
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 54.67/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 82.8Kreviews | 92% | #91 | $77.5M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
보스전이 불쾌하고 개좆같음
Такое говно ещё поискать надо
Good Boy XX Liar ✓✓
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78M | 123.4K | 96% | $29.99 | |
| $79.2M | 112.2K | 92% | $39.99 | |
| $75.4M | 143.9K | 97% | $24.99 | |
| $75.4M | 63.9K | 94% | $59.99 | |
| $74.8M | 157.5K | 98% | $19.99 | |
| $80.5M | 162.6K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $8.1K | 21 | 86% | $14.99 | |
| $5.3K | 14 | 64% | $13.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best KR #51, worst JP #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐 美术画面评价很高,我个人并不感冒;配乐确实做得很好,氛围感拉满。这些方面见仁见智。只是作为一款被大量玩家捧为类魂尖子生的作品,它最核心的战斗与关卡设计实在有太多难以忽视的硬伤,游玩过程充满憋屈与刻意的刁难,游玩体验很差。说几坨大的: 1. 完美格挡风险极高,收益严重不对等。弹刀判定窗口苛刻,反馈模糊,好不容易连续挡下数次攻击,敌人的架势条上涨微乎其微,稍微一停就快速回落。而且并没有显示架势条,在攻守交互(大部分时间是挨打)中缺少反馈。 2. 处决设计反直觉。就算打空了敌人架势条,也不能直接处决。还必须顶着BOSS疯狗一样的攻击节奏,在 1‑2秒蓄力重攻击才能触发处决,本应是玩家通过高风险的弹刀或重攻击得到的奖励,变成了有可能被连招连成残血的豪赌。 3. 耐力系统非常别扭。跑步消耗大量耐力,耐力空了只能慢吞吞走路;脱离战斗耐力也不会快速回满。经常跑图半路耐力见底,头上突然掉下来个怪物,连闪避的余地都没有,纯纯无意义的坐牢。 4. BOSS和敌人设计重度依赖快慢刀。大量招式动作动画和实际攻击判定不同步,没有合理的前摇提示。很多时候根本没法靠眼力和反应应对,只能反复死亡背板记套路,而不是读招。 5. 主角性能刻意阉割。闪避相关的加成、快速起身这种游戏基础战斗功能全部在技能树,需要升级才能解锁。前期角色手感笨重,容错极低。 6. 地图充满恶意设计。整体箱庭感薄弱,捷径千篇一律。大量路段都是狭窄通道+远程怪+伏击组合,靠堆怪和阴人制造难度。尤其是圣弗朗基里科大教堂图书馆这种图更是粪中粪,独木桥路线绕、埋伏多,不注意会被风车的模型卡掉下去,对面还有个远程粪怪朝你扔答辩。 不好玩
lies of PEAK
Chill, easy and relaxing game to play after a hard day at work. 10/10
I don't understand the praise this game gets, most of its difficulty is artificial and it demands that you die to a boss multiple time to memorize its attacks, this is especially egregious with grab attacks. Sekiro does you the decency of telling you when an attack is unblockable, dark souls and elden ring make it obvious from the animation, this isn't the case here: you need to get grabbed and possibly die multiple times to recognize such attacks, it's lazy game design. Normal enemies do this as well, there's often no noticeable tell as for when the windup transitions into an active attack, you just need to get hit and memorize the delay. Stellar Blade does a much better job at emulating the souls formula.
Es increíble lo bueno que es, lo ame de inicio a fin y el dlc es todavia igual de bueno :'D
Amazing game with one of the final bosses being one of the greatest fights of all time (nameless puppet) and the other final boss being the single worst designed THING ever made (Simon). Peak
Entrei achando que era "só um Pinóquio Souls". Saí convencido de que era uma obra-prima. Lies of P tem combate viciante, chefes incríveis, uma trilha sonora impecável e um sistema de armas genial. O famoso "só mais uma tentativa" vira facilmente mais 3 horas de gameplay. Para mim, é o soulslike mais divertido que já joguei e, sem dúvidas, um dos melhores jogos já feitos.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.