
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 53.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 82.9Kreviews | 92% | #91 | $77.6M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你的连段很夸张,但是伤害又很幽默。
Incroyable
simplemente hermoso por donde lo mires y te gusta los juegos tipos souls este no se queda atrás y ahora que lo platine simplemente puedo decir esto fue LIES OF PEAK. y aun asi lo sigo jugando pq es hermoso
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #51, worst JP #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只能说确实不错各方面都不错,就是卡墙有点恶心了,整体玩下来还是很美味的
недооцінений шедевр
Это лучшее, во что можно поиграть
I want to preface this with saying that i like to write reviews in order to reflect on the game, it's mechanics and what i like or dislike about them. Therefore, this is all subjective. This is a game that pulls in many directions, for better and worse. It's a game that rewards exploration and some measure of backtracking, but it's also incredibly linear. You'll almost never be lost, or have no idea of where to go. For me, that is a good thing if i want a combat-oriented game, which this game is. Still though, they have followed the Fromsoft formula of embedding the wider worldbuilding in enviromental storytelling. The lore plays out on different registers; You have characters that you follow and whom your relationship or animosity towards grow. The worldbuilding and lore is mostly conveyed either through enviromental storytelling or through item descriptions. There is in my estimation little overlap between the world-building and lore, and the actual story of the game and characters. Sure, as P your very being is a product of the worldbuilding, but the underlying dynamic that made the story move forward is lost in those item descriptions. It's only in the final chapter that i think that everything somehow is tied together. The composition of Lore and Story is in my opinion kind of lost. The music is amazing, 10/10. Now, there are twists and turns in the game depending on your story choices, which really works with the linearity of the game. Weapon upgrades come at a timely manner, and i never really felt underpowered. It is one of the more challenging soulslikes, very close to Sekiro albeit slightly easier (Not sure if i'd have the same opinion if i played LoP before Sekiro). The parrying system is less forgiving, but you have so many tools at your disposal in LoP that you wont really get stuck at bosses if you're somewhat used to the soulslikes combat. The game feels good to play, and the feedback of swinging with your weapon is very satisfying. Every hit attack you do "feels" good to execute, and you can chain attacks with Fable arts to effectively stunlock harder enemies if you're prepared and somewhat strategic. Where the game falls short is the composition; I understand the ambition to make a game which both has comic relief, some really tense moments, some eerie enviroments and even some tragic moments. But it kind of pulls in all directions, and even if the artstyle is beautiful, it doesn't really "fit" into all of those directions the game tries to pull in. I think the game would've felt more well-composed and tighter if there was a clear mood or aesthetic they were trying to pull in, and have that reflected both in the artstyle, voice acting and dialogue. That would make the game feel deeper, because mood-wise it doesn't really committ to any "feeling" and kind of feels flat in my opinion. Overall: One of the better AA soulslikes projects, the combat is good and if you want a challenging soulslikes with a relatively straightforward map with good cadence in power progression (You are kind of ending up being quite OP in the end of NG 0) this is the game for you!
Pros: - Excellent soulslike, maybe one of the best - Monster design is amazing - Level design is good - Combat is really fun - OST is amazing Cons: - Hooo man some bosses are a pain and not in the good way... the Dark Souls II way - The "morale" system is kinda silly. I get it thematically but like... c'mon
Hasta el momento el mejor juego que he jugado en la fokin life mi papachorro
Cloesest Gabe to Bloodborne
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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