
Dive into the exhilarating role of a headmaster entrusted to revive your alma mater! Beyond just bricks and mortar, train teachers, recruit students. Sculpt your school into a unique educational haven! Let's School!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 29 → 3/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.5Kreviews | 93% | — | $3.8M |
| $19.99 | 158ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
林茶茶离了你谁还把我当校长T T 有的老师拒绝涨薪三次就敢悍然威胁离职,而你我的茶茶,自建校初轮番担任主课老师班主任教研组长教导组长,未有一句怨言只是默默的红了压力,懂的人都落泪了…… 搞建筑真的很容易沉迷,希望有日能够优化移动整体建筑功能pls
Was never really anticipating on spending more than an hour on this game after playing the demo, but here I am with 5 hours more spent on this game, and many hours more in the future. The game gets REALLY addicting once you get the hang of everything
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 24 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Traditional Chinese, Korean, French, Russian, Thai
| $19.99 |
| 48ratings |
| 56% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So sad, this game could be really nice. It feels like a neat managemen simulation of a school. There is a big level of complexity, construction and management. However, the UI/UX is abyssimal. Most of the time you have no idea what influences what. Aside from that there are some terrible design choices. E.g. why is a class always linked to a room? I for one build in advance so I create a new classroom for the upcoming school year. However, that creates a new class that is shown as error (since there are no teachers or students in it). The next year then it gets promoted to grade 2 where as it was only meant for grade one by then. This is just one of so many examples which makes the game cluttered and hard to understand. There are many values shown where you just don't have any idea where they are coming from nor what they do. Its basically learning by doing.
[h2] A fun SIM game that went the route of releasing on different consoles before finishing.[/h2] [h3] Did have fun with it, but development has stopped, sadly.[/h3] Had fun, but two dreadful things have seemed to happen: - The lead artist had RL medical issues and was unable to continue. - Management focused on releasing an unfinished game on multiple consoles. [b]Artist leaving:[/b] I hope they are well and its really unfortunate to hear. I love the artstyle in game. Maybe in the future they'll be able to return. [b]Company focus on multi-platform:[/b] Nope. [u]Biggest sin of an indie game[/u]. Absolutely nope. There are unfinished parts of the game: ❌ Only one student interacts with the Student Counsel room. ❌ There are only two clubs for Artist and Sports (Humanities and Science missing). ❌ There is a noticeable lack of world maps to choose from. ❌ English translation isn't finished. Specialist Teacher information boxes have badly translated terms that are ambiguous. ❌ Doing athletic sports doesn't reduce character weight. (you'll find out lmao) ❌ The schoolbell sound 🔊 is going to get REALLY annoying. ❌ There are two "Sound Effect" sliders in Settings, yet neither of those control the school bell independently. ❌ NPCs don't even use the Training Room. ❌ Cafeterias need seats for the total population, yet only ~4-8 people are in there at one time. ❌ Early-Mid game, your biggest money maker is selling candy. The playground area receives little to no visitors. The entire student body seems to entertain themselves with candy. ❌ Guard station checkpoints are supposed to collect contraband and store in your inventory, but doesn't. ❌ Student Field trips all seem to be done by foot, despite students commuting via bicycle, bus, metro, cars... Doesn't make sense that one cannot send a class somewhere by bus. ❌ When a field trip departs, the students are gone, but the teachers go to their schedule classrooms and teach. Who is leaving with the kids??? ❌ Sending teachers to Training doesn't remove them from the building. This is actually helpful as scheduling Teachers to specific classes isn't easy. Likely, you're more meant to have a pool of teachers available at all times to teach. The game feels fun, but it fades after your first playthrough. On your second run, you're going to feel like you're playing a continuation of the first. I get a lot of vibes from SimTower from back in the day. Which isn't a bad thing, the Let's School formula is fun, but needs another year of polishing to really shine.
