
Hardcore and realistic; LiF is a Medieval multiplayer sandbox RPG, with free terraforming, a rich crafting system and preset and modular building construction. With engaging survival aspects, no target physics-based combat and a unique formation system - along with numerous other features - LiF is not for the faint of heart!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The text is tiny with no way to adjust it.
我啥时候买了这个垃圾游戏?
Das MMO hat mir besser gefallen yo ist natürlich auch gut :P
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Brazil*, Russian*, Italian*, Polish, Czech, Hungarian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
12/10 better then the moba needs updated to balince the game for raiding pvp
вроде норм а вроде какашка
Ну как клт норм
So far it has been what I've been looking for. Yes things take longer to get done, because you should be working with others. I and some friends are doing our own server. Even when I am solo, it is a lot of fun if you want a more realistic Norse survival experience.
I really like the idea and the gameplay. The problem is you really need a clan of people to make it worth it. Otherwise progress is very slow. I would recommend you stay away from "Life Is Feudal: MMO" or what ever it is called now.
Good game. Grind heavy, but it forces you to interact with other people. A social element missing from too many titles now
a real fun game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.1M | 52.3K | 90% | $34.99 | |
| $296K | 455 | 58% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $169.8M | 378.8K | 93% | $19.99 | |
| $165.8M | 543.3K | 95% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.1M | 14.8K | 52% | $19.99 | |
| $8.1M | 8K | 60% | $29.99 | |
| $8.1M | 89.2K | 88% | $5.99 | |
| $8.1M | 40.8K | 93% | $7.99 | |
| $8M | 21.7K | 91% | $14.99 | |
| $8.1M | 13.6K | 95% | $19.99 |