
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 54.6/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 82.8Kreviews | 92% | #85 | $77.5M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
de los pocos souls que no son de from y tienen una identidad tan propia
An amazing game that is full of charm. The battle system is great and very engaging, with a captivating world and story. Overall, I thoroughly enjoyed my time in Krat! I jumped immediately into New Game Plus to try out all the cool weapons. I recommend this game to anyone! If you feel intimidated by the hard difficulty, don't worry, the game has multiple difficulty options, so don't hesitate to try it out and experience this incredible game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #36, worst AU #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tl;dr: Don't buy this game if you've read on Reddit/Steam that its parry system is just as satisfying as Sekiro's. By the way, Gemini is the worst companion you'll ever encounter in a video game. Unfortunately, I was naive. I made the mistake of listening to people on the Sekiro subreddit hyping up "Lies of Peak" and claiming that it has an incredibly satisfying parry system. What a load of ♥♥♥♥♥♥♥♥. This isn't a rhythm game built around clashing swords. It's a game where parrying is an optional mechanic that you may or may not use, and enemies don't even have a posture bar. The parry window is tight and you have to learn it with considerable precision. The problem is that parrying isn't even necessary to beat the game, so there is absolutely no reason to bother learning it. As a soulslike veteran, I had no trouble whatsoever beating most bosses simply by brute-forcing them with the umbrella (RB, RB, RB, special/fable attack) and dodging at the appropriate moments. The combat at the highest difficulty is laughably easy and barely presents a challenge at all, with the exception of the DLC fights, which, in turn, feel completely unbalanced and are wildly out of line with the difficulty of the base game. Needless to say, the DLC fights were nevertheless more satisfying. The map design also leaves a lot to be desired. There is none of that Metroidvania-style level design where paths gradually loop back into one another and the whole area starts to unfold as an interconnected maze. Nope. You go to the hotel. You leave the hotel and clear a district. In that particular area, you open 2-3 shortcuts within the district, all of which lead back to a Stargazer (the equivalent of a bonfire in FromSoftware games). You beat the boss. A path to the next area opens. You open 2-3 shortcuts to the Stargazer there. And then you do the exact same thing again. And again. And again. It is an astonishingly, painfully linear game that does absolutely nothing to encourage exploration. A player who is just getting into the genre may therefore run into a problem: they get stuck on a boss they simply can't beat, and the game offers them only one solution: git gud. There is no alternative route, no other area where they could gain a few levels, get better gear, or take on a different boss. What's more, the story is uninteresting and leaves very little to the imagination. Everything is explained from A to Z, in the most painfully obvious way possible, as if the player were an idiot incapable of drawing their own conclusions - the typical Asian storytelling style where every single fact has to be repeated and reminded to you several times because apparently you're too stupid to understand it the first time. And, as if that weren't enough, the problem isn't limited to the dialogue. It extends to the gameplay itself. Before every boss fight, you can find items that basically tell you what the boss is weak against. The game also refuses to let you discover its puzzles on your own, which is perfectly illustrated by the parrot cage situation in the DLC. There is a sign outside the aviary telling you not to whistle. As soon as the player reads it, a tutorial pop-up appears reminding them that they have a whistle in their inventory. The whistle thing is just one of countless examples of the game refusing to let you discover mechanics or figure out solutions for yourself, instead immediately pointing you towards the answer and completely destroying any sense of fun or satisfaction that might come from discovering its secrets on your own. If no tutorial pop-up appears, your best friend and companion Gemini will certainly be more than happy to explain you all about whatever you’ve just discovered, heard, or seen (because you’re stupid and your memory has the capacity of five seconds). Gemini is the worst, most irritating companion in the history of video games. His comments were so unbearably bad that during my second and third playthroughs, I muted the dialogue audio just so I wouldn't have to listen to him. I got the platinum trophy purely because I felt bad about the $$$ I'd spent on this game. The entire playthrough felt like a chore, and I genuinely can't remember the last time I felt such an overwhelming sense of relief and freedom after finally finishing a game. Now, I wholeheartedly hate puppets. Instant uninstall. ♥♥♥♥ you, Gemini. I'd sell you at the nearest market to a pack of starving geckos at the first opportunity if I could.
пинокио
The game is engaging but also annoying. I've played DS1, DS3, ER etc and the annoyance was rewarding with time. Here, I do not feel the same way. I can compare it to DS2 where I did not complete the game. Things do not gel together well, movements are not completely smooth somehow just like DS2.
不知道到底是谁在吹这个游戏,根本不是所谓的“类魂尖子生”,在魂类游戏中只能说是中等水平,我怀疑游戏制作组根本没有玩过正统魂游,只是对宫崎英高作品的拙劣模仿。 第一,游戏内基本上所有怪都会有一个突刺,一个疯狗连段,对,是所有,包括路边随处可见的小怪。 第二,P的机动性还不如我学校厕所阴暗小缝隙的可爱双马尾小精灵,却要面对机动性不屑于机动战士高达的傻逼粪怪。 第三,糟糕的翻滚以及弹反手感,明明是一个魂游的基础,但制作组就是没有好好打磨,尤其是翻滚,翻滚后会有一个比我起飞时间还长的大硬质吗,这也是造成P机动性不高的主要原因。 这个游戏也是唯一一个让我忘记我手柄价格人让我摔手柄的游戏,让我后悔莫及。 如果说你要是一个从黑魂1或者是恶魂就开始接触魂的老ass就当我放了一个屁吧,本人魂游资历尚浅,没有太高的技术,如果你是和我一样刚刚接触不久的小ass,听我的,老老实实的去玩老头环吧,不要听别人是这个游戏适合新人,完完全全的就是营销手段。 你问我还会玩下去吗? 会,因为我他妈的是一个sb!!!
Хайп
Lügen darf man nicht sagen
the bast game in a game souls
Mano, achei fácil, e essa Lorena tá diferenciada Se você já é ruim em sekiro, nem tente esse aqui
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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