
Librarian: Tidy Up the Arcane Library! is a single-player simulation. You need return scattered books to proper places in an Arcane Library. As completed rows of bookshelves, you can learn ability to improve your efficiency. Use your skills and strategies to shelve 3,072 books as quick as you can.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 54.14/day in the week to Sep 1 → 98.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A mischievous fairy has left the once-majestic library in utter chaos. The principal’s word is law: "You are forbidden from leaving until all 3,072 books are returned to their rightful places!" In the silent, mystical archive, your long battle against the mountain of books begins.
Categorization: From Destructive Magic and The Travels of Otherworld to Romance Novels—use titles and cover designs as clues to transport a massive collection to the correct sections.
Massive Volume: With 3,072 books to organize, the task may seem overwhelming at first. However, as you stack each book, you will unlock magical abilities that drastically boost your efficiency.
Visual Satisfaction: There is a special joy in seeing the books that once cluttered the floor return to the shelves, slowly revealing the hidden floor beneath. As chaos transforms into perfect order, you’ll experience an unparalleled sense of satisfaction.
Strategic Efficiency: How will you combine your unlocked abilities? What order will you tackle the mess? The strategic fun lies in your decision-making, as your tactics can lead to a dramatic increase in workflow.
Immersive Atmosphere: The library’s ambient sound and BGM change dynamically; as shelves fill up, the acoustic resonance grows stronger, drawing you deeper into the world.
The Principal’s Strict Evaluation: Your precision is being monitored. The Principal’s evaluation shifts in real-time based on how many rows are "correctly shelved" according to the rules. Accuracy and speed are the keys to a perfect score—and your escape.
Assemble: A spell that summons other volumes of the same series directly to your hands.
Insight: Highlights other volumes of the same series, making them easy to spot even in a disorganized pile.
Auto-Shelving: A spell that instantly places the books in your hands onto the shelves in perfect order.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought the game before the AI disclosure, I'm incredibly pissed that gen AI was used, I don't support it and wouldn't have touched this game with a 10 foot pole regardless of the justifications. Going to fight for my money back atp, I was misled.
I swear there was no AI mentioned originally with this. It’s disappointing to see and I’ll be removing this from my library. It doesn’t matter how minor the usage is, it is unacceptable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #65, worst PL #100 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought as chill game for my girlfriend to play who seemed to enjoy it the 3-4 times she was able to play. For roughly 2 months the game will boot and then give a fatal error. Tried every fix that could be found, but nothing has been able to fix it. Can't recommend it to anyone with issues that keep you from playing.
Game's progression curve is terrible. Basically starts doing everything for you after one bookcase. And about 1/3 of the way in it has nothing more to offer you in terms of gameplay evolving at that point. If the plan was to drop the ball 500/3000 books in and turn it into a repetitive strain simulator it may as well just stripped the whole thing back and have you do everything manually yourself so at the very least you got the sense of acomplishment from that. The ending is nothing. Strange in a game where the development hours are not being used for functionality (where the time demand comes from design instead) that there seems to be no thought or care given to the design at all. Hearing that AI was involved somehow too? Just lazy across the board.
I liked this game, even if it worked terrible frying my pc and giving errors when opened up. And then i was made aware that it was made with AI. No matter how little, its still a bad thing.
using AI isn't the way to go
数千冊、床に散乱した本を拾い集める。”哲学”、”社会”、”召喚魔法”といった分類に沿い、棚に並べる。正しい図書館の完成。 問題は「膨大な量の本が積み重なり、探している本が見つからない」、「床が本に埋もれていて、本の置き場がない」、「図書館が広すぎて、本を棚に置きに行くまでが長い」、「似た見た目の本も多く、タイトルの確認が面倒」といった劣悪な労働。 これにはタイミーもバックレ、もしくは本棚陰で1日休憩の給料泥棒コース。 実は本棚を埋めると魔法が習得可能で超便利なので、途中からはゆるゆる作業ゲーになる。クリアするだけなら簡単なので、魔法図書館の整理をエンジョイしよう。 なお、魔法無使用クリア実績がある。『ゲームは娯楽ではなく労働』、それが実績厨に与えられた呪いである。我々はなぜゲームでまで働くのか、答えはきっと実績の果てにある。知らんけど。
[i]Librarian: Tidy up the Arcane Library![/i] is a game that lives up to its premise and not much more. The library is a mess, clean it up and put everything back in its place. Unlock both spells and new abilities to make it easier, and have a chuckle with some of the titles. The problem is mostly replayability. The books don't change starting places, the shelves aren't different, so once you did one run you practically done it entirely. At best you can try to achievement hunt with a few alternate ways to play, but that's really it. There seems to be a planned extra mode but there's not much information since. Not helped that the useability of the spells is skewered to two major ones: the shelf stacking one and the book collecting one. The other ones just range from kinda useless to a beginner's trap. then there's the usage of AI, something I wish I saw earlier and feel was kinda pointless with how little it is (2 paintings tucked in the corners of the library). You could've just used stock images or made a photo. Overall it's not a bad experience but the cracks begin to show very early and very quickly.
Uses AI, if I had known this I would have never wasted my time and money on it If you are interested in these organisation games there are plenty other ones that were made by actual people
Really fun concept. The first 45 minutes were great: Reading each book title, trying to figure out on which shelf it goes using the map, while developping some sort of system to sort this mess. I started by filtering all "white books", which turned out to either be either Healing, Philosophy or Holy books. It was tedious, but after completing the first shelf, it was oddly satisfying. That was actually an interesting gameplay loop. It was fun looking at the book bindings, appreciating the book titles. Then, weirdly enough, as soon as you start getting spells, the game becomes 100% brainless, just spamming spells and waiting on cooldowns. It become a totally different game for 80% of the experience, and that part just isn't fun at all. There are many ways the game design could have been better once there are spells, but this part isn't well polished.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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