
Leap of Fate is a furiously-paced cyberpunk roguelite about overcoming your fears and achieving your fate. In a New York City where magic is real, you play as a technomage who must develop unspeakable powers to confront the Crucible of Fates. Can you survive the trials?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 471reviews | 87% | — | $178.9K |
| $9.99 | 116ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Leap of Fate is a fast-moving action roguelite from Clever Plays that blends cyberpunk style, supernatural themes, and intense twin-stick combat into a challenging experience centered around growth through repetition and mastery. Rather than focusing heavily on lengthy storytelling or traditional progression systems, the game builds its identity around speed, adaptability, and repeated attempts at conquering a dangerous mystical trial. The result is a stylish action title that combines futuristic technology and arcane powers in a world that feels both unusual and memorable. The setting presents a version of New York transformed by hidden magic and advanced technology existing side by side. Powerful individuals known as technomages operate within this dangerous world, balancing supernatural abilities with technological advancement. Players take control of one of four unique characters who must survive a brutal supernatural challenge known as the Crucible of Fates. This trial serves as both a test of skill and a deeply personal journey where participants confront fears, regrets, and internal struggles while pursuing power and understanding. Each playable character introduces meaningful differences that go beyond visual appearance. Their backgrounds shape both narrative themes and combat mechanics, creating distinct approaches to gameplay. One character may focus on mobility and precision while another emphasizes raw destructive power or tactical control. Because every character plays differently, switching between them significantly changes how players approach encounters and progression. Combat becomes the heart of the experience almost immediately. Leap of Fate demands quick thinking and sharp reflexes, placing players in arenas filled with dangerous enemies and relentless attacks. Movement is constant. Standing still rarely leads to survival. Dodging incoming threats, repositioning carefully, and chaining abilities together become essential skills rather than optional strategies. The combat system rewards precision and awareness while maintaining an aggressive pace that keeps encounters exciting. A defining mechanic comes through movement abilities that allow players to rapidly traverse battlefields while avoiding danger. These systems create a combat flow built around mobility and positioning rather than simply absorbing damage or overwhelming enemies with brute force. Encounters become a balance between offense and survival where even small mistakes can carry major consequences. The roguelite structure reinforces this intensity. Death sends players back to earlier stages, but failure rarely feels meaningless. Progression systems provide permanent improvements and unlocks that slowly strengthen future attempts. This creates a satisfying loop where every defeat contributes toward eventual success. Learning enemy behavior, improving reaction speed, and understanding ability combinations become equally important forms of progression. Randomization also plays an important role in maintaining replay value. Enemy placement, upgrade opportunities, and progression paths shift between runs, forcing players to adapt rather than relying entirely on memorized strategies. No single build guarantees victory every time. Flexibility becomes critical, encouraging experimentation with different abilities and upgrades. Character development systems add another layer of strategic depth. Players unlock magical powers, passive enhancements, and combat modifiers that dramatically influence playstyle possibilities. Some combinations emphasize survivability while others create opportunities for devastating offensive builds. Experimenting with different upgrades becomes part of the long-term appeal, especially as players discover powerful synergies capable of transforming combat approaches. Enemy variety strengthens the overall gameplay loop. Different threats require adjustments in positioning and ability usage, preventing combat from becoming repetitive despite repeated runs. Stronger opponents introduce escalating challenges that continually push players toward better execution and stronger decision-making. The difficulty remains demanding throughout much of the experience, rewarding persistence and improvement rather than simple luck. Visually, Leap of Fate creates a compelling atmosphere through its fusion of cyberpunk environments and supernatural imagery. Neon lighting, hidden magical organizations, futuristic architecture, and mysterious mystical elements combine to establish a setting that feels distinctive without relying on photorealistic presentation. The visual identity remains stylish and consistent while supporting the fast-paced gameplay. Audio design complements combat effectively. Sound effects provide satisfying feedback during encounters while music reinforces tension and momentum during more difficult battles. Together, the presentation creates an atmosphere that supports both the futuristic setting and supernatural themes. The narrative takes a lighter approach compared to heavily story-driven games. Character arcs and world-building exist primarily to support gameplay progression rather than dominate the experience. While players seeking extensive storytelling may desire more depth, the focused structure allows gameplay systems to remain the primary attraction. Leap of Fate succeeds because it understands what it wants to deliver. Clever Plays built an experience focused on repetition, improvement, and mastery without unnecessary distractions. The combination of procedural progression, fast combat, and distinctive world design creates a gameplay loop that remains engaging across multiple sessions. Players who enjoy roguelites built around skill development and replayability will likely find plenty to appreciate. The game does not always offer easy victories, but overcoming its challenges creates a satisfying sense of accomplishment that reinforces its strongest qualities. While its difficulty and repetitive structure may not appeal to everyone, those willing to embrace its demanding nature will discover a rewarding action experience filled with style and intensity. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Portuguese - Brazil, Russian, German, Hungarian, Turkish, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pros : easy to pick up (rather simple gameplay) ; if things get stale, you can always change characters. the characters feel different with distinct story lines. cons : got frame rate drops every once in awhile, making this hard game even more unnecessarily challenging (there are bullet hell moments). tho the characters are different, you are gonna be kiting away the same. kite kite kite away ! all in all... it's hard to recommend this simple, grindy gameplay loop.
