
Little Nightmares II is the second game in a series that has thrilled and captivated millions of players worldwide since 2017. Now it’s your turn to try to survive this critically acclaimed entry in the most charming horror series ever made.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Sep 3 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A boy wakes up alone in the woods surrounded by the husks of burnt-out televisions. After stumbling through traps and pitfalls in the wilderness, he finds a girl locked in the basement of a dark and terrible house with only a music box to keep her company.
This is their story.

You play as Mono, the boy traveling with Six, his enigmatic companion. Although they never knew each other before their story began, they must find a way to cooperate as they try to survive the terrors and secrets of the Pale City.
Mono can call Six to summon her, but she is also quite independent and observant. Pay attention to her cues and work together to open hidden trapdoors, climb giant furniture, and, if you’re feeling a little scared, hold hands as you both navigate a world never meant for children.

The Residents of the Nowhere are enormous, implacable adults like the Teacher or the Hunter who stalk any child Visitor foolish enough to catch their attention. When they’re around, it’s vital to remain quiet and out of sight, or your end will be quick and unpleasant.

At times, hiding won’t be enough. If a Resident is chasing you, you’ll have to run as fast as you can, clambering over any obstacles in your way. Maybe you’ll be able to stay alive long enough to find a place where the danger can’t reach you… for now.

Mono is strong-willed when he has to be. If you’re trapped with an enemy, look for something you can swing to fend them off. It’s tough work for a such a little kid, so time your attacks carefully. You won’t get a chance to make the same mistake twice…

