
The miserable journey of a broken man...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 16 → 1.25/day in the week after.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
did i do the right thing?...
Первый раз - случайность. Второй раз - совпадение. Третий раз - закономерность. Четвертый - ♥♥♥♥♥ Я ОПЯТЬ УПАЛ С ОБРЫВА. 10 "Игра Окончена" из 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
20分ほどプレイした所、何が面白いのか全く分からず、小学2,3年生向けのゲームをプレイしてる気になって、飽きて、ギブアップ。 なぜこんなゴミゲーが高評価なのか全く分からん。
llore
Terribly bleak, disturbing, yet streaked with great (and dark) humor. It leaves you wishing desperately that you could help all of the people involved, watching helplessly as you continue progressing through the ever more depressing story. A focused story about the nature of trauma, addiction, and plenty of other themes. I will probably keep thinking of this game for a long time.
A weird JOYFUL unique experience and a good story. My first playthrough on normal took nearly 12h but it definitely has replaybility to make different choices and if you would try to recruit more people it might be longer. Fun game overall. Edit: Played through the DLC aswell which was around 4h for me. It was a great addition to the main game and story and gave it a good ending. So if you enjoyed the main game then definitely check out the DLC.
Una autentica maravilla. La locura más cuerda que jugué desde hace mucho.
e muy simpatiko y ai travestis i ai peses i ya
非常操蛋的游戏,对我这种想要走每一条路到处探索的玩家来说,这一路上恶意满满,沟槽的被迫养成时刻存档的习惯。犹记得第一次猜拳就衰到全队死光光,以及各种跳崖,长途往返,反复存/读档,真真是唱着三百六十五里路在玩。 说实话很难在玩的时候就懂剧情在讲什么(作者搞抽象的),而且一旦退出再打开是要做点心理准备的,很可能不会再想打开它。 我不会想向任何非受虐癖者推荐这款游戏。 不过目前我也给不出差评。可能的确是我犯贱了要玩这游戏。不好解释,不过这游戏还是有点意思的。选择游戏时第一眼喜不喜欢真的太关键了。
I was sad often. But in a good way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 5.8K | 98% | $14.99 | |
| $880.1K | 5.6K | 94% | $9.99 | |
| $777.4K | 3.7K | 53% | $9.99 | |
| $11K | 29 | 79% | $14.99 | |
| $55.2M | 342.1K | 97% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 21.8K | 90% | $6.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $4M | 7.5K | 96% | $19.99 | |
| $4M | 9.5K | 97% | $9.99 | |
| $3.9M | 9.4K | 90% | $19.99 | |
| $3.9M | 9.6K | 98% | $12.99 |