
"May you find your book in this place." Combat between the guests and the librarians breaks out as if it were on a stage. Defeated guests turn into books, and the Library grows onward. And eventually, get your hands on… The one singular, perfect book.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 40.6Kreviews | 95% | — | $29M |
| $29.99 | 1.1Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
всеобщая мобилизация библиотечной братвы
덱을 만드는 것은 재미있지만 피로가 너무 커 장점: 플레이를 하면서 느낀점은 덱을 만드는 솔로플레이게임으로써는 파고들 점이 많은 게임이다. 많은 키워드들, 책장이 불리는 덱의 컨셉을 보조, 강화할 수 있는 요소와 그 책장을 강화시키는 귀속 책장기능, 각 층마다 사용가능한 특별한 환상체와 비나,게부라,검은침묵같이 중,후반부에 사용가능한 특별책장까지 많은 요소들을 활용할 수 있다는 점과 게임엔딩 이후 창작마다의 많은 모드를 활용해 즐길 요소가 많은 게임이다. 또한 특색있는 세계관과 보스전 속 브금은 몰입감을 더해준다. 단점: 사실상 한번 실수하면 리트해야하는 카드 다크소울이였다. 난이도가 계단식으로 상승하거나 점점상승해야하는데 엔비디아 그래프처럼 막판에 확 올라간다. 또한 합을 할 수 있으나 이를 넘겨 반격으로 받아치거나 또는 EGO를 사용해 아예 합을 안하게 씹을 수도 있고 전에 사용한 방어카드의 슬롯이 남아있다면 그것으로 막을 수도 있는 등 여러방법을 고안하게 한다. 이러한 점이 장점이 될수도 있으나 후반부에는 쉴틈없이 계속되는 보스전 + 상당한 난이도가 피로도가 기하급수적으로 상승시킨다. 물론 비나와 게부라를 사용하며 이러한 피로도가 줄어드나 이 두 책장이 있는 층만 사용하게 되기에 이러한 점은 설계미스라고 생각한다. 그리고 스토리를 싫어하는 사람들에게도 비추천하는 게임이다. 기본적으로 등장인물들,세계관이 전작에 기반하는데 이러한 점을 좋아하는 사람에게 상당한 매력일 수 있으나 이를 좋아하지 않는경우 피로감 두배 이벤트가 될 수 있다. 할인할 때 사는것 적극추천
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29M | 35K | 92% | $29.99 | |
| $29M | 19.6K | 86% | $39.99 | |
| $28.9M | 30.7K | 84% | $49.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $29.1M | 27.3K | 84% | $29.99 | |
| $29.1M | 104.4K | 84% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 12.6K | 91% | $24.99 | |
| $25.6K | 57 | 93% | $14.99 | |
| $142 | 1 | 0% | $4.99 | |
| — | 0 | — | — | |
| $36.3M | 57.2K | 94% | $24.99 | |
| $2.1M | 3.4K | 84% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean**languages with full audio support
| $39.99 |
| 1Kratings |
| 98% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The difficulty spike is ♥♥♥♥♥♥♥ vertical.
Although it's a slow start, it ends up being pretty fun. I don't much like deck-builders and I was mostly playing for story, so I had no issue using online guides for decks. There are also mods on the Steam Workshop for those who need/want them for whatever reason and several of them definitely improve the experience (like No-grind mod). The music is great. The best part for me was the ending gauntlet of fights and the true ending is one of the best endings, in terms of presentation, I've ever played.
1
스토리만 진행해도 별 문제는 없는 게임.
FW
非常好玩,战斗很难,但还是好评。
The deckbuilder of hell bro
I really like the game at the moment I’ve reached star of the city and the game has not been too difficult yet but currently I am really enjoying it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.