
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favorite games in the last few years. Love the story, the strategy, and the tough decisions that have to be made.
I did enjoy It, old commandos vibe... little bit repetitive (especially the scavenging part). Otherwise, go for It. It is powerful history of Czechoslovak legions trapped in Russian civil war.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 9.2K | 89% | $19.99 | |
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.5M | 13.8K | 83% | $9.99 | |
| $5.5M | 42.2K | 84% | $5.24 | |
| $5.4M | 4.9K | 83% | $39.99 | |
| $5.5M | 12.1K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 83 | 84% | $39.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $156.3K | 118 | 65% | $39.99 | |
| $152.5K | 399 | 62% | $19.99 | |
| — | 0 | — | — | |
| $2.5M | 4.2K | 88% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
33,5% der Spieler, haben es bis Kapitel 3 geschafft. 66,5% der Spieler haben vorher aufgehört. Spielidee und Spielumfang sind voll OK. Ich spiele auf Schwer, ohne Tutorials und das die Soldaten sterben und nicht wiederbelebt werden können. Nach 4 Stunden Spielzeit und ca. der 3ten oder 4ten Map, bestätigt sich leider ein sehr schlechtes Micromanagement. Die Menüs sind unübersichtlich, funktionieren manchmal nicht und manche Dinge sind generell zu kompliziert gelöst. Das zieht enorm den Spielspaß nach unten. Die Missionen selbst, sind selbst auf Schwer, super easy. "Stealth" macht es einem sehr leicht. Tote Soldaten direkt neben einem, stören die CPU nicht. Die meisten Feuerduelle gewinnt man, selbst mir den LVL1 Waffen. Der Sniper kann mit seinem Fernglas durch Häuser gucken und sieht was auf der anderen Seite ist. Das ist eigentlich ein Cheat-Code. Naja. Am Ende kommt ein Spiel dabei raus, wo man eigentlich immer nur "auf weiter" klickt und den vorgesehenen Weg läuft. Sicher - man darf viele Entscheidungen treffen, die haben auch gewisse Konsequenzen für Moral, Leben und Tod, aber am Ende geht es die Schiene einfach immer weiter gerade aus - auf der Schiene - wie auch im Gameplay. Ich werde bestimmt noch 1-2 Stunden zocken, aber es ist leider nur wenig herausfordernd und eher eine schöne Geschichte zum Nachspielen. Tendenziell kann ich das Spiel daher nicht empfehlen, schlecht ist es aber auch nicht.
fun to play
This is why I don't buy games like this. I OCD ADHD out and play it for 10 hours straight. pretty good strategy game with some age of empires vibes to it.
loved this a bit of everything
Last Train Home is an absolute gem. I’m usually a turn based enjoyer and I love XCOM, so real time with pause is often not my thing, but here it clicked perfectly. It honestly feels like a beautiful mix of Soldiers and Men of War, just with way more focus on people and history instead of only on hardware. Captain Langer, played by a real actor, carries half of the emotional weight. After dozens of hours I genuinely felt like I knew the guy. The whole story of the Legion, the moral choices, the constant pressure of time on the campaign map, plus those tight tactical fights… it’s tough, but fair. More like “good XCOM” without the ♥♥♥♥♥♥♥♥ 95 percent shots missing just to screw you. When you mess up an ambush you know exactly why your boys are flying from a grenade. When a plan works, watching that perfect crossfire or a clean grenade setup is pure satisfaction. I was doing a big work project with the game parked on Alt Tab and every time I switched back it felt like coming home to my unit. Stumbling onto this one really felt like finding a hidden little miracle on Steam. If you like tactics, history and real stakes, this is absolutely worth your time. And what is really nice - original Czech dubbing. This dubbing gives the game a second layer. English is ok, Czech is superior (but only if You at least know basics of any Slavic language).
Git spoko luz polecam cieplutko, dostępu do morza nie mają ale talent do tworzenia gier już tak.
一開始比較慢熱 如果覺得平淡可以再多玩一下看看 戰鬥隊即時戰略不熟悉的人會需要一點適應 不過有暫停
"lois Tkadleček kneels next to the mangled body of a young soldier. Clearly, they had been friends once. Alois Tkadleček offers a brief and crooked smile to no one in particular before bending over the body of the deceased, crying silently." (lois Tkadleček's trait changes from "Humorous" to "Indifferent) "I'm... I'm sorry, Major. It was terrible. So many bodies. Women, children... murdered, violated. Whoever is behind this, the Reds, the Whites, or some bandits... they are not human." (All soldiers' morale significantly decreased) These are two of the most striking pieces of storytelling that I've uncovered in my first 12 hours of playtime. Last Train Home pairs shockingly effective and emotional storytelling (for a text based game) with RTS aspects, squad management, and train management. Although not being a first or third person perspective (instead a bird's eye view oriented game), the immersion is no joke, and I feel the hours slipping by anytime I play (This will be subject to change as I continue adding up hours.) Being a train game, the gameplay is quite linear, meaning inexperienced players have it easy when seeking progression. Just keep moving forward. However, the game remains very complex. The RTS and squad coordination aspects command a requirement of some brain power. The accessibility is quite decent, with UIs all looking very clean. Although the progression is linear, this is not a game that you'll be able to finish in 10-20 hours by the preliminary looks of things. At the time of writing this review, I am not even a quarter through the game. The RTS aspect is the most notable feature. Players should be quick to learn the nuances required to survive. Unlike other RTS who advertise their stealth, this one ACTUALLY has stealth as an important aspect, not just an optional path. Although you can go loud into every mission, I find it a lot more satisfying when I see that the total amount of ammunition gained from looting in the mission to be greater than the ammo I spent killing people. There's also just something different about having 10 snipers hidden in bushes and simultaneously headshotting 10 enemies who otherwise would've been painful to cut through. Quicksaving is an option in this game and is a very welcome feature to perfectionist or more careful players like me. Having played Barotrauma recently (also a great game) - where there was no quicksave option when playing in an active level - this game has been a good breath of fresh air. The challenges are never ending too. Every stage will present you with new threats and challenges. Your obstacles are not limited to soliders becoming ill or just your train carriages getting damaged. In an attempt to save spoilers, I will leave it at that. There's so much I have yet to discover in this game and I am really excited to keep playing. I bought the game on sale, but I'm not sure if sales are frequent. Nonetheless, the full price is still justifiable for complexity of this calibre. If you've read this far, just buy the dang game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.