
The miserable journey of a broken man...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 16 → 1.75/day in the week after.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Главный герой всю игру поносит какие-то свои прошлые поступки, намекая, что натворил нечто поистине ужасное — а по итогу спойлер: ничего такого он не сделал. Обычная затравка ради затравки, которая ни во что не выстреливает. Бесячая малолетка, которая непонятно почему ноет всю игру напролёт и мечтает стать единственной женщиной в постапокалиптическом мире, — раздражала не меньше и в дополнении. Персонаж без развития, одна нытьё вместо характера. Игра откровенно давит на жалость, пытаясь выжать слезу любой ценой, а музыкальное сопровождение только портит впечатление — вместо атмосферы получаешь раздражение. Из плюсов — разве что компаньоны, они действительно получились интересными и живыми. Но одних симпатичных спутников недостаточно, чтобы вытянуть игру.
i drool all over my screen i like this game (^∀^●)ノシ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 21.8K | 90% | $6.99 | |
| $4M | 7.5K | 96% | $19.99 | |
| $4M | 3.3K | 82% | $29.99 | |
| $4M | 9.5K | 97% | $9.99 | |
| $4M | 8.6K | 92% | $19.99 | |
| $3.9M | 9.6K | 98% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 5.8K | 98% | $14.99 | |
| $880.1K | 5.6K | 94% | $9.99 | |
| $777.4K | 3.7K | 53% | $9.99 | |
| $11K | 29 | 79% | $14.99 | |
| $49.7M | 308.1K | 97% | $9.99 |
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is the first and probably the last game to actually bring me to tears. absolutely worth every single cent
Still thinking about this gem of a game, even years later.
Oof. This one hurts.
What a journey of silliness and despair.
[h2] For context: [/h2] i was gifted this game by someone who really appreciates it, whom i really appreciate, and i was set on finishing the game no matter what. The exploration is fun, the strategies regarding combat are way too simplisic, the "puzzles" too are monotonous/simplistic and most of the games playtime was spent backtracking for sidequests or going back repeatedly from point A to B to progress each point dependantly. About the story : i couldn't connect or feel anything reading these dialogues, not only the dialogue options are trivial but the thought process made to spill out these answers seems so underdeveloped and the phrasing is so mediocre that one feels hopeless watching a horrible misunderstanding happen from nothing (althought with-in character). [spoiler] There was a complete 180 degree twist and redemption of The Father out of nowhere at the very ending? [/spoiler]
i wish i could experience this game for the first time all over again
Its a must play if you are a sucker for indie story games with pixel graphics , the story is incredible , a bit confusing tho but you can understand it, battles although not easy , where not super hard either, except the optional bosses, well at least the PTSD boss was hard hard, died like 5-6 times, which is not a lot but it was time consuming, the humor of this game is out of this world, its also very dark, the ending was a bit obvious but not from the start, at the very end you might suspect what could happen, personally tho i liked the characters, i LOVE voice acting with my friends Anyways remember to stay joyless ;]
games ♥♥♥♥♥♥ up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.