
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 54.6/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 82.8Kreviews | 92% | #85 | $77.5M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4/10. Симулятор пенька: Постоял, подышал, добежал, парировал, ударил. Постоял, подышал, добежал, ударил. Постоял, подышал, добежал... А нет, не добежал.
Fromsoftware oyunlarını defalarca bitirmiş birisi olarak harici souls-like oyunlarını oynadığım pek söylenemez. Sadece Nioh serisi ile zaman geçirmiş olsam da sadece Nioh 2’yi bitirmiş, diğer Nioh oyunları resmen beni boğduğundan yarıda bırakmıştım. Fromsoftware oyunları hariç en çok övülen souls-like oyunu olan Lies of P ise bana her zaman Bloodborne benzeri iyi bir oyun gibi gelmişti. Ama yıllarca oynamaya fırsat bulamamıştım. Nihayetinde oyunsuz kalınan şu dönemde Lies o P’ye bakma fırsatım oldu. Oyun gerçekten de Fromsoftware harici çıkmış en iyi souls-like oyunu. Buna lafım yok. Fakat Fromsoftware kalitesinde mi diye sorarsanız… Açıkçası o kadar da değil. İyi Yönleri + Oyunun savaş sistemi oldukça iyi. Düşmana vurduğunuz her darbenin bir karşılığı olduğu gibi, yapay zeka da tutarlı seviyede. + Silah çeşitliliği az gibi görülse de her silahın bir özelliği ve saldırı şekli var. Bu silahların parçalarını değiştirip, birleştirmek bir nevi craft etmek, oynanışı fazlasıyla değiştirdiğinden oynanışı da çeşitlendiriyor. + Oyunun en güzel yanı kesinlikle atmosferi. Tabi bunun temel sebebi Bloodborne oyununu kendilerine referans almaları... + Optimizasyon sorunsuz diyebilirim. En ufak çökme, kasma yaşamadığım gibi 4070ti Super ile 4K ultra ayarlarda DLSS açık sabit 165 Fps alabildim. + Oyunun grafikleri Fromsoftware oyunlarından da iyi. Sadece Demons Souls Remake'den geri kaldığı ortada. + Oyundaki boss savaşları yan boss ve bölüm sonu bossları olmak üzere ikiye ayrılıyor. Yan boss savaşları tek denemede geçebileceğiniz seviyede. Açıkçası pek de numaraları yok. Bölüm sonunda çıkan boss savaşları ise başlangıçta gerçekten kolay olduğu için ne kadar epik olsalar bile "Eh bu ne şimdi. Hiç bir rekabet unsuru vs. yok" dedirtiyor. Haliyle ölmekten falan en ufak bir korkunuz olmuyor. Fakat oyunun sonlarına doğru zorluk seviyesi arttığından oyundan genel olarak keyif almaya başlıyorsunuz. Bu hem bölüm zorluğu hem de boss savaşlarının zorluğu için geçerli. + Fiyatı oldukça iyi. Sık sık indirime de girmekte. Gamepass'de de mevcut. Kötü Yönleri - Oyunun en beğenmediğim kısmı özgün olmayışı diyebilirim. Tamam Bloodborne'dan ilham aldığınız belli. Ama neredeyse animasyonlara kadar aynı yapılması oyunun özgünlükten uzak olduğunu hissettiriyor. - Bir diğer beğenmediğim durum da oyundaki güç dengesizliği. Oyunun ilk yarısı aşırı kolay. Diğer yarısı garip şekilde zor. Bu durum aslında doğru işlenirse güzel olabilir ama yapımcı ekip bu fikri oyuna yedirememiş. Sadece düşmanları "süngere" dönüştürmüşler. Ne kadar vurursanız vurun canları resmen gitmiyor. - Oyunda çeşitli bölgelere item konularak keşif yapmamız istenmiş. Fakat bir süre sonra keşif itemlerinin sizi tatmin etmemesi, geliştirme itemlerinin de sürekli karşımıza çıkan ve boss barı olmayan mini bosslardan düşmesi yine yapımcıların verdiği yanlış kararlardan birisi olmuş. Çünkü başlangıçta haritadaki her noktayı görmek isteyişiniz kısa sürede yok oluyor. - Bazı bosslar (özellikle sonlara doğru) gerçekten çok sıkıcı. Aslında tasarım olarak güzel ama utanmasalar dakikalarca aralıksız saldırılarda bulunuyorlar. - Türkçe yok. Lies of P eğer souls-like seviyorsanız, fiyatı da göz önünde bulundurulduğunda kesinlikle oynamanız gereken bir oyun. Ama beklentiyi çok da yüksekte tutmayın. 100\80
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #36, worst AU #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mais um soulslike dos bons tanto História quanto combate sem palavras pra dizer nota 10
Great game. Great story, graphics and combat gameplay. Weapon customization creates a lot of fun weapons and the boss weapons are also very fun to play with. Worth the buy. DLC that you have buy separately was the cherry on top. One more thing worth mentioning, this game is extremely very optimized. This gives me by far the best FPS on my old hardware as well as my new hardware.
