
Experience a galaxy of Worlds made entirely from LEGO bricks. EXPLORE gigantic landscapes, DISCOVER countless surprises, and CREATE anything you can imagine by building with LEGO bricks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.7Kreviews | 78% | — | $7M |
| $19.99 | 15.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game may be the closest we will ever get to an answer to the question: "How would No Man's Sky be like if the devs just gave up after the initial launch?". Yes, you read that right, this game feels closer to No Man's Sky than to Minecraft, given the galaxy setting with near-infinite possibilities of different planets. The main issue here, sadly, is that those possibilities don't save the game from falling into the repetition trap from the samey fetch quests the NPCs toss at you, those same quests that end up being mostly central to this game's progression, since you need to do those to get Golden Bricks, and some other content that is hidden in rare to find quests you'll either discover at random or have to look up on the game's wiki [i](which uses Fandom, eugh)[/i], making this game even more dependent on wikis than current Terraria. The other NPC quests rely on building, decorating and painting, which should be the strong suite of a LEGO sandbox game, but the camera controls on both Joystick and KB+M make it so painfully difficult I just ended up matching the number criteria for mission completion, disregarding completely the creative aspect of the game. The other aspect of this game, which is exploration, is also not that interesting, since it boils down to finding treasure chests on the minimap and using the creation tools to wipe any bricks standing between you and the chest, only for the chest to contain either a blueprint or a random item. Those blueprints are required for some building missions, so you won't end up exploring the worlds out of curiosity, but rather out of necessity to keep progressing. Dungeons? Same thing, you can just wipe the entire building and get to the chests, since they’re not protected from your creation tools, and said chests have items that are as underwhelming as the dungeons themselves. Finally, talking about progression, there is no true end goal for said progression, as expected from a sandbox, the closest end goal being the 100 Golden Brick count to unlock all the features. Other goals, like getting all the achievements and discovering all the items, end up being attractive only for the completionists (like the one writing this review), since they’re painfully grindy and tedious. In the end, a game that shouldn’t be about the end goal, but rather about the journey (emphasized in the game’s description: [i]“EXPLORE gigantic landscapes, DISCOVER countless surprises, and CREATE anything you can imagine by building with LEGO bricks”[/i]), has a repetitive exploration cycle and controls that hinder creativity. It’s not a bad game, far from it, but it fails to fully take advantage of the LEGO mindset, leaving us with a now abandoned knock-off version of Minecraft or No Man’s Sky (or whatever sandbox game you can compare it to) that will only be fun for the first couple hours, and the bitter truth that we might not get another serious attempt at something similar from TT games, since Fortnite already did their own version.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Danish*, Russian*, Italian*, Japanese*, Polish*, Portuguese - Brazil*, Simplified Chinese, Dutch +8 more
| $29.99 |
| 3.1Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Passei quase 17 horas no meu Steam Deck com LEGO Worlds, e ó, dá pra dizer: esse jogo é a prova perfeita de que um potencial gigante pode ir pro ralo. Ele é muito divertido, viciante, focado na exploração e naquela liberdade total de sandbox. Juro, dava pra ter sido algo gigantesco se a TT Games tivesse olhado pra ele com mais carinho. É uma coisa de louco ter um universo inteiro com todo o catálogo de LEGO de 2017 num jogo só! Fico imaginando um modo de survival nesse jogo, com a galera jogando junto no co-op... sério, seria uma experiência épica. Eu, por exemplo, dei boas risadas dirigindo um tubarão na lua, metendo a porrada em fazendeiros zumbis e fazendo um monte de doideira por aí. Minha meta agora é transformar o LEGO Worlds no meu acervo pessoal de LEGO virtual. Com todas as ferramentas que ele dá para customizar cor, tamanho, copiar e colar peças, ele é perfeito pra eu tocar uns projetinhos. O que me quebra é saber que os servidores foram abandonados. Poxa, seria demais poder compartilhar nossas construções com a galera ou, quem sabe, ter um suporte decente pro LEGO Digital Designer (LDD). Fica só no sonho, né? Pra mim, LEGO Worlds é um jogo espetacular pra todas as idades. Se um dia eu tiver um filho, ia querer que ele jogasse isso sem dúvida. O meu "eu" de 12 anos que passava horas jogando LEGO Star Wars e Indiana Jones no PS2 ia ficar em êxtase! A jogabilidade dele me lembra muito a liberdade de exploração e a vibe criativa que a gente encontra em jogos como The Gunk, Astroneer, No Man's Sky, Minecraft e até o velho de guerra Garry's Mod. É um tipo de experiência que não tem muito igual, sabe? Lego Fortnite nem chega aos pés, infelizmente
I really like this game, but a few things still bother me. When you’re indoors, the camera gets pretty annoying, and the lighting just doesn’t work well. I put lights in my houses, but they barely brighten the place. I also wish the quests were more interesting, but it’s still fun to come back every few months, play around for a bit, and then take another break.
