at telling you where you need to go unless your path is linear, or unless your objective is to explore (both of which are fine on their own, don't get me wrong). During the second chase sequence, I got stuck for at least 40 minutes because I would reach a dead on an otherwise completely clear and linear path, and die before I figured out where to go next (which is impressive, for a reason stated later on). However, in stark contrast to the above paragraph, the puzzles in the game are way too easy. Every single one is a "find the missing object" puzzle, most of these objects are either right in front of you or are barely hidden (either they're behind you, or are in open cabinets), and almost every single one is a crank used to open a door. The two most interesting puzzles that I came across were a puzzle where I had to find more than one thing, and one where I had to go around in a linear circle and plug some plugs into some sockets. The roster of enemies is incredibly lackluster, and none of them are scary. There is only one enemy per general area, and there are entire sub-areas (not singular rooms) where the location's singular enemy doesn't appear at all. This game has no equivalent to LN2's Bullies, or the Residence's Shadow Kids, or LN1's Leeches. I counted a miniscule five rooms with environmental hazards, but each area only has a singular enemy that you need to avoid. In addition, enemy behavior and perception is all over the place. One enemy saw me even though I was completely obscured under a table, and another was either so blind or so poorly coded that I literally thought their vision was based on movement -- until I got caught even though I wasn't moving (and wasn't in their way, so it wasn't like they found me by bumping into me). The chase sequences have absolutely no stakes or intensity because the enemies move incredibly slowly -- even though they've been shown to have the ability to move much faster. Unless you literally stop moving for a good three to five seconds, the enemy will never ever catch you. SPOILERS AHEAD! The game doesn't seem to have any story beyond the premise, that being "Six's soul tries to find her body". There's no visual storytelling to tell you more about the locations, no lore about Six, and none of the game's general locations are connected to each other -- or Six. The first few sub-areas are connected to each other because [spoiler] you're in the Thin Man's realm and the constant hopping around is expected [/spoiler] , and another two sub-areas have an obvious connection because [spoiler] one is a Train Station and the other is a Train [/spoiler] . But nothing explains why you're there, or what the places have to do with Six (beyond literally the first room in the game). The entire game feels like taking a virtual tour showing off set design, not a story. And finally, the game just isn't scary. There are set pieces that momentarily give you a sense of intrigue or foreboding, but those instances only last a moment, and they mean nothing. There's no lore attached to them that you wouldn't already know from past games. There are no jumpscares, no scripted moments where the enemies almost catch you for dramatic effect, or even death jumpscares, specifically. Whenever an enemy catches you, they just freeze right on top of you, your character gasps, and your vision fades to black. Not even an enemy's presence is scary or foreboding, because you're either hiding from them and you [i] know [/i] they won't see you because they're all legally blind, or you're in a chase scene that has no stakes because you can look over your shoulder and see that the enemy is still leagues behind you, and is moving at about the pace of an ant -- or they're so far behind that you can't see them at all. All in all, absolutely not worth the $30, even though I very intensely wish it was, and tried very hard to trick myself into liking it (hence the 5.5 hours of play time). I can't even recommend trying to get it on sale because there's literally nothing there. If you're still interested, I'd recommend finding a playthrough and watching some of it before you decide.
*FYI you CAN remove the hood vignette AND smooth turn- fixed in an update Prior to this game's release, I was completely unfamiliar with the Little Nightmares franchise. So before playing this one, I purchased and played through all 3 Little Nightmares games using UEVR mod. In my opinion, playing the main games first (at least one and two) contributed enormously to my enjoyment of this game. Highly recommend playing those first if you haven't. You feel SO small in this game. They nailed the atmosphere. The environments and colors. It truly felt like you were inside the first or second Little Nightmares games. It also had some surprising VR interactions. You could climb almost anything, pick up and throw almost anything. There were crayons and chalk that you could write with and matches you could strike right on a box. Those little interactions are the things in VR that can turn a decent game into a real experience. The only thing that threw me at first was you cannot jump. I was assuming this would be a first person puzzle platformer and couldn't figure out how that was going to work without a jump button. But to clarify- it's more stealth, climbing and light puzzles.
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