最后BOSS纯属SB,没用套路的话,纯靠反应的能过占比玩这游戏的能有多少,格挡掉血,就算虚血你也没有攻击机会吸回来,BOSS一直出招,完全一点这空间都不给,不用套路基本过不了,怒删!
Lies of P, a game I was excited to play after hearing it is a parry Soulslike and it did not disappoint. As I just said, your primary way of not taking damage should be parrying, you can use your dodge to do that as well since in Lies of P the dodge has I-frames unlike Sekiro but you are going to miss out on many advantages early as well as late game. The parry feels nice but lacks a little bit of omph, personally. Another feature I liked is the weapon assembly system, a system where you can personalize a weapon made for you by playing around with different blades and handles, combing each their individual abilites, scalings and weapon types. I experimented a bit until I got the Puppet Ripper, a scythe, and decided to just main this from now on because, it's a ♥♥♥♥♥♥♥ scythe man, it's cool as heck. There are two things I did not like about the combat, first of all, Legion Arms. In theory it sounds really cool but after unlocking each and playing through the game I realized, you can barely utilize them in combat against bosses. They feel clunky to use and offer not much aid, getting outperfomed by one or two mere weapon slashes while leaving you vulnerable. It is sad that they did not really feel integrated into the combat flow, I personally would have changed them into a way of weapon enhancing, something along the lines like imbuing your weapon in flames and during a slash attack releasing an arc of fire or in electricity to speed up a strike attack (literally used in a boss fight). I think if they went for something like this they could have kept the combat flow fluid. The other mechanic that felt very unnecessary is the durability. What purpose does it serve besides slowing down a fight because you have to sharpen your weapon and even that happened very rarely. You naturally do not get any buffs for having a low or high durability, which would have been an interesting system, have blunt weapons do more damage the less durability they have and vice versa for sharp weapons. The exploration was very linear and guided which I really liked, they did not implement a map for exactly that reason which worked perfectly fine. Besides playing during the Belle Époque era and therefore having beautiful architecture the graphics are gorgeous and the game is very optimized, I was able to essentially maintain 240 FPS during the majority of the game. It is a Soulslike so it obviously has epic boss music but also beautiful OSTs containing pianos and other classical instruments. I might have enjoyed the story more if they kept the entire Puppet Frenzy narrative instead of shifting to humans, a disease and gods? The final boss that you fight during every ending was kind of underwhelming compared to the previous one, took me about 20 minutes to figure it out and easily beat it. Something I have to add is that I was dripped tf out, cylinder hat, green goggles, a brown suit and a scythe, this is just peak.
le hice parry a Dios renacido para luego que me reventara la cabeza con un mazo 10/10
我草拟吗的制作人除了快慢刀就没其他招式了吗,boss出招跟便秘一样人均噩兆王高举一根木棍举半天还跟你虚恍一枪。我想知道你跟你老婆上床的时候来个快慢进出呗。能缝的都缝了结果就学了一个表皮,没一点交互感。还魂我魂你妈
lies of peak
lies of peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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