
A turn-based JRPG series featuring a modern presentation with a classic core. Episode 2 resumes the adventure right after the last cliffhanger. Play once more as Haru as he uncovers the mysteries of the cold 'Deeplands', meeting with a mysterious silver haired girl along the way.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Light Fairytale is a turn-based Japanese-style RPG series set in a dying underground world ruled by an evil empire.
The goal of this project is to bring back the immersion and emotion of 90's era JRPGs on current platforms with the expected evolution in both design and technique.
Episode 2 resumes the adventure right after last episode's cliffhanger. Play as Haru and Ayaka as they uncover the mysteries of the cold 'Deeplands' while looking for a way to reunite with Kuroko, meeting with a mysterious silver haired girl along the way.

Characters

Ayaka
A beautiful woman who likes taking care of the almost extinct 'flowers'.

Mysterious Girl
A cryptic, silver haired girl with fierce words and deeds hiding a fragile heart.

Notes about the Light Fairytale series
Each episode is a standalone game, approximately 2 to 3 hours long for a first play-through, double it for a full completion of all the achievements and secrets.
Although optional, import your final save from the previous episode to bring back your stats, items and more!
About miyu.works
miyu.works is a one person indie game studio from France making modern renditions of classic concepts.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 64reviews | 95% | — | $20.7K |
| $9.99 | 432ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Immer noch gut, aber wo sind all die coolen Gimmicks?[/h1] Nach der tollen ersten Episode von Light Fairytale hatte ich eine sehr große Vorfreude auf Episode 2. Leider kann eben diese meine Erwartungen nicht ganz erfüllen. Es gibt hier zu viele Kämpfe und zu viel Dungeoncrawling im Vergleich zu dem, was man von der ersten Episode gewöhnt ist. Außerdem mangelt es am Storyfortschritt und den coolen Gimmicks in Form von spaßigen Minigames mit Leaderboard-Anbindung und einem Modus, wo man die Story aus Sicht eines anderen Charakters erneut durchspielen kann. Trotz alledem ist auch Episode 2 ein Qualitätsprodukt, welches dank seiner liebevollen audiovisuellen Präsentation immer noch einen sehr wertvollen Gegenpol zu all den ausgelutschten „Auf Nummer sicher“ 16-bit-Nachahmern darstellt. Hier wird eben dem JRPG der fünften und sechsten Konsolengeneration gehuldigt, und das ist auch gut so! Ich bin guter Dinge, dass es mit Episode 3 wieder interessanter wird, jedoch mache ich mir sorgen, wie viele Episoden neko.works benötigt das Ding in trockene Tücher zu bringen. Als Ein-Mann-Entwickler ist man halt nicht der Schnellste und obendrein hat der Franzose ja noch andere Spiele-Projekte neben Light Fairytale laufen. Ich würde jedenfalls nicht darauf wetten, dass diese Episodenreihe noch dieses Jahrzehnt vollendet wird. Ungeduldige bleiben Light Fairytale also besser erst mal fern. [h1]Pro und Kontra:[/h1] Pro: - tolle audiovisuelle Präsentation - vergleichsweise anspruchsvolle Rundenkämpfe - bietet einige relativ frische, gute Ideen (Visor und Kampffelder) - bietet jetzt zwei Schwierigkeitsgrade Neutral: - Chibi-Stil - ist wesentlich kampflastiger als Episode 1 Kontra: - Minigames und der freischaltbare zweite Spieldurchlauf mit alternativen Protagonisten sind nicht mehr vorhanden - 10 Euro für 4 bis 5 Stunden Spielzeit sind etwas hoch gegriffen - ist die Story entwickelt sich nur schleichend weiter - das Bangen und Warten auf die nächsten Episode(n)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese**languages with full audio support
| $9.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As semelhanças com Final Fantasy VII desse jogo são absurdas, esse jogo está divididos em episódios e não está completo (falta a parte 3 e 4 se não me engano) mas nessa parte 2 o jogo conseguiu mostrar muito mais potencial que no primeiro epi, que apesar deu ter gostado, deixou a desejar em algumas coisas, espero que no epi 3 o jogo traga mais coisas, mais personagens, e um sistema de batalha e encontros menos limitado, como eu disse antes, é um rpg promissor, dê uma chance, se vc curte FF, especialmente o VII, vai gostar desse jogo
LF Episode 2 is a vertical slice of JRPG-style goodness. i enjoyed Episode 1 but did not feel so compelled to write a review for it as i do for Episode 2. as far as presentation goes it carries over the charm of Episode 1, with the environment looking great as expected. it retains the same addicting battle and boss themes and the style of the game feeling classic and functioning as expected. the characters' designs continue to feel unique and expressive and the soundtrack is just pure wonder (dynamic this time in some places as well!) and really helps alongside the script to sell the Deeplands as a setting of mystery and an appropriate stage for its conflicts. this time roaming openly dangerous locations is a more focal point than Episode 1. Each area presents its own challenges in navigation and rewards exploration appropriately. there's a good amount of things to discover including powerful Items and sudden miniboss encounters that are off the beaten path if you seek it out. Boss fights are also much more frequent and the introduction of Summons (like FF) add another layer of strategy to combat. being smart with your Credits and Items, and how you spend your turns in combat beyond just "attack until it dies and heal if i have to" is a greater focus due to the tougher enemies and more diverse encounters. the party members in Episode 2 reflect this as well. the new characters are not simply adorable and fun companions in dialogue. understanding the role they play and leveraging their abilities is crucial, but not so much that Item usage is obsolete. difficulty is not hard, but adaptability and strategy are key enough components that help the gameplay feel overall much more engaging with different ways to approach it in Episode 2. all these things come together to create a much more variable, richer RPG experience that felt well worth my time, and is definitely a highlight of my time with Light Fairytale so far. like Episode 1, this game takes its time in developing the story and characters and ends on a cliffhanger. i'm eager to play Episode 3 once it's ready and very much excited to see where neko.works takes us next.
