
Dive into the exhilarating role of a headmaster entrusted to revive your alma mater! Beyond just bricks and mortar, train teachers, recruit students. Sculpt your school into a unique educational haven! Let's School!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 29 → 3/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.5Kreviews | 93% | — | $3.8M |
| $19.99 | 158ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏特别好玩,同种类无代餐,日日沉迷打造学院,可惜游戏不更新了,想要更大的建造面积,更大的世界探索,更多的建造内容,也不知道还能不能实现
Крыши в этой игре просто 100/10. Я сломала себе голову, пожелав сделать красивую фигурную крышу. В итоге остановилась на стандартной квадратной форме. 1000 крыш из 10. А если серьёзно, то это замечательный градостроительный симулятор школы от замечательной студии, которую я очень люблю. Также рекомендую их игры серии "My Time at" - такие же залипательные.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 24 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Traditional Chinese, Korean, French, Russian, Thai
| $19.99 |
| 48ratings |
| 56% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩的,能更新就好了,感觉还有很多潜力
内容比较丰富,自由度不算高的一款模拟经营游戏,前期很上头但是后期缺点也很明显 优点: ①建筑风格多样,房间/建筑类型也很多,沙盒玩起来挺爽的,还可以用蓝图保存建的房间 ②胜利方法有四种,人数/教学/建设/社团,侧重哪方面都可以达成结局 ③每个季节有不同的活动,可以选各种节日也可以选择别的,我个人特别喜欢圣诞节的活动w 缺点: ①建筑无法整栋移动,新建建筑需要时间,导致后期改布局很麻烦,后期教室房间多了还容易卡顿 ②社团分配练习场地有bug,有些学生显示已分配但是其实并没有,导致天赋高能力高的卡着练习不了,需要手动调整 ③达成一种结局后无法继续触发下个结局,4种不同胜利结局需要分别开档才能触发成就 整体来说还算好玩,前中期是真的杀时间,一口气玩好几个小时不带歇的
a stream of tedious non decisions with no urgency behind it
Unfinished and abandoned.
Don't let the cartoonish art style fool you; underneath what might look like a children's game is a surprisingly complicated management game with a lot of moving parts. You set up departments, revise class schedules, plan fieldtrips, research, train, patrol. The children learn according to their abilities, their moods, their schedules, and their teachers, and must pass exams at the end of each semester. They bring contraband and bully each other and have friendships or illness and all of this affects their studies. You build and expand and decorate (although it needs a lot more decor!) and give inspiring or scolding speeches. And while it might sound like a chore, it's not—automated defaults and thoughtful design choices make everything convenient and gamefied. There's so much to do, it's easy to get sucked in once you've got the hang of it. It might be overwhelming at first, however. If you like sim management games like Planet Zoo or Two Point Museum and would like similar but in a very different flavor, I highly recommend Let's School. It's not quite as polished, but the scope of interlocking management features is impressive, while remaining cute and fun.
Achei muito pior que o Tycon universit. Aqui é bem mais dificil gerir e fazer algo, o game não tem um tutorial que te conforta e te coloca dentro. Todo tempo minha missão era cumprir 1 ano letivo, mas só tinha estudantes andando que nem barata. Devs- Não é pessoal, nem hate.
남자친구의 스팀 라이브러리 목록에서 렛츠 스쿨을 발견했고 결혼을 결심했습니다
As an Afficionado for this kind of game, i can say Let's School is worthy of buying, BUT only in special offers, since the devs are not working on it anymore. I had loads of fun in my first playthrough and the following ones, but with almost 100 hours on it, i can pin point now what is really annoying. First, you can`t lock a classroom for a specific grade. I personally like to make a 3 floors building with each floor for their respective grade, but here is automatically impossible, since every class graduates the room graduates with them. It was asked in forums to change how this works but it wasn`t applied since devs abandoned the game. The education path is not really well thought, since high profiency teachers can easily make the requirement for specific rooms useless. You need to build an arts room so your students can learn more? Not really, since late game you hire the highest teaching proficiency teacher and that's it. Also, management buffs adds really well in making your teachers more efficient, so what's the point? Buildings makes no sense as well. Why would you pay to unlock certain buildings if endgame ones are earthquake resistant and fire-proof? Really a shame, since there are cool buildings that i'd like to use, but why would i if an earthquake damage in late game makes repair expensive? It's really annoying how time control works in this game. You can fast foward and slow time to your according, but each time the day ends or an earthquake, fire or whatever happens, times go normal again. It might not sound like a problem really, but when your school is in perfect state and you just want to advance time for money/club strenght while you do something else in your PC. Dispatch system it's cool, but bare-bones. School diplomacy is cool too, but bare-bones as well. Lots of cool stuff that could've been expanded for sure. Much of the things wrote here are critics that i'd like to knew before dumping almost 100 hours here. Do buy it, but with a HUGE discount
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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