
Dive into the exhilarating role of a headmaster entrusted to revive your alma mater! Beyond just bricks and mortar, train teachers, recruit students. Sculpt your school into a unique educational haven! Let's School!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 29 → 3/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.5Kreviews | 93% | — | $3.8M |
| $19.99 | 158ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
国产游戏最大的缺点就是寿命太短,赚到钱后就急于跑路。
Had a lot of potential But the game's unfinished
Fiquei obcecada por Let's School e joguei por 36 horas em apenas uma semana. Ele consegue mesclar gerenciamento, life sim e ainda ser "cozy", sem o estresse de outros jogos de gerenciamento, como o Two Point, que particularmente não gosto tanto porque sempre chega em um momento que começa a ficar frustrante. Amei todos os detalhes, com destaque para organização do cronograma semanal de aulas, contratação dos professores de acordo com os objetivos de cada turma, formação de clubes (e participar de competições), decoração das áreas de recreação e seleção dos lanches que serão vendidos. Com certeza jogarei de novo em breve, talvez testar o nível hard e desbloquear as últimas conquistas que restaram (づ๑•ᴗ•๑)づ♡
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 24 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Traditional Chinese, Korean, French, Russian, Thai
| $19.99 |
| 48ratings |
| 56% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ga tau seru aja game nya, ampe ga sadar kalau maen dari jam 8 malem ampe jam setengah 8 pagi (maklum pengangguran) beli 74rb pas lagi winter sale jadi worth it banget Note for the dev : make a japanese style furniture pack please ;p (like sakura trees)
学校経営シミュレーター。箱庭ゲームが好きならオススメです。 日本語訳はアップデートで少し良くなってました。 最強の金策アイテム月餅で生徒と私腹を肥やし、希望校に合わせ授業を割り振り、需要に合わせて施設を研究し建築していくのが大体の流れ。 発展して生徒が増える頃には進学クラスで1号館や2号館を分けたり、外観にもこだわって遊べて楽しかった。 ちなみに中国のゲームなので、かの指導者の名前を使おうとすると検閲されます笑。
A fun management sim where you take on the role of a headmaster of a school. I had a lot of fun building the school up and choosing what students to admit. I appreciated the Multiple win conditions as well as the twitch integration, it made things wonderfully chaotic without ever getting too frustrating.
The UI is not very intuitive, and the tutorial doesn't do a very good job of explaining things. After trying three times (twice in career, once in sandbox) the gameplay feels sluggish and repetitive. Maybe after you get past the first 2-3 weeks of classes it improves, but overall it just wasn't fun. Wish I hadn't played for more than two hours since my refund request was rejected based on playtime. Oh well, at least it was on sale so it wasn't a total waste of money.
とても楽しいです。時間を泥棒していきやがる。 わたくしこういうゲームを数ほどやってきたわけではありませんが、 経営ゲームとしてしっかりしていると感じたし、とても面白いです。 絵柄というか、グラフィック全般もほのぼのしていていいと思います。 日本語の翻訳については、完璧とまでは言えやしないですが、 8割程度は問題ないと感じました。ゲームを進行させるにあたって障害となるほどひどい翻訳ミスはなかったはずです。校長先生の話を開始するときの「要」「不要」はちょっと気になりますが、大体そう言った程度のミスです。他の部分ではおおよそ正しい日本語です。 難易度については、カスタムすることも可能ですが、デフォルトでは数個の選択肢があり、 例えば普通難易度で始めた場合では、ところどころ難所とでも言うべき経営が大変な時期があったりする程度には難しさがある感じです。 とはいえ、それを鑑みても特段ゲームの難易度がバカ高いという印象はまったく受けないし、ちゃんと頭を使って進めていけば、よっぽどのアホでもなけりゃあ楽しく進められると思います。 わたくし、学生時代不登校だった分、このゲームで学校を満喫しようと思います。 とんでもねえ学校にしてやる。
I didn't enjoy my time with the game. Terrible UI
I want to love it, but in its current state, it's just too hard to understand what's going on. The game gives you a very nice opening tutorial... and then just kind of dumps a bunch more stuff on you without explaining it properly. There are lots of tiny pixel symbols that I have no idea what they represent. I don't know how to raise my student's club level, or how to schedule activities for them. I don't understand what class tokens are or how they work. Some students seem intent on failing no matter what I do, and there seems to be no option to tutor specific ones to make them improve. Everything seems too expensive, and I am perpetually broke. I feel like I could love this game if it had a more robust tutorial, and maybe more intuitive controls on the Deck, because navigating the menus is sometimes awkward and it can be hard to reach the part of the window I actually want.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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