
Step into the world of endurance racing and race on the official game of the FIA World Endurance Championship and 24 Hours of Le Mans. Race the latest Hypercars, LMGT3, LMP2 and GTE machinery on laser-scanned circuits with dynamic weather, ranked online competition, asynchronous Co-op and VR.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 14 → 23.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
INCLUDED IN BASE GAME
19 cars across Hypercar, LMP2, LMP2, LMGT3 and LMGTE
7 laser scanned tracks with multiple configurations
Ranked multiplayer and hosted servers
Race Weekend, mid-race saves, asynchronous co-op and VR
DLC
WEC Expansion Pack 1 - 5
ELMS Expansion Packs 1 - 3
US Track Pass Expansion
THE OFFICIAL GAME OF THE FIA WORLD ENDURANCE CHAMPIONSHIP
Le Mans Ultimate is the official game of the FIA World Endurance Championship and 24 Hours of Le Mans. Play out the exciting new era for sportscar racing in unparalleled detail. Le Mans Ultimate offers an immersive game for both seasoned sim racers and those new to the sport and genre, growing and evolving with the real-life FIA WEC series.
INCREDIBLE CARS FROM SPORTSCAR RACING
Drive the officially licensed manufacturer Hypercars from the incredible 2023 centenary season in the included base game content. Recreate tantalising on track battles between Toyota, Ferrari, Porsche, Cadillac, Peugeot, Glickenhaus and Vanwall.
Alongside the Hypercars comes a competitive array of classes. Lock horns in wheel-to-wheel LMP2 competition as well as the ultra-close, thunderous GTE cars. Drive for supremacy for famous brands such as Aston Martin, Corvette, Ferrari and Porsche.
3 LMGT3 cars from the 2024 and 2025 season (Mercedes AMG Evo, Ford Mustang and McLaren 720 Evo) have been added to the base game along with the incredible Adrian Newey designed Aston Martin Valkyrie AMR LMH with its ear-splitting V12.
19 cars are available in the base game with over 200 different livery variations.
LASER-SCANNED LEGENDARY CIRCUITS
Enjoy the pulsating challenge of racing around some of the most revered circuits in the world including the seven destinations on the 2023 FIA WEC calendar in the base game: Autodromo Nazionale Monza, Circuit de Spa-Francorchamps, Sebring International Raceway, Bahrain International Circuit, Algarve International Circuit (Portimão), Fuji Speedway and the legendary – Circuit de la Sarthe in Le Mans – the playground for the ultimate racing experience.
DRIVERS... START, YOUR ENGINES!
Experience the best of American road racing with the latest track DLC! 6 tracks, 3 individual packs or 1 track pass with all content included.
US Track Pack 1 OUT NOW - including WeatherTech Raceway Laguna Seca & Daytona International Speedway
NOW AVAILABLE: 2024 SEASON CONTENT
Get the latest content from the 2024 FIA WEC season - available as individual packs or as a bundle.
These packs add 7 additional LMGT3 cars, 3 Hypercars and 4 incredible circuits - Imola, Interlagos, COTA (Circuit of the Americas), Qatar (Lusail International Circuit)
INDUSTRY-LEADING PHYSICS MODEL
Le Mans Ultimate uses the industry leading physics and handling simulation DNA from pMotor 2.5 as used and further improved from rFactor2 – enabling the game to take on more advanced simulation techniques, such as hybrid units, whilst also become more accessible and user friendly to the community – removing barriers to entry while also maintaining the key core elements of sim racing.
Tyre dynamics are first-in-class, utilising an advanced “brush” model that accurately portrays slip angles and models advanced features such as vehicle “flat spots” that you can really feel.
For wheel users, the 400Hz physics engine is directly translated into force feedback, delivering a highly detailed and predictable feeling to your steering wheel with presets available directly collaborated on with a number of prominent equipment manufacturers.
The game also features improved in-game controller support as well as a selectable and customisable difficulty level – to allow the player to determine their own skill level with help for first timers allowing adjustable assists.
DYNAMIC RACING EXPERIENCE
Realistic day and night cycles are a key element of this simulation with incredible lighting effects as you race into dusk, through night and again into dawn down the Mulsanne at over 200mph.
Le Mans Ultimate uses an advancement in Real Road 2.0 track evolution simulation found uniquely in Studio 397 titles. Like a real race session, the track will begin as a green, relatively gripless circuit at the start of a weekend and rubber in as more cars pass over the racing line – with cars moving the dust, dirt and marbles off-line.
Work has been undertaken in several areas, including the dynamic weather effects too, such as rainfall and debris on windscreens and more realistic flow of water and formation of puddles on the circuit.