Mono is the only one who can stop the ominous Thin Man, the Resident who seems to be the source of the Signal luring him into the heart of the city. Find the courage to confront your nightmares and just maybe both Mono and Six can get out of this alive.
Good luck, little ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 58.6Kreviews | 93% | — | $6.6M |
| $29.99 | 39.8Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3][b]Fear works best when it never lets me feel completely safe[/b][/h3] Little Nightmares II takes the foundation of the first game and makes it tenser, more varied, and also more cinematic. It blends stealth, puzzles, platforming, and chase sequences inside deeply unsettling environments, where moving forward always feels uncomfortable in the best possible way. What stands out most to me is the atmosphere, but also how the presence of Mono and Six gives the journey more weight without needing to explain too much. To me, it is a game that understands very well how to unsettle me without relying only on cheap scares. I enjoyed it a lot because I almost always felt like I was moving through a very well designed nightmare. My warning is that it is not the kind of game I should go into expecting constant action or perfect controls in every jump, because its real strength lies much more in the atmosphere and the tension. And when I finish it, I should grab some popcorn and get comfortable, because the credits are very long and cannot be skipped. Even so, I strongly recommend it to anyone who enjoys atmospheric horror and short adventures with a strong identity, but less to those looking for combat or fast pacing all the time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 166ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Following the masterclass that was *Little Nightmares*, this game once again invites us into a world of strangeness and dread. With a superb soundtrack and breathtaking visuals, *Little Nightmares II* delivers an incredible experience.
[h1]Such a downgrade from LN1 and a VERY frustrating experience.[/h1] Fights are terrible, flashlight aiming almost gave me an aneurysm and I ran into 2 progression softlocks where key items would not spawn, fixed by starting over the whole chapter on the non-enhanced version. Puzzles are also a lot less creative than LN1 and unintuive. A lot of game mechanics are inconsistent like you'll try something and it doesn't work so you try other things until you look it up online realizing you had it right the first time but the game just decided not to work properly. The overall atmosphere of the game also doesn't hold a candle to LN1 either but it might be because of how frustrating the game is that it's hard for me to actively enjoy the artistic direction of the game. That and not being alone the whole game heavily changes the general vibes.
Я обожаю первую часть этой игры, в своё время она меня впечатлила, оттуда и появилось желание поиграть во вторую часть, и вот в ней я крайне разочарована. Нет, сам сюжет, атмосфера и локации классные, игра по вайбу гораздо более жуткая, чем первая часть, но УПРАВЛЕНИЕ – это ♥♥♥♥♥♥. Очевидно, что при попытке изобразить трёхмерное пространство в 2D будут некоторые трудности с восприятием этого пространства, так было и в первой части. Но тут с этим гораздо хуже. Я не понимаю, почему нельзя было добавить «магнит» на те же люки, чтобы во время погони, когда вплотную приближаешься, тебя немного выравнивало, а не так, что ты после 3 тупых смертей уже знаешь идеальную траекторию, чтобы попасть в блядский люк. Только уже ни одна сцена не будет напряжённой спустя 20 попыток. Абсолютно вся тревожность и пугающая атмосфера сменяется злостью. Многие сцены из-за этого я бы просто пропустила, если бы была возможность. Хотя, повторюсь, все «страшные» сцены я считаю действительно классными. В больнице приходилось переигрывать всё, что связано с фонарем, потому что механика этого фонаря сделана как попало. У него непонятная чувствительность: иногда при лёгком нажатии его уносит в противоположную сторону, иногда просто непонятно, как им управлять. Некоторые манекены лагают и не замечают того, что на них светит фонарь. Как итог – смерть и очередное повторение уже не страшной сцены. С логикой в этой игре вообще неизвестно что происходит. У персонажа есть напарник – Шестая, которая может подсаживать. Так откуда мне знать, что для того, чтобы нажать кнопку на голову выше персонажа, мне нужен предмет, который валялся за полкарты от кнопки, а не Шестая, которая может подсадить? Во время финальной погони в больнице от большой гусеницы¿ что-то в игре, видимо, сломалось, и я стала бежать куда медленнее, и меня придавливало шкафами на протяжении всей сцены. Хотя в первый раз всё было отлично, кроме того, что персонаж не смог пролезть через решётку в камере кремирования и сдох там. Короче, игра похожа на игры, где нужно предварительно 20 раз тупейшим образом умереть, чтобы понять, на какие плиточки можно наступать. Теряется весь вайб игры. Уже пару раз в гневе просто хотела удалить. Но хочется всё перетерпеть из-за сюжета и уважения к первой части.
Honestly, a masterpiece in atmospheric horror. Little Nightmares II perfectly expands on the original with dual-character mechanics, deeply disturbing set pieces and an unforgettable, haunting story. The sound design will give you chills. You shall play it if you are fan of horror and puzzles!
조작감 하나 때문에 게임하는 내내 불쾌감만 가득하다. 패드로 하는데도 조작감이 너무 무거운데다가 도끼질이나 점프하고 나서 잡는 판정도 거지 같고 몸이 끼거나 아이템이 사라지는 버그, 키 씹힘, 가시성 떨어지는 카메라 구도까지 게임이 그냥 거대한 노이로제 요소 그 자체. 1편과 다르게 피지컬적인 요구를 많이 하는데 조작감이 형편 없으니 무조건 죽으면서 진행할 수 밖에 없다. 특히 병원 마네킹 파트는 무슨 생각으로 만든건지? 구린 조작감 때문에 난이도만 뻥튀기 된 최악의 파트.
Si te gusta el terror psicológico y las tramas profundas, este es tu juego. Es un juegazo increíble. De los mejores que he jugado. Me parece incomprensible que no estuviera nominado al GOTY en su año (sobretodo teniendo en cuenta que lo ganó It Takes Two). Visualmente es precioso y terrorífico a partes iguales. Los diseños de los monstruos y sus mecánicas son una pasada y muy inmersivas, y además tiene guiños a otros universos de terror que me gustan como podrían ser Silent Hill y Slenderman. Mi top 5 de videojuegos favoritos seguro. Lo rejugaré cada x tiempo.
Это просто шедевр
恐怖/困难/老奶奶 2.5D的微恐游戏,一个拯救自己童年的[spoiler]温馨[/spoiler]小故事~
This game is simply amazing. It may not have dialogue, but it still makes you get attached to the characters. The graphics and style of the game are also very good, and they bring that "weird" vibe with something more mysterious behind it. I highly recommend it to anyone who likes something a little different.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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