
Hardcore and realistic; LiF is a Medieval multiplayer sandbox RPG, with free terraforming, a rich crafting system and preset and modular building construction. With engaging survival aspects, no target physics-based combat and a unique formation system - along with numerous other features - LiF is not for the faint of heart!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сложная игра, довольно скучная и нудная, со сложными механиками, которые никто не объясняет. Играть нужно в обнимку с гайдом. Для любителей гринда. Одному играть быстро надоедает.
Super game! With over 6kh playtime, i like to play it again and again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 14.8K | 52% | $19.99 | |
| $8M | 8K | 60% | $29.99 | |
| $8.1M | 89.1K | 88% | $5.99 | |
| $8.1M | 40.8K | 93% | $7.99 | |
| $8M | 12.7K | 84% | $19.99 | |
| $8.1M | 12.5K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.1M | 43.1K | 90% | $34.99 | |
| $296.1K | 455 | 58% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $169.8M | 378.7K | 93% | $19.99 | |
| $165.8M | 543.2K | 95% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Brazil*, Russian*, Italian*, Polish, Czech, Hungarian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Life is Feudal: Your Own – "Feudal frustration" ⚔️😬 I went into this game expecting an immersive medieval sandbox, but what I got was a glitchy and tedious experience that left me feeling like I was stuck in the Dark Ages for real... and not in a fun way. ⏳ The crafting system is painfully slow, and terraforming is more of a chore than a creative outlet. Seriously, digging a hole shouldn’t feel like a part-time job! 😩 The combat? Clunky, awkward, and no-target means you're mostly swinging at thin air while hoping for the best. Add to that the steep learning curve, and this game starts to feel like a test of patience rather than skill. If you enjoy hardcore realism where your greatest enemy is tedium and bugs, then this might be for you. For everyone else, this game is more like Life is Futile. Created with <3
Utter garbage. Walked around for 30 minutes trying to find a single branch to craft a primitive axe and could not find one. If this is supposed to be challenging or fun- I think I can teach the devs a whole bunch about that.
Ein Ladebalken für alles, selbst wenn man in eine Kiste hineingucken will, muss erstmal ein Ladebalken von links nach rechts laufen. Man brauch extrem lange um einen Stock aufzuheben und natürlich muss immer überall ein Ladebalken durch's Bild laufen. Das wichtigste überhaupt in dem Game ist es sich einen orangen Ladebalken anzugucken. Die Entwickler sind hart hängengeblieben, restlos alles so Zeit fressend zu gestalten. Jeder Mensch hebt einen Ast im echten Leben schneller auf, selbst behinderte Entwickler.
still sucks. at least it's consistent.
WHAT a SHAME! It had great potential! Just the kind of game I love to play. But the UI makes it too complicated to be fun. I spent 20 minutes trying to find a place to set down a log that I regret picking up. I gave up on trying to make a fire. Placing a fire gives to a sign post to make a fire!? Then when opening the sign post it wants me to insert 4 branches. Branches that the box on the left says I don't have (Even tho my inventory is full of them, I'm actually encumbered. After spending hours trying to figure out how to move branches from main inventory to the campfire inventory, I realized this is Feudal! No longer a fun game I was excited to play into a "guess the developers mind on how this should work and STILL be fun."
Way too grindy to be fun.
Se un esclavo del trabajo, este juego es un simulador perfecto de la edad media, donde un campesino trabajaba de sol a sol por un mendrugo de pan sin disfrutar de la vida.Se tu propio esclavo haciendo tareas repetitivas durante horas sin apenas recompensa. si te gusta sufrir este es tu juego.
The game dies.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.