The cars will also change throughout the race, and the build-up of dirt and debris will cover the car – giving it the authentic weathered, endurance look.
MULTIPLAYER - COMPETE IN SKILL BASED EVENTS OR MANAGE YOUR OWN SERVER
For those looking for the edge of the seat, wheel-to-wheel competition against real-life drivers, the Online function, powered by RaceControl, will be home to that pulsating challenge. Racers are able to take part in ranked Daily, Weekly and Special Events that provide the opportunity to build the player’s Driver and Safety rankings. As the player unlocks higher ranked races and exclusive events when the game develops and grows alongside the real-life FIA World Endurance Championship.
Also available is player-controlled server hosting so users and leagues can configure their own experience, when they want it.
For the latest information & schedule on all online multiplayer, head to RaceControl.GG
ULTIMATE RACE WEEKEND
Single Player fans can enjoy the Race Weekend feature which provides the perfect proving ground for racing against formidable AI opponents which customisable difficulty.
In this game mode players can define their race experience - adjusting the time of day, session duration and weather conditions to your liking. From there, you can refine your car set-up and race wheel-to-wheel taking part in Practice, Qualifying and the main Race.
Players can also save their Race Weekend at pitstops, allowing you to complete your endurance races when it is convenient to you.
PLAY TOGETHER: AROUND YOUR SCHEDULE [CO-OP MODE]
An innovative co-operative mode has been added to the game, allowing you to race with your friends against the AI opponents at a time convenient to you.
This “play by mail” style game online game mode allows you to invite your friends to complete a race, at a difficulty level of each individual user’s choosing whilst also racing for supremacy on the leaderboards as each action on track awards you points.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1752 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game permannet banned me for a wreck that happend 1 month ago.Because of stupid drivers who dont give space. ALL THE TIME YOU HAVE TO LEAVE A SPACE -Fernando Alonso!!!
Da dicembre 2025, quando avete iniziato a modificare il force feedback e il tyre model, il gioco è diventato di fatto ingiocabile per me e per tantissime altre persone. La situazione, anziché migliorare, è peggiorata nel tempo, fino ad arrivare alla versione 1.3, che ha compromesso definitivamente il comportamento del volante. Uso una Fanatec DD+ e il problema è sempre lo stesso: dopo i primi 10 gradi di sterzata si avverte un netto gradino, poi il volante diventa improvvisamente molle, privo di dettagli e senza una lettura credibile dell’aderenza. Ho provato praticamente ogni possibile combinazione di impostazioni, profili e driver, senza riuscire a ottenere un risultato accettabile. Dopo circa sette mesi, trovo inaccettabile che un problema così grave non sia ancora stato risolto. Avendo inoltre acquistato RaceControl Pro e tutti i DLC, la delusione è ancora maggiore: ho speso soldi per un prodotto che non riesco più a utilizzare in modo soddisfacente, mentre gli sviluppatori, a quanto pare, non ascoltano i feedback degli utenti.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best PL #42, worst AU #98 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gioco da veri pistaioli! Non sono ammessi contatti grazie al severo sistema di controllo,ci sono avvisi ed eventuali BAN per i giocatori scorretti ed incuranti di ciò che gli circonda..è un titolo serio finalmente! Le lobbi online sono SUPER bilanciate e il livello di competizione è da appassionati! OTTIMO LAVORO !!!!
Физика резины, фидбек, звук, картинка, все в игре привлекательно, но будьте готовы к тому что в 5 из 10 гонок вас будут выносить на первом повороте. Так как игра очень честная игра возложит и на вас ответственность за то что идиот который в вас врежется и убьет не умеет тормозить. Живой пример: последние несколько гонок меня просто разбивали, а в конце дали бан на 3 дня.10 банов из 10
Writing this review as follow-up to the release of version 1.4: This Racing Simulator had it's major strength in it's build in Multiplayer. Which had its flaws, but was just easy to use, had a nice netcode with exceptional collision physics and mostly fair matchmaking. BUT after the release of V1.4, Things changed. Making the online experience awful and sometimes unplayable. The change in network protocol and other backend systems cause servers to crash mid game, people are now teleporting instead of disappearing which suddenly leaves one getting sideswiped for non reason and having the race ended for one. EVEN if you manage to dodge all the malfunctions, you better hope to be racing a sprint race. Because of changes in the pitstops, Cars now can get stuck in pits because they are to close to eachother. When the Car is being rotated, Cars happen to clip throug the ground beacuse they get pushed thru it from another car that pits, or the other car simply damages your freshly services car. nice. As icing on the cake, in Single-Player those issues cause the NPC Drivers to also crash in pits, get damage and block the fast lane. According to multiple sources, those issues were mention on release day of 1.4V! 2 Weeks later, it's still a mess! The Game is not in Early Accses anymore, but still gets treated like one by the devs. The promised Carrer-Mode is still absent and not announced, but atleast there are new tracks which are ok, but on the expensive side and also full of issues. The Game often feels bland and heartless in different apparments, like sound design, UI, and Ranking system. Some Online Races are often simply unfair, because of very poor balancing. f.e. Racing 45min Interlagos with LMGT3s, puts one to an extra pitstip if you dont drive the Lexus. (could be also fixed with a mandatory pitstop function) Practicing is a chore, since it takes alot of clicks to setup the track in best conditions. I'd simply stay away from this money pit for some time, until real fixes happen without bringing more problems with them. (4 out of 4 Streak since V1.0) Don't play it, no matter if you like single player racing or online multiplayer. If things change for good by a good margin I will update my review.
