
Take control of two powerful and highly evolved vampires: Kain, an all-powerful demigod, and Raziel, a demonic angel of death. Each equipped with a legendary sword, Kain & Raziel must battle through a world loaded with conflict and intrigue as they attempt to unravel their destinies and defeat the dark forces that seek to condemn...
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 1.3Kreviews | 85% | — | $232.8K |
| $3.49−50% | 530ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
please add steam achievements
This is one of the worst games I've ever played! I'm aware that the Remastered version of this game exists that fixes a lot of the problems I have with this, but I had already owned this by the time the Remaster was announced, and did not want to spend extra 25 euros on the game I already own. That being said, I played this old version and it's so broken it's almost unplayable. But even if the Remaster fixed all the technical issues, it's still not a good game at all, so I would've given it thumbs down too. Starting with the camera. It has the worst camera I've ever experienced in a video game. It has a fixed camera view which sort of follows you, but not always. Sometimes it does not change its position when it should, sometimes it tries to change the position but gets stuck behind something. Quite often you do cannot see anything since the camera got stuck in front of a wall or a column. Good luck fighting enemies when you cannot see them, or cannot see yourself, or neither yourself nor them. Sometimes you must do complex platforming but you cannot see where to jump. Sometimes you have to perform platforming and the camera changes its position mid-jump which makes it much harder to land in the spot you want to, and half the time you miss your jump because the camera suddenly changed position. It also loves to performs the back and forth crap – you see yourself from your back in one room, you enter another room, and the camera is now showing you from your front, and if you move your walking analogue in the slightest you will go back to the previous room. It is very annoying and it's at times actually difficult to simply walk from one room to the other... From what I saw, this devil-made camera was completely changed into normal behind-the-shoulder view i nthe remaster, so I'm a bit envious whoever played that one instead. Another related thing is how Raziel's otherworld is so blurry it's hard to see. And it's often somewhat ambiguous what are doors and what are walls in this game. Especially with gates, some you can pass through, but others are just decorative. There are also, tons of invisible walls and you often cannot walk into certain parts of the room or the smaller areas, invisible walls occasionally intrude your jumps as well. Combat is garbage. I do think it's an improvement since the last game. Kain's magical throw ability is cool, but other than that it's trash. Basically, button smashing with no depth, some of the most basic special moves I've ever seen in a video game. Terrible mechanics such as the charge meter for power attack. And all of the charged power attacks are awful. The game also suffers from the same problem as Soul Reaver 2, it just spams enemies everywhere. Most of the time I just tried running through them, as there is no point in fighting them, but the game sometimes spawns magic barriers and you must fight the horde. Worse, there are so many sections where it blocks all exists and you have to fight 1-3 statues. It happened so many times it's insane. So repetitive and lame. There's no variety at all in these forced fights. The same few types of enemies over and over and over again. Also, enemies have very big health, so the battles go on for a long time, they're really dull. Hit detection is also a mix-bag, some of your attacks go through bigger enemies like nothing, it might be intentional, but it did not look like they were blocking my attacks. Not far from the end of the game, there is a boss battle. It's one of the worst boss battles I've ever seen. You have to avoid boss attacks for some time and then hit a specific gong. Why specific one? This does not make any sense. And half the time the random gong you need to hit is too far to reach, it's just a very slow, boring, repetitive and stretched out boss battle. It's not even hard. It's just stupid and annoying. Level design is often terrible, requires poorly engineered platforming, common backtracking. Even though puzzles are easy, quite often it's unclear where you have to go or what are you supposed to do. The worst of all is that once you play with one character, you often have to replay the same level with another character with minimal differences which is not only lazy and repetitive, but boring too. The worst of all is that all the temples have exact same architecture and structure, they only changed the colour palette a bit and made some doors collapsed, and you sometimes have to get through 4 or 5 of these temples in a single level and it all looks and feels the same. Then in the next level you have to go through all those temples again... And I think they reused them later on in the following levels as well. I feel like I played through these exact same 5-7 temples 4 times. So, it's like the same temple copy pasted with minor changes about 20 times... LAZY! Now controls. Keyboard has abysmal controls, so I played with controller which has fine controls except that I cannot use manual first person camera look. And I cannot press anything on the menu, so I have to use mouse for that too. The game easily freezes if you look up your inventory. Sometimes you can navigate through it just fine, the other times it becomes difficult to get back to the game, the game just does not allow you to quit inventory, it gets stuck. And you have to mash all buttons or wait for maybe a minute to get it unstuck. Another problem is whenever you grab a new item which you need for progression, half the time the game freezes. When it works I just press "X" with my controller and the message disappears. But sometimes I have to press mouse left click, sometimes "enter", sometimes I spam all buttons and nothing happens until it decide to unfreeze after a minute or two. This part makes the game almost unplayable. Also, the graphics and sounds are a bit broken too. The fire can be seen in the otherworld, but in the real world, you only see this flickering light. It makes it confusing and looks bad. Your cape gets stuck on air all the time and stretched out for a few metres and then gets unstuck and gets stuck again and it goes on forever. As for sound, sometimes at random them game makes this squeezing short sound which is annoying. Also, when you try to change weapon, often you hear this loud broken crunch sound. It's also possible to soft-lock the game. There are some areas where if you turn to otherworld, you cannot turn back as there are no turn back points around and you cannot escape since you had to perform an action in the physical world. Luckily, you can load saves back, but still... The only enjoyable moments come rare in this game. I liked those two "light 6 orbs for the angel statue" puzzles, as you had search the room thoroughly. Those two rooms were pretty creative and fun, probably the highlight of the game. The story is good, but when the majority of gameplay is miserable it does not make the game worth playing. Overall, it's insane to me that this game was well received. It's overwhelmingly worse than the previous 3 Legacy of Kain games in the very least. Irredeemable trash. 2/10
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has one of the worst controls out of any game I ever played, but I'm glad I decided to get through it because in terms of story, it might be the best legacy of kain game. You can buy "controller companion" on steam and then download a button layout specifically for this game on the program's steam workshop to make it work with a controller. There is a remaster coming so if you're thinking about buying it right now then I'd wait
This was the first game of the series I played as a kid. Bought it with my own pocket money. Still own the CDs. I grew to love the atmosphere and the lore. One of my all-time favorites, excellent cast, excellent story, dialogue and performances are iconic.
