
Hardcore and realistic; LiF is a Medieval multiplayer sandbox RPG, with free terraforming, a rich crafting system and preset and modular building construction. With engaging survival aspects, no target physics-based combat and a unique formation system - along with numerous other features - LiF is not for the faint of heart!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fweff
some of the lamest players in the community, but an awsome game
Пока вроде норм!!!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 14.8K | 52% | $19.99 | |
| $8M | 8K | 60% | $29.99 | |
| $8.1M | 89.1K | 88% | $5.99 | |
| $8.1M | 40.8K | 93% | $7.99 | |
| $8M | 20.1K | 89% | $17.99 | |
| $8M | 21.7K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.1M | 52.3K | 90% | $34.99 | |
| $296K | 433 | 58% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $169.8M | 378.7K | 93% | $19.99 | |
| $165.8M | 543.2K | 95% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Brazil*, Russian*, Italian*, Polish, Czech, Hungarian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As of right now, I do not recommend this game. I have waited over 10 minutes for the server to "load" and it will not load.
Залипательная игрулька. Есть над чем подумать и насладиться крафтом для дальнейшего ведения войны за замок или его обороны. Одному делать все долго и сложно в хорошей компании время летит незаметно. Онлаин симулятор средневековой замковой жизни. +10 замков из 10
игра скучный кал
très bon jeux dans l'ensemble dommage qu'il ne le finisse pas
Мне нравиться всё.
sehr gutes Spiel
O jogo parece estar abandonado pelos DEVs, mas é um jogo até bem completo, e a comunidade ainda mantem o jogo vivo, sempre criando novos servidores e com isso, modos de jogo. Algumas melhorias seriam muito bem vindas, como na progressão da construção, mais animações, mais opções de criação de personagem, instrumentos e interações.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.