It took way longer to get into this than I expected. It's a title that's somewhat hard to recommend, because I found the gameplay to be a bit on the boring side. It tries, but it has such a random method of quality that it's difficult to know if you're about to go into an area you'll enjoy or rather dislike. But, in the end I'd say we don't have nearly enough Cyberpunk roguelikes so this is a decent time.
I had hopes but it doesn't even start. 0/10
Zamanında oynayıp eğlendiğim ama meraklısına keyif verebilecek bir yapım. Birçok yönden roguelite oyunlara önder olabilecek bir oyun iken bu kadar az bilinmesi roguelite janrasının daha geç popüler olmasına sebep oldu diyebilirim. 4 oynanabilir karakter ve her karakterin kendine ait ufak bir hikayesi olması, oyunun türkçe olması bu oyunu benim gözümde bir tık kayırmama sebep olabilir. Ana fiyatı aşırı pahalı ama almak isteyen insanlar için %80 ve üstü indirimi beklemelerini söyleyebilirim. Puan tablom ise; 50 < Oynanmaya değmez 51 - 59 = Çok Kötü 60 - 69 = Kötü 70 - 79 = İdare Eder 80 - 89 = İyi 90 - 95 = Çok iyi 96 - 99 = Mükemmel 100 = Yok öyle bir oyun. PUAN = 73
Хороший и динамичный рогалик, затягивающий. Присутствует сюжет и разные открываемые концовки. В целом очень легкий , после открытия новых персонажей и их прокачки. Последний из них - дикая имба, для того чтобы выполнять ряд достижений и пылесосить карту. Выполнение всех достижений в игре растянуло время пребывания в ней раза 4-5. Часто после часа игры начинает фризить на секунду при спавне мобов, немного напрягает, в теории может заруинить забег, но благо перекачу персов это почти нереально
Edit: Okay, I have since fixed and been playing this game and have beaten it with Big Mo. So for those who has the weird freezes and stutters in the game, just continue to unlock the rest of the characters and the game will sort of fix itself. Now as for the game, would I recommend it? Yes, if you don't mind some issues with the game's visuals and I'm not talking about the dated(?) graphics. The foreground visuals blends in with the backgrounds at times. Because of that, you're going to get hurt or even die a lot from attacks and projectiles that you can't see coming towards your playable characters. Even the playable characters will blend in the levels which will make confusing at times to maneuver them in the arena. The only way to circumvent that is to complete those mini-missions within your runs and unlock the color swaps for the playable characters in the game. Couple with fighting group of enemies in arenas with narrow paths, this is not a game for the temperamental ones. Seriously, there's a fun yet challenging gameplay loop to be experienced if you don't mind dying to bulls**t stuff occasionally. [strike]mpossible to complete with the stuttering and freezes problems after a long playthrough.[/strike]
- ...Гарри Джеймсович, куда же вы? - - Мне опостылела ваша школа магии, ваша манера разговаривать и ваша чертова мантия!!! - - Но помилуйте, Гарри Джеймсович, а как же родной, сердцу милый, Гриффиндор, как же друзья ваши, как же диплом, в конце-то концов, дорогой вы мой студент?!!! - - В гробу я видал ваш Гриффиндор, 100 000 очков ему под хвост собачий, в ресторанах общепита видал я своих друзей после выпускного, на кассе стоять изволящих, и в помойной яме видал я ваш диплом Государственного Магического Учреждения им. Альбуса, собачьего сына и самого черта шестерки, Дамблдора!!! И хватит меня упрашивать слезно, словно девица юная, Северус, чем ближе выпускной, тем у вас характер-то мягче, словно девка после бокала Лонг-Магленда!!! - - Но Гарри Джеймсович, а как же... - - Ко всем дементорам ваше "а как же", Северус, я устал, я ухожу!!! - Примерно так бы закончилась повесть об ушибленном в голову молнией волшебнике, если бы дело происходило во вселенной той игры, что я собираюсь представить на ваш суд. Leap Of Fate - когда даже продавец шаурмы в твоем городе - или масон, или тамплиер, ну или как минимум анонимный алкоголик. https://substack.com/home/post/p-162602366
Só quem jogou Mago a Ascensão vai se ligar no quanto esse jogo faz referência, mesmo que indiretamente. Recomendo.
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Players by region
Where this game's players are, estimated from review languages.
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| $178.9K | 1K | 98% | $9.99 | |
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