
Uncertain of his sister's fate, a boy enters LIMBO
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.63/day in the week to Aug 3 → 15.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 62.1Kreviews | 92% | — | $17.6M |
| $3.99 | 83.1Kratings | 87% | — | $17.1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clásico 10/10
Frustration simulator
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.7M | 20.9K | 49% | $19.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.7K | 468 | 90% | $9.99 | |
| $28.5K | 141 | 58% | $8.99 | |
| $51.4K | 642 | 64% | $4.99 | |
| $132.6K | 745 | 70% | $9.99 | |
| — | 0 | — | — | |
| $40.2K | 134 | 76% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Portuguese - Portugal, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Russian +2 more
| $12.49 |
| 56Kratings |
| 88% |
| — |
| not modelled |
| $12.49 | 1.2Kratings | 86% | — | not modelled |
| $12.49 | — | 90% | — | not modelled |
| $1.99−84% | — | — | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom jogo
i dont know what to say. i spend 3 hours of my life on this game just for it freeze on me right before the end. i tried everything, but i physically cannot get this game to work. apparently it has something to do with the frame or refresh-rate but even when i limit those it still doesnt ♥♥♥♥♥♥♥ work. great game but if you have even a decently modern setup i wouldn't bother with it edit: after about an hour of fidling with the settings i finally got it to work
If you're looking for a horror game or have played the dev's other game 'INSIDE' and looking for a similar experience, I wouldn't necessarily suggest this game. Yes, the puzzle's are good and the atmosphere of the game (especially the final stretch of the game) is excellent, but once you past the first third of the game, and those scripted chase sequences / traps go away, it kind of feels repetitive and somewhat boring. I would still recommend checking this game out regardless of your horror / puzzle interests, but probably purchase it when it's on sale, that's what I personally did. Also just wanna say how much I loved the final two chapters, essentially the final stretch of the game. It messes with your head with constant [spoiler] gravity changes and a buttload of buzzsaws and some turrets here and there [/spoiler]. The final jump actually felt so good to pull off especially while I was [spoiler] beating the game with under 5 deaths for that one achievement [/spoiler], it's also just very cinematic and atmospheric as [spoiler] time slows down and the music fades [/spoiler].
还不错,本质是很有巧思的闯关小游戏,个别容易卡关的其实只要利用好机关就行
GÜZEL
Ну круто, чё
Even after watching dozen of different youtuber playthrough this, it still doesn't beat hands on experience Great background atmosphere with the dark gloomy background. Puzzle was not hard, but still need to rack some neuron to solve. Even after a decade and a half it was still an amazing experience. 100% achievement as of 18/06/2026 PS:[spoiler]I wont forgive the dev with their double hydraulic trap trick[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.