There are many mixed verdicts about this game. I believe the main contrast between the negative and positive reviews is what you expect from a sandbox. Many people expect a linear narrative with objectives heavily enforced upon you. And if you go into it with expectations based on tasks, You will not be particularly fulfilled. It does provide tasks that you can do but they are never forced upon you. The best selling factors of his game is it's freedom and boundless creative landscape. And sometimes they boredom arises from yourself having a lack of ideas. Meaning it's on you to drive your own story.
Çeşitli açık dünyalara yolculuk yaptığınız üçüncü şahıs kamerasıyla güzel bir lego oyunu. Kendi evreninde farklı bir bakış açısını sunan oyunda açık dünyasında özgürce dolaşabiliyorsunuz. Görevleri yapmak veya yapmamak size bırakılmışken sonuçta belirli bir noktada yapmanızı gerektiriyor. Çeşitli haritaları olan oyunun her haritasında o bölgeyi tamamlayabilmek için gerekli puan/materyalleri toplamanızı sağlayacak görevler var. Bunları yeterli düzeyde tamamladığınızda o adacıktan veya o dünyadan başka bir dünyaya yolculuk yapıyorsunuz dolayısıyla oyunun adının "Worlds" alt başlığıyla sunulmasının nedenini bu oluşturuyor. Çok çeşitli karıştırma/işleme/inşa (crafting) materyali bulunan oyunun her dünyasında farklı karakterler ve onların çeşitli ihtiyaçlarıyla ve hikayeleriyle karşılaşabiliyorsunuz. Zaten görevlerinizin çoğunluğunu da bunlar oluşturuyor. İsterseniz hemen görevleri tamamlayarak dünyayı bitirebilir veya orada kendinize göre vakit geçirebilirsiniz. Böyle bir özgürlük tanıması güzel olmuş. Çizgifilmvari grafikleri, güzel ara sahneleri olan oyunu iyi oynanış tarzıyla lego severler, bir şeyler inşa etmek isteyenler, özgürce dolaşmak, maceralara atılmak ve dünya keşfetmek isteyenler için öneriyorum.
I'm buying lego games to revisit my childhood because theyre on sale. Lego worlds was one of three i selected and it really brings me back.
Lego Worlds just didn’t do it for me, even though I enjoy Lego games. While the idea of a Lego-based sandbox game sounds great on paper, it felt like a pale imitation of something like Minecraft. The gameplay just didn’t have the same level of depth or creativity that Minecraft offers. Sure, you can build stuff, but it didn’t feel as free or intuitive, and I found myself getting bored pretty quickly. The world felt empty, and the mechanics didn’t seem as polished as they should be. For me, Lego Worlds just doesn’t come close to Minecraft in terms of the overall experience. Minecraft has that endless sense of exploration and creativity, while Lego Worlds seemed a bit shallow. It's a decent game if you're a fan of Lego, but it’s not something I’d return to when I can always count on Minecraft to deliver a better experience.
Really fun to mess around in but lacks direction. The building is satisfying and the world variety keeps things fresh, but it never quite figures out what it wants to be. Good for a chill session though.
the best digital lego toy box ever. never understood why lego didn't offer out of production sets as purchasable DLC to incorporate into this game. Probably too many special bricks.
LEGO games don’t get enough criticism for how poorly they control. It’s easy to overlook when the games are good, but for LEGO Worlds, it’s a key piece of the miserable set. This game is a collection of half-realized ideas for a Minecraft clone that wouldn’t become fully realized until the endlessly paywalled LEGO Fortnite released seven years later. I don’t understand how it’s so hard to make a sandbox LEGO game! LEGO as a concept caters to endless creativity, it’s the entire brand, and yet LEGO Worlds bars off the player’s ability to be creative with ridiculous rng-based gold brick questing that is neither fun nor difficult, just a pain to find ones you’re not instantly soft-locked from completing. Even then, it’s still way better than LEGO Fortnite’s $5-20 microtransactions to “unlock creativity” through item shop presets. At the end of the day, Minecraft lets you build a house with neither additional cost nor absurd unlock system and will remain on top of the creative/survival/sandbox/building genre with ease so long as its potential competition continues to sabotage themselves conceptually. And the best “game” for a sandbox LEGO experience continues to be the free LEGO Digital Designer software.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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