This is much better than episode 1 but the game balance has to be better. I like the increase in challenge but when you hit a weakness it shouldn't less damage than attacks that don't hit a weakness. It make certain fights a chore to do. I'm still trying to figure out how to beat the optional robot boss.
It's very short but fun and chill. Graphics are hi res and tastefully done. Everything reminds me of golden era of JRPGs. I wish battles would be more dynamic. I'm looking forward to play next chapters.
Charming game with fun characters and aesthetics, but there's some aspects that can be improved. Overall though I found Haru's story mode to be about as long as both paths from the last game to make up for the new second story being just a quick epilogue. However for Steam Deck users be warned that saving glitches the game up and constantly keeps trying to mash the confirm button resulting in an endless saving cycle. I usually had to literally quit the game and reboot it up after saving on Steam Deck, but on computer everything works great. Kid really needs to be tweaked as currently they are far too weak by the time they join the part. Also hopefully the creator will start putting better armor in shops in the next game as it always seems odd to keep having current gear in the shops that just take up space as new party members will always already be wearing it anyway. Finally, I hope the third game could have more than 2 party members in battle as currently it just boils down to attacker and item user/ healer depending on who your partner is.
Short but impressive! Really like the simliarity to so much beloved games on the same Genre. Especially for a Single developer it's an amazing game! I really lookin forward for how the Story develops. Episode 1 and 2 are done already lookin forward for three and what comes after that 💪 Really can recommend that game. So can say the same as for Episode 1, however I was suprised how Episode 2 was starting out and it have shown some New strenghts! Great work I can just say, happy for Episode 3 to be released 💪
ganz ok in 3h ist man durch mit der episode 2
My review applies to both Episode 1 and 2: The main draw for me with this series are the visuals. It has a diorama like look to it which when coupled with QOL conveniences like increased play speed, enjoyable music and story, decent combat and good enemy design makes for a fun short experience that you can easily get into and enjoy.
Avg play time: 5 hours in total, this episode consist of a main story and a short 10 minute shorter end credit plot, the episode, like the first, though plays, looks, and sounds beautiful, yet my biggest gripe is this one really felt shorter than the first, though well worth the small amount i paid from its sale, at full price its harder to justify. Granted, likewise for a game being developed from what i understands to be just single person, its still never the less breathtaking and quite mind blowing. The story, though criminally Short, is absolutely one of the most immersive stories I've experienced in a good while, and even more impressive because its done on such small budgets compared to other triple A RPGs. [spoiler] i wish there was more dialogue that would serve to enhance the world/character building. To said comment, I did wish for example there was more dialogue commenting on the death of the old man, it was such a big enough twist, that I played through that moment twice to see if i could maybe change outcomes. To see something like that executed so well, only to feel like it wasn't important enough to the villagers that no dialogue after the fact was present commenting on his death made the moment feel less important to the in the moment world building. Small, even one charterer lines of dialogue would in my opinion make such huge difference in how we the player read or identify to the characters that we even then might not be directly attached to but invested enough in we'd want to connect beyond just surface level. [/spoiler] Regarding visuals, the graphics are so damn nice looking, mechanically the RPG system, though easy to "cheese" or brute force your way through encounters, it all plays super fluidly, and really cohesively. Then regarding the soundtrack, it really is amazing, and very well complimentary to the overall atmosphere of the game environments you explore. The major puzzle felt a little simple, almost tedious for lack of indication though not bad either, it just didn't quite feel as refined for what could be small puzzler moments that can exist in future episodes. Biggest improvement was the monetary and items system, didn't feel like you had to get lucky with how much coin you got overall per encounter, plus the items available seemed to increased as well, which from episode 1, is a huge plus for how few items were present originally. The only other critiques / wants for a future episode if there were one to release eventually, is the incorporation of multiple allies in your party. With kid introduced it was exciting to the prospect of getting her on my team, but seeing how we were limited to only 2, my excitement faded pretty quick. likewise the balancing as many others have commented seem to be quite out of "whack", though i don't doubt with some tweaks characters like Kid will eventually be an exciting character to add to the party. all in all I think there's still lots of room for improvement, but where it is, certainly theirs much to look forward to. Story: 9/10 Characters: 8/10 Game play: 8/10 Mechanics: 9/10 Overall rating: 8.5/10
Players by region
Where this game's players are, estimated from review languages.
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