Genuinely surprised that this game is somehow well received. The entire experience feels like trying to start a broken lawnmower, it may work but it's still broken. Singleplayer is seriously lacking, no career, championships, or even just dedicated practice mode. Multiplayer is better but the way game works serverside is just embarrassing. Wdym practice, quali and the race all use different server hostings, its just makes connection issues a common thing (also game just disconnect you mid race because desync or whatever). Pricing model is also terrible, and people somehow defend it saying "its cheaper than iracing", talk about setting a bar low. I could get around with previous dlcs where, you got tracks and cars to drive but the latest USA pack is just not justifiyng the price. Its the same laser scanned tracks that were used in rfactor 2 and they're way cheaper there, than here. it's been a year since release out of early access and somehow feels like it still heavily work in progress title.
Best sim for racing GT3, prototype, and hypercar in my opinion. FFB feels great, online racing is fairly good with the new safety rating system, I also love how its way cheaper to buy tracks and cars than iRacing. I just wish they would expand the game to add IMSA tracks, that would be INSANE.
I’m done with this game
Its amazing when it works well - the visuals, the racing, the tracks... But its incomplete. I use a thrustmaster wheel(T300) which has constant issues with FFB and sometimes, even inputs. I have played a variety of sims other than this and LMU is the only one which has this issue. Picture this - you selected a track you want to race in for a daily event, you register, wait, practice, quali; suddenly the game decides you are not worthy for a race and just doesnt let you even control the car. I usually only get time late at night, over the weekend, if at all (maybe a couple races if I get lucky) and then coming to this... its just disappointing and infuriating. Not to mention, your safety and driver ratings get tanked because of this too, making an already grindy process much more intense. From my point of view, its just difficult to recommend this to someone with a schedule like mine. For the devs, in case someone reads this: Essentially, after every session (practice/quali/race), I need to reboot my steering wheel to ensure I have ffb. It works for the most part, but recently, thats also not always a given - eg recently in Portimao I spawned in after quali and ffb was gone, did the whole restart thing and suddenly lost all input completely. Restarted the game and joined, again from pit - no ffb, restarted wheel, still no inputs at all. Had to just give it up. (All of the above is pretty reproducible, apart from the case where you completely lose all input). And I can understand that there might be a bunch more things that are internal, which the consumer probably would never look at, but this is really a fundamental issue (with thrustmaster support in general it seems...). So please have a look if possible at the earliest.
Betting 30 euros in the casino still wouldn't be as big of a waste as owning this game. I recently got into sim racing and ofc, Le Mans popped up on my YT feed, I said I'll try it to see what's about and after 13 hours of gameplay, I can tell you that I might keep on playing this out of boredom and to not make a complete mockery out of my money, but I don't think I'll ever actually enjoy it. Besides the so called "realistic" physics that you find in most racing games nowadays and the people playing it with 0.5/2 braincells when it comes to turns/overtakes/defends/leaving space, there's one thing 10 times more frustrating, and that is their ban system which is one of the worst If not the worst banning system I've ever seen in my entire life. I get it, it is meant to provide a better, more clean and realistic experience for the player. I got banned in the first place because I was driving like trash due to being new to sim racing and lack of experience, I'll own it, got over it, left room for future improvement. Ban expired yesterday and today I thought I'll give it a go on an LMP3 event on Monza. First turn, I'm trying to mind my own business on the outside line of the turn, trying to not collide with anyone because of my bad entry, I get hit and pushed off the track by someone behind me trying to do an overtake at a 90 degrees angle, because that's what driving safe means after all, "If there's no space, I'll make it on my own" type of mentality. Going forward and finishing the race, I come to find out that I'm BANNED yet again for an "incident", the only one being the one that I GOT hit and pushed off the track. All in all it's just a pathetic experience at this point. Think twice before buying this game, don't let the youtubers/streamers with hundreds If not thousands of hours on this game and expensive sim rigs misslead you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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