
Hardcore and realistic; LiF is a Medieval multiplayer sandbox RPG, with free terraforming, a rich crafting system and preset and modular building construction. With engaging survival aspects, no target physics-based combat and a unique formation system - along with numerous other features - LiF is not for the faint of heart!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had this game in my library.... Suddenly it vanished and now they expect me to pay AGAIN?! NOPE!
Why am I reviewing this game now even though I haven't played it in several years? Because my friend still brings it up whenever I recommend a game to him. "I dunno Dan, you told me to buy Life is Feudal and that game was the biggest piece of crap I've ever wasted money on". This game permanently destroyed my credibility. That's how bad it is.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Brazil*, Russian*, Italian*, Polish, Czech, Hungarian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кривая недоделка мошенников. Вова "Бобик" Пискунов обещал сделать игру, объединяющую лучшее из Маунт энд блейд, Ультимы и Евы Онлайн. Собрал под эту идею денег, не заморачиваясь сляпал убогое забагованное дерьмо и свалил за бугор.
Life is Feudal: Your Own is one of the most frustratingly brilliant games I’ve ever played. There’s nothing else quite like it. The way you can shape the land itself — not just place buildings, but actually dig, flatten, carve and mine — gives it a level of realism and ownership that most games don’t even attempt. Every swing of a shovel or pickaxe matters. Progress is slow, sometimes painfully slow, but that’s exactly why it feels meaningful. When you finally look at a piece of land you’ve shaped or a structure you’ve built, it genuinely feels earned. That’s where the magic is. This isn’t a game about instant rewards or ticking off objectives — it’s about creating something real over time. You’re not a hero, you’re just someone trying to build a life, and that grounded feeling is what makes it so immersive. But at the same time… it’s rough. The bugs, the clunkiness, the occasional weird behaviour with terrain or building — they’re impossible to ignore. You can feel that the game was incredibly ambitious, maybe even too ambitious for the tech behind it. At times it feels like it’s held together by sheer willpower, and that can be frustrating when things don’t work the way they should. And yet, despite all that, it’s still incredibly compelling. For me, the biggest draw is the terraforming and mining. Slowly carving out a space in the world, knowing it will stay that way, is something no other game has quite managed to replicate. That sense of permanence and effort is rare, and it’s what keeps pulling me back. Life is Feudal isn’t a polished experience, and it probably never will be. But what it offers — that feeling of shaping a world with your own hands — is something special. If it ever had modern polish and stability, it would easily be one of the best games ever made. Even as it stands, it’s a flawed but genuinely unique experience that hits in a way nothing else does.
I have played 1,500 hours of Life is Feudal. That's like 62.5 days. It is equivalent to 9 months on a 40 hour work week job. I like it. I like running my own server for it, too.
I was browsing through my game list, looking for something to play, and I remembered how much I hated this game. So I wrote this "review."
Игра мертва на этом всё , официальных серверов нету , над игрой никто не работает , живёт только из за стима и игроков которые оплачивают и держат свои сервера , а хозяин сидит на бали и лутает донаты с покупки этой помойки .
If you get into the right server it is a nice relaxing game.
Just no. It has good features. But solo it's awful. I haven't seen any animals at all and npc's don't exist. Everything is slow.
Short: This game is very special and definitely not for casual players. But once you start figuring things out and building useful tools, you will start to fall in love with this game. So if you're looking at this game and wondering if the price tag will be worth your time, [h2]you should ask yourself the following questions:[/h2] 1) Do you definitely want to play a more advanced version of Minecraft? 2) Are you definitely willing to spend a bunch of time learning, building, and accumulating resources to see even minimal results? 3) Are you just looking for something to waste an hour or two on every day or so? [h1]And if the answer to all the questions is “no”, then this game is definitely not for you. [/h1] Because in this game, thanks to its excessive realism and specificity, you will have to spend dozens of hours on the same actions without a clear result, and safely multiply this time by two if you play alone without a team. This game is akin to meditation, and definitely this type of gameplay - very, very slow all over meditative gameplay - will not suit everyone at all. [u]It didn't work for me.[/u] An extremely specific experience... ✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳✳ Кратко: Эта игра очень нишевая и точно не для случайных игроков. Но как только вы начнёте разбираться во всем и создавать полезные инструменты, вы начнете влюбляться в эту игру. Поэтому, если вы смотрите на эту игру и думаете, будет ли ценник стоить вашего затраченного времени, [h2]вы должны задать себе следующие вопросы:[/h2] 1) Вы точно хотите поиграть в более продвинутую версию Minecraft? 2) Вы точно готовы потратить кучу времени, необходимого для обучения, строительства и накопления ресурсов, чтобы увидеть хотя бы минимальный результат? 3) Вы просто ищете, на что потратить впустую час или два каждый день или около того? [h1]И если на все вопросы ответ "нет", то эта игра определенно не для вас. [/h1] Потому что в этой игре, благодаря ее излишнему реализму и специфике, вам придется тратить десятки часов на одни и те же действия без внятного результата, и смело умножайте это время на два, если играете в одиночку без команды. Эта игра сродни медитации, и определенно такой тип геймплея — очень, очень медленного во всём медитативного геймплея — подойдет совсем не каждому. [u]Мне вот — не подошел.[/u] Крайне специфический опыт...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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