this had so much potential but there are so many bugs that developers refuse to fix, there hasn't been an update in over a year
I'm addicted to this- the game play kinda tricky but tutorial and guide was very helpful, I love this game, I love the money that flows into my headmaster's pocket and all the nice things. The stress is real too, it's like Im a real headmaster and managing school wasn't easy. My former teachers and headmaster will have my respect for this but I will never aopolgize for all the things I did when I was a student :)
Yeahhhhh, this game is a MESS and having such high reviews is one of the most confusing things I've ever seen, I honestly about had an existential crisis over here thinking I must be slow or brain damaged or something, especially seeing how insanely high the reviews are. The game started off fine and I was excited to dig in and build the ultimate school. It was surprisingly deep and feature rich and I was like man I wish I would have started playing this sooner this looks amazing! Then I hit year/week 2. I start up the second week, which is like year two or course level two for the first class I started and all of a sudden everything was screwed. The new classes were saying I needed teachers with skill levels of around 140 to teach the class, and the teacher I originally had teaching in year 1 was at like 30, at first I was like how is this possible?? Even if I trained that teacher non stop the whole first week (Which I couldn't have done) I couldn't have gotten it that high, and then I realized the teacher has a MAX skill level of 100, like what in the world is going on here?! What did I miss? Why didn't the tutorial say a word about any of this??? Then I also inspected further and realized even if the teacher was capable of teaching the class, I don't even have access to any of the classes. So ALL the year two classes were locked and needed to be researched, which would have taken me 2 days of the week before those were done, meaning that class is essentially screwed and had absolutely no way of passing the year two requirements. Again I was like why did the tutorial say none of this?? The tutorial JUST had me finish research right near the end of week 1 for the employee breakroom, literally nothing was said about preparing for year two or getting classes researched. So it completely blindsided me that this was going to be needed, and also meant I was totally screwed. I post in the discussions asking for help and quit out of the game because I literally couldn't even play now. I went ahead and booted the game up again and, hmmm, what do you know, all the teacher requirements are now around 15-20 instead of 140. So... the game had completely glitched out. And this wasn't just an issue with posting/printing the wrong numbers the game specifically stated that the teachers did not qualify for teaching the class, and after the reboot it no longer said that. So that whole thing was just a massive glitch. From what I see maybe even MULTIPLE glitches at the same time. However the issue of not having the needed courses unlocked remained and still meant that this first class/school of mine is completely deadlocked and I would now just need to start a whole new school and start over, or just let that whole class fail and hope I can recover. But since I don't know if that's even possible, I don't want to waste 2 hours only to find out I should have just started over. Before quitting again I also realized that it was asking me to build more class rooms now for the next year or students to come in and start as year 1. This requires a new building to be built, which again looks to take another day or more to finish. So I couldn't even bring in a new class of students because once again the tutorial just seemingly skipped right over that and and dumped it on me when it was far too late. At that point the new students also would have no chance of passing the year one courses because too much time would be wasted getting everything they need ready. This is a HUGE oversight and you only get one chance to make a first impression. Granted, 2 hours of playtime lost isn't a MASSIVE amount but it actually kinda is. Your tutorial shouldn't fail to teach me what to do and then ruin my game and force me to have to do it all over again. That's a huge waste of my time. It's one thing if the game is a challenge and I did a bad job managing something, but this is literally still in the tutorial stage where it's showing me how the game works. What a major dropping of the ball there. Having a glitch or glitches happen right in the tutorial that actually lock the game and prevent progression is also just insane I mean the first few hours of the game should be the most polished. It's just a really bad look and I have no idea why none of the reviews are going over this and why this is overwhelmingly positive. It lacks all common sense for that to be the case and makes my conspiracy hat tingle. Hell for all I know the tutorial glitched out too and that's why I was never told about preparing for year two, maybe there is a whole tutorial section about this that just never happened and it was also messed up, I have no way to know. At this point I'm uninstalling the game and never touching it again, I would rather start up a different game that doesn't screw me over and waste my time right at the start. There is no telling how many other issues I could run into later on either, life is too short to waste your time on something like this.
真的裂开了...这游戏为什么沙盒模式没有自动保存阿....我盖了8小时的房子临末尾要保存的时候报错了...出去重新进直接无了...太牛逼了!!!!!!!!
Fiquei obcecada por Let's School e joguei por 36 horas em apenas uma semana. Ele consegue mesclar gerenciamento, life sim e ainda ser "cozy", sem o estresse de outros jogos de gerenciamento, como o Two Point, que particularmente não gosto tanto porque sempre chega em um momento que começa a ficar frustrante. Amei todos os detalhes, com destaque para organização do cronograma semanal de aulas, contratação dos professores de acordo com os objetivos de cada turma, formação de clubes (e participar de competições), decoração das áreas de recreação e seleção dos lanches que serão vendidos. Com certeza jogarei de novo em breve, talvez testar o nível hard e desbloquear as últimas conquistas que restaram (づ๑•ᴗ•๑)づ♡
Building your own school sounds like a common enough concept but it's surprising that for three years already there's still nothing else in the market that goes into as much detail as Let's School. No, 2P Campus is just a reskin of 2P Hospital. Anyway into the game. It's structured in one year terms divided into four seasons. Each seasons is seven days which is frankly way too short at the beginning - it does make things quick in lategame when you have dozen of class 2-Xs (my highschool actually had 10 class each grade lmao). Each student graduates after one year, and each season ends with exams. Graduate as many as possible to get money to build ♥♥♥♥ which attracts more students. You get four majors to focus your students - some require hybrid program but most can do with specialised. And that's it, it's clearly designed based on Asian school system which should be familiar for those who watch a lot of anime. The design tools provided is decent enough for the purpose - room-based constructions like Two Point builders. Now the headaches. There's still persistent bugs since release and slowdowns, and minute prospect for further updates. You always have to start with Humanities and Science hybrid - no option for direct Athletics/Music start. The student recruitment system sounds like good idea at start however it discouraged building mono-program schools, no La Masia for you. Needs mechanics in general is underbaked, and it's funny that every day when students arrive they pay money to enter instead of more realistic lump sum at term start. Yes they pay again for MBG and snacks. Still it is a good game, in fact as I told in the beginning the only game in this class. There's mods to fix things but as for now played vanilla it is worth the asking price.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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