Legacy of Kain: Defiance delivers a dark, story-driven finale to the series, letting players control both Kain and Raziel in a richly written gothic world. The narrative and voice acting are standout, weaving complex themes of fate, time, and redemption. Combat is more action-focused than previous entries, which can feel repetitive, but the atmosphere and storytelling carry the experience. ⭐ Rating: 8/10 — A powerful narrative conclusion with strong characters and haunting tone. 🩸 - Evolution Of Legacy of Kain Games - Video Gameplay - https://youtu.be/fjQeGHbNArg - Follow my curator page - https://store.steampowered.com/curator/45547027/
[h1][b]「コインが裏返る時、運命は書き換えられる。吸血鬼の神話、ここに極まれり」[/b][/h1] [h1]ストーリー[/h1] ノスゴスの荒廃した世界。吸血鬼の王カインは、自身の運命と世界の真実を求め、サラファン砦の奥深くへと進む。 一方、カインによって殺され、魂を喰らう幽鬼として蘇ったラジエルは、自らを「リーバー(魔剣)」に封じ込めようとする因果から逃れようと足掻く。 二人の主人公、二つの時代、そして二つの領域。 長きにわたる憎しみと対立の果てに、彼らが選び取る「反逆(Defiance)」の結末とは。 [h1]概要[/h1] ダークファンタジーの金字塔『Legacy of Kain』シリーズの最終作にして集大成。 プレイヤーは、物理世界を支配する「カイン」と、精神世界を行き来する「ラジエル」の二人を交互に操作し、複雑怪奇なパズルと、スタイリッシュな剣戟アクションに挑む。 ちなみに、本作は2024年に発表された『Legacy of Kain Soul Reaver 1&2 Remastered』には収録されていないオリジナル版であり、この壮大なサーガの「真の結末」を見届けることができるのは本作だけである。 [h1]感想[/h1] シェイクスピア劇のような格調高きセリフ回し、そして心震える「和解」の物語。 シリーズを追い続けてきたファンにとって、本作はまさに「約束された傑作」だ。 これまでの作品で積み上げられてきた謎、伏線、そして何よりカインとラジエルという二人の複雑な愛憎関係に、完璧な決着がつけられる。 二人が互いの視点から同じ場所、違う時間を探索し、徐々に交差していく構成は見事であり、アクション面でも念動力を使うカインと、次元を渡るラジエルの差別化が図られており、シリーズの中で最も洗練された遊び心地となっている。 本作は日本語非対応(英語音声・英語字幕)だが、そこで諦めるにはあまりにも惜しい。 幸いなことに、有志による詳細な解説ページや翻訳資料が存在する。それらを片手に、ぜひこの歴史的なダークファンタジーの最期を見届けてほしい。そこには、言語の壁を超えた感動が待っている。 [h1]運命を支配する脅威(ネタバレ)[/h1] [spoiler][b]エルダー・ゴッド(運命の輪に寄生する怪物)[/b] 真の敵は、運命の輪を自称し、魂を搾取し続けてきた寄生者「古の神」であった。 ラジエルは自らの意志(Defiance)で、カインの持つ魔剣ソウル・リーバーへとその身を捧げることを選ぶ。それは敗北ではない。カインの目を覆っていた「狂気」を浄化し、真の敵を見るための「目」となるための崇高な自己犠牲だった。 「私はかつてのようにお前の右腕になる」ラジエルの魂を宿した完全なるリーバーを手にしたカインが、神ごときでは消せない希望を見出すラストシーンは、ゲーム史に残る名場面である。 [/spoiler] [h1]評価[/h1] 【GOOD】 ・『Legacy of Kain』シリーズの最後を飾るに相応しい、圧倒的な世界観と重厚なシナリオ。 ・カインとラジエル、因縁の二人がついに結末に到達する、涙なしには見られない感動的な結末。 ・物理世界と精神世界、二人の特性を活かした謎解きと、派手な念動アクションが融合した奥深いゲームプレイ。 ・声優陣の演技が神懸かっており、単なるゲームキャラクターの枠を超えた演劇のような迫力がある。 【BAD】 ・日本語非対応であり、物語が非常に難解かつ哲学的なため、ストーリーを完全に理解するには外部の翻訳資料や解説サイトの参照が必須となる点(ただし、それをする価値は十分にある) ・カメラアングルが固定視点に近い形式をとっており、現代のTPSに慣れていると、ジャンプアクションや戦闘時の視認性に若干の不自由さを感じることがある。
The end? of the masterpiece time traveler vampires
muito bom
Es la culminacion de una saga llena de obras maestras que cumple en todo apartado a la hora de mejorar e innovar. Tiene sus carencias pero estas se ven eclipsadas por una impecable narrativa y un exquisito lore.
A true work of art,noone will ever come close to the artistry and thought they put on this game
Players by region
Where this game's players are, estimated from review languages.
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