
The miserable journey of a broken man...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
завтра вешаюсь
If you have a hard time, this is maybe the right game for you - it was for me. I like the artstyle, the story, the combatsystem and the soundtracks. There are many hidden areas and there is much stuff to explore. Every door or cave entrance is a surprise for itself, will it be another area filled with corpses or is it "just" a guy riding on a cute fawn with shiny eyes threatening you and your group members? This game digs deep into your soul if you open yourself up for it. It was an emotional rollercoaster disguised as a gem on Steam. All in all, it was a very good experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Циничный трип по постапокалиптическому миру с черной комедией, драмой и отсылками к поп-культуре, где нет правильного выбора и можно всех потерять
Lots of laughs and lots of depression. The soundtrack, the humor, and the terrible people make this surprisingly fresh for gameplay that's been around since the 90s.
The Painful: I love collecting middle aged men The Joyful: I love slaughtering middle aged men till insanity
[h1] 剧透向 [/h1] 他是在一个单亲家庭中长大的孩子,童年的记忆里只有冷漠与暴力。上天对他如此不公,却又将世界上唯一一名女婴赠予了他,家的温暖如明灯,这是他对遗憾最温柔的救赎。 可惜命运造化弄人,女孩还是被带走了,布莱德因此踏上了寻女之旅,毫不犹豫。 沿途,布莱德结识了一帮有意思的家伙,“提示之王”特里~嘚嘚嘚嘚嘚嘚嘟嘟嘚~、充满活力与热情的话唠、一瓶酒就屁颠屁颠跟着走的酒蒙子、法庭无证诡辩的奇葩鱼帽律师、手持砍刀的连击鱼头男。。。。。。他的团队日益增大。 随着篇章的递进,布莱德遭遇的挑战重重,强大的变异体足以轻松地夺走许多战友的生命;还存在这样一支团伙,他们以观赏主角做出挣扎为乐;以及遍地的绑架犯、骗子、变态和抢劫犯。。。 [b] 一路上有太多的两难处境,战友的生命与你所坚持的底线——做出选择 [/b] 布莱德始终明白自己无法和战友们同心协力,到最后选择了独自前行。 他驶向了最终的目的地,在这里他找到了自己最珍视的人,以及,“敌人”! [h3] 无数的身影构成了屏障,而你的心之所向,就在这屏障的对面,为了你,哪怕要对抗全世界又如何? [/h3] [b] 你的战友及时赶到,只可惜你们不再是彼此的战友,此时,连平日里最啰嗦的话唠也选择了沉默。 面对你,你的战友束手无策,他们心软了,你很快就杀了出来,相比之下,那个从小欺负你的阿凡提或许更有情感,得知跟随自己多年的朋友离世,他选择随他们而去,结束了自己的生命。 血泊之中,你的身影孤独而坚毅,女儿看着你,心里难过极了,对女儿而言重要的自由、快乐,你给了吗?没有!但仔细想想,人之所以为人,就是能够对欲望的克制,而洞窟外面的,是充斥着变态、杀人犯、变异体的世界。[/b] [h3] “我知道她会被怎么对待的!” [/h3] 生命的最后,他小心地请求道: [b]“求你...抱紧我......” “为什么?!” “我想知道那是什么感觉......” [/b] 巴迪强忍着对这个男人的厌恶,还是压抑住情绪,答应了他。 布莱德紧紧地将女儿抱入怀里,一直沉默寡言的他再也按耐不住内心的悲伤,滚烫的泪水沿着脸颊落下,他明白,这一眼是与女儿最后的告别。 最后,他鼓起勇气,轻声问道: [h3]“我做的对吗?” [/h3] [h1] LISA 10/10 [/h1]
Just now writing a review for this game, I originally bought it because of the Dunkey video a few years ago, thought the game looked pretty funny and was wanting a funny kinda game at that point. I did get a funny game, sure, but ♥♥♥♥♥♥♥♥♥. This game is not purely comedy. The story of this game hit like a sledgehammer to my ribs.
Ну xуй знает. Эмоцию глубокую я свою получил от вступления. Играть увлекательно, но я до сих пор не понимаю этого, как можно раз за разом прокликивать одни и те же бои просто из-за сложности самих игровых ситуаций. Раз за разом перезагружаться. Я этого больше в жизни не ищу. Мне было достаточно прочитать сюжет в солюшене и успокоиться. Музыка хорошая, в целом как слепок 2014 года - эта игра ок. Место в пантеоне RPG Maker заслуженное. P.S. Оценка у игры от одного моего субъективного отзыва не изменится - я покупал ключ.
10/10 music, story and atmosphere. 1/10 gameplay. I've never wanted to like a game this much and just hate every mechanic and design choice.
I like usually like weird / disturbing / difficult / RPGMaker / indie type games, so I really thought I'd like this one given the amount of positive reviews and the hype around how emotionally brutal this game is. But it's just not good; not the gameplay, not the story, really not much of it. I'm honestly a bit baffled by all the praise for this game. Except the soundtrack. The soundtrack is amazing. Artistically speaking, the story has an interesting setup, and the world is kind of interesting in a bizarrely grim and quirky way, but it doesn't really go anywhere interesting. The characters especially feel like caricatures and lack any sort of emotional depth or complexity. All those video essays talk about how the game explores abuse, trauma, grief, regret, etc. but it really doesn't, at least not substantially. It just shows you a bunch of that stuff happening and kinda leaves it at the surface level. I didn't find any emotional impact or believability in anything that I saw (again, except maybe the very beginning with Brad raising Buddy and her disappearing), and I don't really see how people extract anything profound from it. It's like how if a horror movie shows you a bunch of scary or gory stuff, people may respond to the shock impact of what they are seeing but that stuff alone doesn't make a good movie. And as for the gameplay, there are many sections that are tedious and kinda inexcusable from a design perspective. The driving sections, the pseudo-platforming that punishes you for making a wrong jump, dead-ends and time wasters. The combat at least I thought was sufficiently challenging at first, but it doesn't take long to find workarounds and strategies that make it a bit too easy. But WOAH, then the game BRUTALLY FORCES you to LOSE TEAMMATES, pretty gruesome huh? But no. Firstly there is an excess of party members, so the worst thing about losing some is that you have to grind up your replacements (more tediousness). And secondly, if the main characters are shallow, the recruitable side characters are even moreso. How could I possibly get attached to or care about these characters dying in ways that the game pushes on me nonsensically in an attempt to make me FEEL THE PAIN? And I think maybe what ties all these weaknesses together, and I've seen mentioned in other negative reviews is the weirdly inconsistent emotional tone the game has. It's like it tries to be funny and absurd, but also super dark and emotionally serious, but fails at both. The absurd parts are at least memorable... I can say that much. But what kind of world is this? There is nowhere near enough emotional depth, or maybe just raw believable humanity? for the dark parts to actually be disturbing (like Fear & Hunger), OR for the funny parts to actually be endearing (like Earthbound or Undertale). I dunno, it comes across like a bad cartoon or something. So despite having high hopes for this game, it failed on all fronts for me. I don't think the praise is warranted. There is genuine creativity on display here for sure, and I will praise the soundtrack endlessly. But overwhelmingly positive? I just don't see it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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